A book of any kind, any shape, and any colour(s). It freely changes its outward look, anytime. Mostly there is something written on the cover, but those are just random letters, so don't try to find a sense.

This is the spell-book of the famous Illusionist and Trickster Lumiro Ambiente. He was well-known in many big towns, for performing illusions small and grand, entertaining crowds with his art.

As he travelled through less populated parts af the land, a dragon came upon him. It took quite some talk for the silver-tongued Lumiro, but he was allowed to go after donating some thousand gold (which he did not have, at least no real gold...). Yet even stupid dragons know much about gold, and this one soon learned its mistake.

Who knows what happened afterwards? Maybe he killed the poor mage while he reviewed his spells, or tortured him, cursed or just ate. Whatever happened, The Master of Illusory Arts was never seen again, and his book remained where it fell.

Now it lies within a mysterious labyrint, with many bizzare creatures, strange lights and sounds filling its corridors.

Plot Hooks?
- finding the labyrinth just per chance
- seeking for remains of a once-famous illusionist
- A child finds the entrance, plays with some unnatural but friendly creatures. Some local fools want to explore, and a giant lizard scares them away. Let the heroes explore, this dangerous place.
- some character's ability to sense magic finds this place (handy if can not sense it is about illusions)

Magical Properties:

There is power in magic. There is power in spells. And if you write down a spell, a part of its power will remain on the paper. In spell-books, as this one is, many spells are written. The power trapped within sometimes changes the book, and even manifests outside it. And if a magician is strongly bound to the book, something of his power and personality remains too...

The book is slightly intelligent. While it is not much smart, it is well-versed in matters of Illusion Magic. What's more, it can cast many illusion spells, and it does often. Its personality comes from a famous trickster and entertainer, so it tries to entertain and somewhat scare its visitors. What is more entertaining (and scaring) for adventurers than monsters? (Insert Evil DM grin here.)

Even illusions are slightly real, if cast by a master. The book can be considered a master of the field, and it had much time. Many monsters crawl the labyrinth's halls, perfect illusions resembling life a bit too much.

Even the labyrinth itself is a big illusion: every single brick is. While the walls seem unbreakable, effects that disturb magic do no good... A cave-in may kill the caster. In hundreds of years, much dust ended up on the labyrinth, becoming soil, supporting trees over time. Only the entrance is still visible.

Inside the labyrinth many mysterious effects happen, as the book creates them without stopping and often randomly. Encounters are dangerous, but somehow the wannabee heroes survive even great challenges without problems! Should they find and take the book, it all becomes more serious (unless they know about everything being illusions). The book can show a single random illusion spell at a time, not more. It would not like to leave its labyrinth. The book controls everything in its domain, even walls.

Just as reminder: there are many great riches inside... wonderful, glowing hordes of gold and treasures... sadly they won't last long after taken out of the labyrinth...

Should someone destroy the book, the labyrinth falls apart in a spectacular cinematic way, and the unlucky one gets cursed: a very strong illusion changes his/her appearance to that of Lumiro Ambiente, and (s)he is fated to meet THAT dragon soon.

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