A finely wrought headpiece, a silver headband of thin wires, woven in a pattern reminiscent of the haze, with a peculiarly cut gem set to be worn in the center of the forehead. It shimmers in the light, somehow catching any glimmer on the wrong facets, and the magic it radiates feels so very far away - as does one's thoughts when it is worn, as if all the world was refracted through that odd gem. But are they all the wearer's thoughts that come to mind, from so very far away?
Quest entry
Citadel Stimulus Quest
When you are under siege, you have nothing but time. But the abundance of time is just as much of a weight as the enemy outside the gates. It is time for the Citadel to develop a creative Stimulus Package to support the … Open the quest
Full quest brief
When you are under siege, you have nothing but time. But the abundance of time is just as much of a weight as the enemy outside the gates. It is time for the Citadel to develop a creative Stimulus Package to support the Strolenati during this unique time. After no deliberation and no votes, the following will be the procedures followed through the the Citadel Stimulus Quest. (Subject to change, amendment, and adjustment as needed.)
Current Stimulus Package: $40 Next Update: Jul 13 Contributors: Strolen, Murometz
Round 1 completed May 10: 7 Weeks - $280 in Stimulus reserves. Since it was the first round, and the amount was enough to pass around, we decided everyone who took the time deserved something. So sayeth the Strolenati.
Round 2 completed July 6: 8 Weeks - $340 in Stimulus reserves. Incresed funding and a stabilized creative force has allowed some increases in most awards. So sayeth the Strolenati.
| Round 1 | Round 2 |
|---|---|
| 1. Scrasamax - $115 2. Ted - $75 3. manfred - $50 4. Siren no Orakio - $20 5. valadaar - $10 6. Aramax - $10 | Ted - $120 Scrasamax - $75 Moonhunter - $55 Chaosmark - $ 30 Moonlake - $20 valadaar - $20 WAR10CK - $20 |
Long, long ago, it is said that gods walked the world, and that heroism and magecraft could work the same mighty deeds as their miracles. This age has passed, yet the tales have not vanished, nor have the deeds of the ancients been entirely undone by time and and tide.
Among the tales of the ancients is that of a certain magus. His name is not of great import to us, but rather, the great jewel stave that he bore. A rod made of a single gem, carven into millions of facets, each barely angled to the next, it was the work of a life time. And through it, the magus could draw nigh-infinite strength, pulling the power for his many spells from other worlds. As many great heroes fall, so did he, broken by the Gods for the sin of hubris, his mighty stave shattering into dust as he over drew upon its power. In time, the tale was nearly forgotten, save a few musty scrawlings of the old oral traditions. And so, when one gem, a bit larger than a man's thumb, washed up among the debris from a shipwreck, precious little thought was given to from where it may have come. It made its way from hand to hand, instead, and was eventually set into a fine silver diadem, fit indeed as a gift from a king to his daughter. And so it was given.
At first, the girl was most pleased with the gift, for it was beautiful, and she would wear it often, gazing into the mirror to admire it upon her brow. But in these times, her thoughts would grow distant, and among those thoughts were strange ones. Thoughts that were hers, but at the same time not. The thoughts of other hers - and from time to time, not just her thoughts, but flashes of her sight, and echos of sound. In time, the boundaries of her mind wore away, and she forgot herself, wandering among the hallways of her father's palace, conversing with persons that were not there, until the diadem was forcibly taken from her, and "properly disposed of"...
--
The 'enchantment' of the diadem is a simple one - as the focusing lens of the ancient magus's stave, it opens a window into the parallel universes, the alternate possibilities from which he stole his strength. Worn upon the brow, it is the thoughts and senses of alternate selves that come through that window, of all the possible selves that are not. The particularly cunning may use this as a sort of divination, or even as a minor version of the magus's "infinite" strength - but they must be oh-so-careful that they do not lose themselves among the many worlds that they peer into.
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Oooh I like this. A great source of secrets.
Fun but not something to wear alone for too long.
I like it
I like the dangerous subtlety of this item
Wonder if the power can be used to see alternate timelines and what caused the changes and such. If her babbling would identify something of substance to those around, perhaps they would be willing to sacrifice somebody to the gem for the occasional usable insight it might bring.
Well. as the DM, I would rule - You can see the alternate timelines the same way you can see your own.
But... It's like looking down a hall of mirrors, only they're not flat mirrors, they're quietly, subtly distorted, and far far away from you, they've added up like terrifying fun-house mirrors. A shallow glance, a short dive, that's not too bad. And you can get a lot of information from the places that aren't, gathering it just like your 'true' time line. But the deeper you go, the harder it is to find your way back. The longer you cross, the thinner the barrier gets. And you might not care, depending on what you find out there...