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67 submissions · Rules and Advice
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Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. …
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As promised, the continuing tale...
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Thoughts of the true Bard…
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Voting Practices
2 HoH
Having no real place to put this thought I decided to put it here. This is to be read objectively. This is my opinion and my take on the voting system.
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Language Aquisition
2 HoH
Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language...
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Ever wanted to add a legendary artifact to your campaign, but you were worried about PC's getting their hands on it? Or you put the Legendary item in your game and the PC's already managed to get it? What to do, and how to fix it.
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How to be a better critic!
Golden
6 HoH
Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.
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With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I…
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From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.
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Magical Magic Items
2 HoH
A little advice on magic items reposted from the Runebearer website.
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Elemental Affinities
2 HoH
As a way of defining your character better
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Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.
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If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history.
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I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game n…
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A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.
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Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character's actions? The majority of my players just do this. ME:'You see a grizzled old knight with a scar over his fa…
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Action sequences in movies are fast, furious, and over all to fast. They are exciting moments that most gamers are looking forward to. Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game…
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I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein di…
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This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add 'any old' gamer's axions, laws, etc.
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Inventing Languages
4 HoH
Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it…