Tower
manfred
Badges
Guild and action seals.
-
Hall of Heroes
-
Hall of Heros 5
-
Hall of Heros 10
-
Golden Creator
-
Golden Creator 5
-
Systems Guild Apprentice
-
Plot Guild Apprentice
-
Plot Guild Journeyman
-
Society Guild Apprentice
-
NPC Guild Apprentice
-
Locations Guild Apprentice
-
Lifeforms Guild Apprentice
-
Lifeforms Guild Journeyman
-
Item Guild Apprentice
-
Item Guild Journeyman
-
Dungeon Guild Apprentice
-
Article Guild Apprentice
-
Article Guild Journeyman
-
Organizations Guild Apprentice
Published works
195 pieces
-
Dreams
Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.
-
One player campaigns
One player. One Game Master. Roleplaying in this way is slightly different than with a group.
-
Adventurer Guilds
An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as 'adventurers'. It can can offer interesting options, in-game and…
-
Pelezian funeral customs
The Pelezians, or 'clay people' were strongly bound to the earth. In fertile plains and valleys they lived their happy existence, peaceful, yet ever on their guard. Many nomadic attackers they defeate…
-
Via-shaal, the Lost Healers
Many of the Undead face this terrible fate for mistakes of their own. Dark sins, or conscience heavy for the criminal deeds they have commited, they cannot pass on and linger in this world. But some d…
-
Pottery
This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.
-
Unique Magic Items
Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world...
-
Runecasting - Dwarven Magics
It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours.…
-
City Image - Medhar, the City that hides.
Settled two hundred years before, the people were fleeing war and tyranny. Establishing a comfortable existence in the fertile, but empty valleys, they soon learned who the lands belong to. A mighty d…
-
River Side
It was some sixty years ago, a great flood on the river caused a lot of damage. The baron ordered masive works to be undertaken, to widen the river's channel above its usual level. The 'over-channel' …
-
The Judge
The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately.
-
Icathian Gods
Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.
-
Arascan Burial Customs
Graves of a small, little known folk, exotic as dangerous.
-
Hiberian Funeral Customs
The simple graves of a folk long gone, these are still favoured by graverobbers.
-
Finghaart's Sausages
Finghaart's sausages hasn't moved since its founding. For all its reknown, it is quite a poor neighborhood.
-
Farming Neighbourhood
The siege was bad, and with fire decimated a large part of a town. As life returned, several people returned to their roots and prospered.
-
The Circus Neighborhood
Oh yes indeed, there was a circus here! Some hundred years ago.... or so the tale goes.
-
Generic Magical Items
These are the items magic-users and alchymists would be really creating: minor, useful, and easy to sell.
-
Winter Adventures
Winter time is a wonderous time for adventure.
-
The Small List of Traps
Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown...