Items · Melee Weapons · Combat
Company Steamsword
The adventurer picked up the hilt, wondered where the blade was, and turned the handle with the hilt pointing towards his face. His screams of pain as the blade of steam cooked his face could be heard a long way away. He had just learned the hard way not to mishandle a Company Steamsword.
Quest entry
Quest - Steampunk
Steampunk! Any sort of steampunk at all from thaumatech to simple old-fashioned steamtech. Wind up your imaginations and start the kettle boiling! 15XP for each submission with 100XP for 1st and 50XP for second. Open the quest
Full quest brief
Steampunk!
Any sort of steampunk at all from thaumatech to simple old-fashioned steamtech.
Wind up your imaginations and start the kettle boiling!
15XP for each submission with 100XP for 1st and 50XP for second.
Full Item Description
The Company Steamsword, when not *turned on* appears to be a well-padded sword hilt with a symbol of the De Madden Company on the pommel and a large hole where the blade should be. When twisted, however, there is a loud hissing sound and a foot long jet of steam shoots out of the hilt, one hot enough to at once cook any flesh that touches it.
History
This is one of the weapons that was designed by the scientists of the De Madden Company, to equip their divers with during the war against the Kraken States. The traditional cutlass was greatly slowed down by water resistance, whilst the short diving knife was not much good against the long, sucker lined tentacles of the Krakens.
This could cook any naked flesh that touched it. Whilst most useful against the naked Krakens, it could also scald through normal clothing and chainmail armour and could wound even those wearing plate armour, though it had a lesser effect. As such the Krakens could no longer find Company divers to be a good meal, as they risked having their tentacles cooked if they reached out to ensnare them.
Magic/Cursed Properties
The blade is composed of steam heated to 500 degrees Centigrade, created when a chemical created with thaumatechnology mixes with ordinary water, and works juast as well in water as on land.
No solid blade can parry it, on the minus side it cannot parry blows either, or cut through solid non-living objects such as prison bars. It also lasts only a short time, for only six minites, so a secondary weapon is advisable in a long fight. If the user is careful, he or she can use it to cook their food.
Lastly, the hissing when turned on means that it will attract any foes within earshot, so it is not best used as a weapon of stealth.
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Also for this quest
Other entries under Quest - Steampunk.
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Verdichtung, Reaver of Steam
As the world grows and changes, so to do the gods. One such creature is Verdichtung, Reaver of Steam.
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Clockfolk
"It's important to remember, when dealing with the clockfolk, that they only LOOK like toys."
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Melders
The followers of the mechanogod Whrrrm, those who could never have come about until the advent of steamtech.
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Mech-Undead
The grinding of gears in the dead of night is a precursor of an unforgiving danger. Survivors remember little, save the smell of metal and death.
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Conversion Warhead
"If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one. Now I am become Death, the destr…
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Steamwalkers
In the deep of night, even the most jaded of criminals will look over their shoulders for the telltale scarlet glow of the steamwalkers.
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Potential Cannon
"It was as if, for a heartbeat, the world awoke, and lashed out in rage at those who disturbed it."
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Aetherometer
Odd little devices, almost ubiquitous in any city which relies on thaumatechnology.
Use alongside
Submissions that pair well with this one at the table.
-
Verdichtung, Reaver of Steam
As the world grows and changes, so to do the gods. One such creature is Verdichtung, Reaver of Steam.
-
Clockfolk
"It's important to remember, when dealing with the clockfolk, that they only LOOK like toys."
-
Melders
The followers of the mechanogod Whrrrm, those who could never have come about until the advent of steamtech.
-
Mech-Undead
The grinding of gears in the dead of night is a precursor of an unforgiving danger. Survivors remember little, save the smell of metal and death.
-
Steamwalkers
In the deep of night, even the most jaded of criminals will look over their shoulders for the telltale scarlet glow of the steamwalkers.
-
The True Lords
Known as the Plateau of Dread, the desert where the civilization of the Thauns once shimmered is now a wasteland battled over by immortal tyrants.
This is good for any steampunk setting, I think. I like the imagery. It´s bulky, it´s unlikely, it´s overly complicated. Very steampunky. /D
It's... A steamgun. With a sword hilt.
I am rather confused here, I must admit...
Or Steamsaber :)
Simple and effective - it has a nice visual.
An interesting close quarter weapon, although I would worry about its effectiveness in strong winds and risk to the wielder.