Items · Tools · Magical

Flask of Many Liquids

An unremarkable flask that could turn up anywhere, but we all know not everything is as it seems...

130 xp 8,337 views

An old-looking glass flask with a piece of wood hanging from it by a worn old rope. The piece of wood is smooth and looks like it was put there to be used as a label. Whenever something is written on the wood is 'absorbs' into the wood in a few minutes... This item was created as part of a test to gain entrance to a prestigious academy of Wizards that was shut down after a mysterious fire. This flask was nowhere to be seen after the fire.

Magical Properties:

When the flask is empty and anything is written on the piece of wood it 'absorbs' within a few minutes.

However, if there is a liquid in the flask and the name of another liquid is written on the wood the current liquid turns into the liquid written on the wood (the name of the liquid remains on the wood until the flask is empty again)and functions as if it were the new liquid.

If the flask and piece of wood are not linked to each other in some way all magic is lost from this item.

This item is usable only three times a week. After the third use in one week treat it as if the piece of wood were removed.

Optional Idea: any time this item is used to create a healing or resurection type potion the one who wrote on the piece of wood feels light headed and can think straight for a few days.

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Discussion

15 comments

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  1. Ylorea

    I realy like the item, but had a bit of problems understanding the part of the description where it says 'is written is written' ;+))

    consider revising there ;+)) *giggle*

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  2. manfred

    Interesting, even if it is a free convertor of water to anything liquid. It should not be magical, or you can get an unlimited number of healing potions, or any potions.

    Is there any 'duration' for the transformed liquid? I mean, if taken out/spilled, does it keep the new identity forever? Could be a way to limitless cash. Perhaps it slowly reverts to the former liquid. Maybe you need to know the liquid somehow (tasted personnaly, for example). Order some nectar? (the drink of the Greek gods, makes immortal). Get dragon's blood. Acid. Melted gold?

    As I have said, it is interesting, but needs clear limits against abuse.

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  3. Agar

    Perhaps the liquid can be magical, but it draws the power neccesary to make it magical from the user. So, you're hurting, you pour in some handy fluid, write 'big time healing potion' on the tag and poof, you have big time healing potion, but you lost 3d6 hit points to the magical enpowering. Oops.

    I really like this item because it reminds me of one of my more challenged wizards. The most offensive spell he had was trasmutate liquids, similar to this item, but the liquid to be made had to be tasted. While on watch on the tower's second floor, he looked out to see a giant crab eye peering at him. He took out some pickle juice, placed a drop on his tounge, reached out and turned the crab's eye's fluids to pickle juice. The rest of the party was soon alerted to the crab's presence.

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  4. Pieh

    Thanks for pointing out that typo Ylorea, ill fix it right away.

    Manfred and Agar... all the particulars are basically up to the GM in this case. Some might not mind the PCs using this item to its full potential if they found out how to use it. I dont know... as long as it gives you an idea you can use im happy...

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  5. Strolen

    I agree with the generality of it. It might be convenient to have 'default' values for everything but it is easy enough for each DM to impose his own rules on it.

    The idea is the important thing, but having the rest just makes it even better.

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  6. Pieh

    I think i got it all better this time...

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  7. Agar

    Hey, it was good the first time around, we were just adding constructive critisim and opinions, but I do like the editing you've done. Good work!

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  8. Pieh

    Thanks Strolen and Agar, I like to work off of the constructive critisism i recieve to make the item's setup as GM friendly as possible.

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  9. Railus

    Its versatile and leaves the GM a lot of room to work with. Solid.

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  10. Railus

    I only get so many votes per day being so low level, so here is my vote.

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  11. Michael Jotne Slayer

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  12. valadaar

    I like this item - and an item that delivers small volumes of magic liquid effectively twice a week is not that overpowered, unless there are some extraordinary liquids available in your universe. If it said 'potion' instead of 'liquid' then this puts an implicit limitation on its power. A powerful item, yes, but not overwhelming.

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  13. Dozus

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  14. Scrasamax

    This one has come from the depths of Citadel, and it's classic old school Dungeons and Dragons. Random details that sound cool, a wooden fob and a flask that refills itself. This makes me think of the items in the back of the Dungeon Master's guide, the sort of thing I would sit and just read when I was younger, and would just ponder what sort of things I would have a character pour out of it.

    1 xp Reply +XP
  15. Aramax

    What Scras said......4/5

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