The following are bare bones monsters, some w links to MTG card art ,my inspiration.
When you are under siege, you have nothing but time. But the abundance of time is just as much of a weight as the enemy outside the gates. It is time for the Citadel to develop a creative Stimulus Package to support the Strolenati during this unique time. After no deliberation and no votes, the following will be the procedures followed through the the Citadel Stimulus Quest. (Subject to change, amendment, and adjustment as needed.)
- Every Monday a minimum influx of $40 will be added to the Stimulus Package to keep the Creative Citadel Economy out of a Recession.
- The Stimulus Package will accumulate $40 weekly until there are 5 unique author submissions.
- Authors can write as many submissions as they like and each will be considered on their own merits.
- On the Sunday after the 5 author requirement is met, the 5+ submissions by 5+ authors will be weighed and measured by the Strolenati.
- Whomever is determined as the winner(s) will receive funds (as determined by the Strolenati) that have collected in the Stimulus Package.
- On Monday, if winners were awarded, the Stimulus Package will be re-established at $40 and the quest will restart.
- The quest will continue in this cycle until such a time that the Strolenati Council has deemed the siege over.
Current Stimulus Package: $40 Next Update: Jul 13 Contributors: Strolen, Murometz
Round 1 completed May 10: 7 Weeks - $280 in Stimulus reserves. Since it was the first round, and the amount was enough to pass around, we decided everyone who took the time deserved something. So sayeth the Strolenati.
Round 2 completed July 6: 8 Weeks - $340 in Stimulus reserves. Incresed funding and a stabilized creative force has allowed some increases in most awards. So sayeth the Strolenati.
|Round 1||Round 2|
|1. Scrasamax - $115|
2. Ted - $75
3. manfred - $50
4. Siren no Orakio - $20
5. valadaar - $10
6. Aramax - $10
these wild dogs are savage and cunning inhabitants of rain forrests. they have d6 hd and move of 24 for up to 4 rounds. they attack in 2 phases
The dogs surround the party, concealed by the super thick foliage. one at a time, every round, they spring and attack doing d8 damage and AC -2.
after about 5 rounds they will pack attack w all 4 of the main dogs, in this phase the dogs dod6 and ac4. the dog will double team on injured party members. They attack until 50% of them have died. and they leap away nto the forrest
They are a normal scorpions that when the dimensional energy from another universe, allowed it to grow to (for a short while )gigantic size.
Upon being destroyed by violence this tiny creature returns to life as a giant that is very angry
2 claws for d8 damage
1 tail attack for same poison as tiny size(dm's discretion<paralyzation suggested>)
These distant relatives of the leprechaun are quite evil. they delight in the misfortune of traveler, who they try to freeze to death by first poly-morphing their armor or clothes to ice, then pelting them w snowballs,. They have a few more tricks up their parkas
Snowball> +4 to hit
Ice Ball d6 damage
Hideous Laughter, as Bane(reverse bless) 2x day
Clothes to Ice> Save vrs magic at -3, 3x day
PMs come in two kinds. Predatory Hymns and Predatory Songs they look exactly alike, visually they appear as 4" high two dimensional music notes that are blue and floating in the air.
Hymns are created when a cleric is slain singing to or with a congregation. They drift on the wind, floating glyphs of angry. They will suround a group of good adventurers and act like a bless and will dissipate after d6 weeks.
Songs are created when a bard is slain by magic. These are even more angry and will engulf spell casters, giving them a 40% spell failure, they are killed by a dispel magic or 50 points of melee damage(AC= Plate and Shield)
Feathered Brain Parasites
The products of a EHP's expairement, thees immoral creatures are a true threat to civilization. They are spread like HIV but are true sentients that take over the mind of any creature, which then sprouts feathers that are both antennae and cooling veins. The base creature can now cast invisibility 3/day. they reproduce fanaticly and are thrill seekers. The base creature will act mostly like they did before but more violent. It is unknown that they are actually a hive.
Hive Orcs are trained in a unique way.6-8 of them are raised as if they were one being. The game effect of this is that the group shares hit points in the way a swarm does, each 12 points of damage reduces the number of attacks they get by one as they get 1 attack per Orc min 3.
iNear Sky Being
NSS come into existence when an elven spirit comes into a cloud. The resulting creature is true neutral and hungry for the life essence of sentient beings. It attacks for d3 CON damage, killing foes when they get to zero CON. They also cause regular damage. Due to there cloud like nature, they take 3 less damage per hit of physical damage. They will be satiated by the life essence of 3 individuals.
Friend Slayer Cobra
This snake has a highly unusual venom. If poison save is failed, the subject makes a melee attack on the thing(other than the cobra) that it can reach. The venom is highly sought after , resulting in the cobra's near extinction.
2d4 damage plus poison above
AC 19 or 2
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? Responses (1)
I appreciate the old skool feel of a few of them but others might have suffered a bit from a lack of description. I liked the Hive Orcs especially but there wasn't but a couple lines. That might be enough but it left we wanting more, that's for sure.