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68 submissions · Humor/ Editorial
Focus
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Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.
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Imagi...Imagi...whut?
3 HoH
When was the last time you truly used, focused on, for any significant length of time, your imagination; your active, conscious, willful, artistic creativity, to get back in touch with that ability to appreciate the wonder that you yours…
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Inspiration comes from strange places
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Magic Gun Fail
2 HoH
Laser Pistol: "Sears $49.99" Moonhunter ~ commenting on guns versus swords
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In the game of paranoia, the damage tables for falls lists heights up to ‘orbital'
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PC's- Childhood
2 HoH
An article that debates the matters of childhood in fantasy RPG's in relation to the Player Characters.
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You just lost The Game.
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Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?
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"Yes, my kung-fu is strong. You wouldn't believe how hard it is to learn this style..."
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The TRUE origins of Magic, and dont even get me started on Prophecy.
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Game Cliches
2 HoH
...and why they should be avoided like the plague.
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Have you ever looked at a game in progress and wondered, 'i dunno wat this is about.' Allow Moonhunter to posit an answer.
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What's in a Vote?
4 HoH
Codex
What's in a Vote?
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A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew.
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What Makes a Weapon Magic?
2 HoH
Codex
What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.
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D'hui said, 'What is 'homebrew'?
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Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to …
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One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in ti…
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10 in 10
4 HoH
The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.
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True Immersion
3 HoH
You can talk the talk, but can you walk the walk?