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22 submissions · Rules and Advice / Game Mastering
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Mind control abilities have always been avoided or very poorly executed due to their extremely powerful/angering nature so here are some tips on how to use it properly to enhance your game.
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The 4 Sentence Tool
3 HoH
The 4 Sentence Tool is a quick way to describe a NPCs personality in greater detail using the 4 sentences: Fascinated by, Seduced by, Offended by and Frightened by. Knowing more about your NPC's personality and behavioral patterns as a GM, …
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A set of basic things to remember that will aid your description of the places your players are in.
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Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.
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History Can be Fun
2 HoH
An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players.
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GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!
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In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.
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Fantasy Land Ownership
1 HoH
Advice on how to handle land ownership in fantasy settings.
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Ever wanted to add a legendary artifact to your campaign, but you were worried about PC's getting their hands on it? Or you put the Legendary item in your game and the PC's already managed to get it? What to do, and how to fix it.
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With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I…
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From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.
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Magical Magic Items
2 HoH
A little advice on magic items reposted from the Runebearer website.
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Elemental Affinities
2 HoH
As a way of defining your character better
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If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history.
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I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game n…
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Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character's actions? The majority of my players just do this. ME:'You see a grizzled old knight with a scar over his fa…
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Action sequences in movies are fast, furious, and over all to fast. They are exciting moments that most gamers are looking forward to. Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game…
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I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein di…
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Inventing Languages
4 HoH
Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it…
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Lights, Camera, Action
2 HoH
What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after …