Tower
MoonHunter
Claimed by 48 Realms
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
Authentic Strolenite ®©
Badges
Guild and action seals.
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Hall of Heroes
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Hall of Heros 5
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Hall of Heros 10
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Golden Creator
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Golden Creator 5
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Systems Guild Apprentice
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Systems Guild Journeyman
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Plot Guild Apprentice
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Society Guild Apprentice
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Society Guild Journeyman
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NPC Guild Apprentice
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NPC Guild Journeyman
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Locations Guild Apprentice
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Locations Guild Journeyman
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Lifeforms Guild Apprentice
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Lifeforms Guild Journeyman
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Item Guild Apprentice
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Item Guild Journeyman
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Dungeon Guild Apprentice
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Article Guild Apprentice
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Article Guild Journeyman
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Organizations Guild Apprentice
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Organizations Guild Journeyman
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Article Guild Master
Published works
651 pieces
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Temple Ward
There is only one path to divinity in Antioch. There is only one street with temples. It reaches from the DiPlaza to the end of the Ward, to the temple of Beginnings and Endings.
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Taymour District
The Taymour district is tucked between two other distinct districts in the city. It is a transitional district. It is where the newly rich or noble (or the formerly rich and tarnished noble) tend to …
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Dock Ward
The Antioch river is slow and broad in most places. Due to some quirks of biome geography, the best place for riverside docks between the headlands and the sea is Antioch. Given the biome's convient a…
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ArchStreet
Many people would assume that this main stree is called ArchStreet because of the arches across it. In the local language (See the Arth Threads), Arch is a prefix of importance. More than main stree…
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Stockman Area
Horses and Livestock are brought in to civilization every day. Here is the where they arrive. What started as a slight convience has made The City prosperous.
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Gateway Plaza
Surrounded by a massive wall 10 Imperial strides tall, there are only two ways into The City. One is accessible only from the River. The Other is the Massive Gate that leads into the Gateway Plaza.
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Old Town
Old Town is anything but old and stuffy. Though the city is trying to be respectable, at its roots, it is as rough and tumble as they came in the day. You can see what the city was like 'in the day' b…
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Sunset District
It began with buildings along the sunset road, the road to the west. This is the west most area of the city proper, all of it new growth beyond the existing city walls. Hence, they seem to be buildi…
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Old City
This section of the city shows the city's roots as a medieval/ primitive town. Surrounded by the original city walls, Old City is filled with heavy stone buildings. The buildings here are different f…
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Azure District
The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.
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Biblos Quarter
The Great Library's name is still officially "The Cathedral of Knowledge" even after the Reformation. It sill dominates the quarter, even though things have changed so much.
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Sweet Water District
The Sweet Water district is where everyone wants to live. Everything is so peaceful, green, and calm. Children frolic in the streets and greens of the homes. The Blues, the district\'s special watc…
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Wall Line
The Outer wall is a barrier against the dangers from outside the city. In its shadows is another barrier, one from hope, comfort, and warmth.
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Sky Street
Sky street (and the blocks around it) are odd. The shadows are darker. The air is damper. The mood is bleak and errie. The street is silent, all the noise muted somehow. However, you can always seem …
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Antioch
Antioch is the most important city on ThirdLand. It is not the 'capital', that is Amar. It is not the 'heart', that is Avon. Antioch is it's 'Center'. It is where things 'happen'. Antioch and its' Cit…
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Neighborhoods
Everyone has to live and work somewhere.
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Hovers
Named after some Oldthings by the early colonists, these large, even by Kerrenese standards, these iridescent insects are a common sight everywhere in the world.
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Skeleton Worm aka Glisten Worms
The undead horror shambled forward. Peaking out from under its tattered leather armor is a roll of slick smelly maggot worms.
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Manna Fleas
These creatures have the uncanny ability to feel the ripples of magic, so they travel through planes, rather than distance to find food.
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Cor-Spiders
'Look at the woods. There must be dozens of giant spiders here! We are so in trouble. '