Tower
Ancient Gamer
"Secretly a Squirrel"
Guild Master of the Squirrelati
Scourge of Nutanuns!
Harbinger of Acorns!

Muro Awards
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Best Play by Post Game 2013
Badges
Guild and action seals.
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Hall of Heros 5
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Hall of Heros 10
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Golden Creator
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Golden Creator 5
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Hall of Heroes
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Plot Guild Apprentice
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Locations Guild Apprentice
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Lifeforms Guild Apprentice
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Item Guild Apprentice
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Systems Guild Apprentice
Published works
71 pieces
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The Cult of the Strangler
The Strangler is a chaos entity worshipped by an assassin cult. Using narcotics in their worship members of this killing cult are very very dangerous.
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The Shievren
Then all of a sudden, the victim gets convulsions and seizures, eyes bulging and mouth foaming.
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New Alternative Assassins
'Sigh. Another mysterious, highly skilled assassin, with a difficult child hood and black clothes. Oh. This one has knives in his belt, not his boot. Well, at least it is not a Drow. '
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The Hostel of the Silent Brotherhood
The Hostel of the Silent Brotherhood is a small hostel in the dock quarters of town. The Hostel is popular among scribes and scholars who value silence. In addition it is valued by those who are on th…
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Kandorr's Fine Perfumery
On the intersection of Noble Avenue and First Street lies Kandorr's Fine Perfumery. The shop occupies the entire building which is built in a classical style with majestic marble pillars and stylish s…
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The Ethenorden
The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empir…
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Teleportation and Translocation
Throughout creation there are locations which serve as nexuses of sorts; conduits between one place and another. Such are the rules of translocation that only areas that border each other can be trave…
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Of Spirits
When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and…
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Of Saints
Saints and Sainthood: The inside story on the ascended
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Necromancy: The Three Paths of Undeath
Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer's practice is devoted to…
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Of The Eternals
The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with t…
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Of Angels
Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.
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Of Dreams
'Dreams are the only reality' suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or e…
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Of Demons
Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even …
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The Prophecies of Hope
When the world is changing and madness descends, can a group of stalwart villagers save a bastard newborn from the clutches of an unknown enemy? This campaign follows the group on their desperate …
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Kathyrrian Zombie
The Kathyrrian Zombie is a special kind of Zombie created by the Kathyrrian Cabal, an exotic group of spellcasters based in the Acaians.
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Barrow Dragon
Barrow Dragons is a race of lesser dragons, nearly as small as wyverns or about the size of two oxen, that most often make their abode within dark and dry subterranean lairs.
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Aoktholian Swarm
An Aoktholian Swarm is a huge swarm of screeching, red and black feathered crows. The Aoktholian does normally not exist, but when there is a drought, these desperate crows change.
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The Murdered Young
The Murdered Young are the vengeful ghosts of infants who died before they were baptized.
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The Dangerous Aspects of Using Magic
This is a system for balancing magic based on two negative aspects: A) Magic creates 'noise' that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality …