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38 submissions · Resource / Game Mastering
Focus
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Get a Plot
7 HoH
Sometimes, you just need a new plot.
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GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about their work.
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This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.
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Falconry or Hawking
1 HoH
Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries.
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Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business.
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New Looks and Takes and Makovers
4 HoH
Codex
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful…
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Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.
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The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be …
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Systems of Measurement
3 HoH
Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.
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Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. …
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Yesterday, new magic appeared upon your world. What happens next.
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Magic should be just another form of technology, a means to do things. In most games, it is nothing more than another weapon. Others utilize it as a tool of everyday life.
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The desire for immortality is a common one, given our innate fear of death. We share the same desire for immortality of our characters. Potions of immortality are often fakes, while spells of unending life invariably turn the caster into a …
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... some invaders come full-force, and are a previous unknown to the current inhabitants. Either way, the world will change.
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Imagine a blight that killed off the grasses and grains. This is not an unheard off event. Mutant spores, molds, and diseases have killed off a wide variety, even who classes, of plants in the real world. Something that kills off grasses, s…
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'Mass Produced Books' was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.
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What would my world be if.... This is a question that many GMs should ask. It will help them flesh out their world. This is a series of articles to expand upon the idea.
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War is coming!
Golden
7 HoH
Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.