Plots · Coincidence · Encounter

Goup of Bandits

One day a you are walking on a road to get to a popular city of some sort. All of a sudden you encounter a group of bandits walking towards you looking to start a fight.

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One day a you are walking on a road to get to a popular city of some sort. All of a sudden you encounter a group of bandits walking towards you looking to start a fight. There are 4 of them. They are low class bandits that have just stolen goods from the nearby (popular city). Your group attacks them and leaves one alive but badly injured and nearly alive, but only because he will give you directions to a (fake) gold stash. He has always had these notes on him because he is smart and always thinks ahead. He supposedly tells your group that he has them on him so if were to ever die he would have a close friend one of his bandit brothers deliver it to his family so they would know of his stealing and riches to make them happy after his death. He is only doing this to remain alive, but do not give off the (fake) directions unless your group will surely not kill the poor defensless bandit. After your group leaves him for dead they run off to get the gold stash.
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THE NOTE OF DIRECTIONS SAYS:
Go to the (popular city) and just outside about a 300 paces from the south entrance is a tree stump and in there, there is riches beyond you imagination that me and my friends have stolen. Directions only to be given to a close family member thank you.
~Nelos_Onmar~
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A few years later you are walking through a city and all of a sudden you see a man on horseback with people surrounding him ooooing and aaaaing. He is quite well armoured and has a beautiful sword sheathed by his side. He walks right by you then stops. Turns around and says to the leader of your group or you that you look quite familiar. Then he introduces himself as Nelos Onmar. Then Nelos asked you if you have ever seen or heard of blah blah (leader of your group). Then after the group answers he rides off and leaves the city.

He wants revenge for his fallen friends which were much like his family to him and for all the scars and images of how badly beaten he was in his mind. He will stop at nothing to find who has beaten him and scared him like this and killed his beloved friends so beware.

You can have your group encounter him many times and the more and more you see him the more and more stuff he has and the better he is becoming. The bigger his reputation is and the more well he is known. In my roleplaying adventure with my friends he is now the king of a city and has a anger to kill them for what they have done to him. He has them always being tracked by temple monks. You can use this plot easily and twist it easily.

Also I will add Nelos Onmar to the character page in his different stages of life. Such as bandit, warrior (general), then king status. But all on same page. Coming soon!

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9 comments

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  1. ephemeralstability

    I like it, the characters' actions coming back against them to bite them in the back. But why is he so determined for revenge? Maybe one of the slain bandits was a close relation?

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  2. Royal_Assassin

    Yeah all of his bandit friends were his close buddies that helped him out steal riches and kill everyone that tried to stop them will add a bit to make that clear and he also wants revenge for all the pain and scars they left him. They nearly killed him and left him for dead.

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  3. Melvins Cat

    Revenge (as I recall) is a dish best served cold.

    Maybe it would be better having this Nelos offer them a helping hand, helping with advise & supplies.

    While the players begin to see a friend have him sell bits of information about them, sending them on dangerous quests ('I havea problem I can't seem to handle, maybe you could help?...'),informing local thief guilds of their arrival, spread rumors about them & such. After all he is supposed to be highly intellegent.

    'God save me from my friends, My enemies I will handle myself'

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  4. Royal_Assassin

    good idea!

    ~Royal_Assassin~

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  5. Scrasamax

    Look what surfaced! I think this could be a good idea in a long term campaign as it turns a static setting into a dynamic one. The actions of the PC party should have consequences, ranging from being remembered as cheapskates at the armorers, to that kid at the brothel who looks alot like the PC mage...

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  6. axlerowes

    I tried this with my group, only instead of bandits they were a bunch of religious fanatics from a Church the PCs hate, and they were roughing up a local priestess from a church the PCs love. Despite the presence of one really Blood thirsty PC, the managed to back to down in exchange for the map to treasure.

    The main result of this has been however the question 'Who carries a fake map?' has be come a catch phrase of one of the PCs. Anytime somebody asks about the likely hood of an event, 'What is the odds of the assassins tracking us to here?' The thief will proclaim 'Who carries a fake map?'.

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  7. Wulfhere

    There could be several reasons why the bandit has a fake map. He might have been taken in by someone selling the fake ('You can't fool an honest man', he said as he walked off with the bandit's money...), he could have been planning to sell it himself, or it might just have become outdated ('I saw that guy bury the sack about here! Hand me the shovel, Clem!')

    Royal Assassin, please fix the title. Typos happen, but I'm not sure that I want to fight a Goup of bandits... Sounds icky.

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  8. axlerowes

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  9. valadaar

    Its an interesting idea, but it depends on the PCs somehow not killing him. I guess I would have _some_ NPC they didn't wipe out filling this role than deliberately planting him.

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