Items · Other · Non-Magical
Buck-Ogre Rum
Why rum all gone?
Full Item Description
A mellow and especially smooth rum imported from the savage Ogres of the Great Woses.
History
Buck-Ogre rum is distilled from sugar cane and molasses cut in the wilds of the Great Woses. The Ogres, while a nasty and brutish race have discovered the art of distilling, with rum and cane ale being popular drinks there. While the cane ale is sour enough to earn the appelation of Rot Gut, the rum is a different matter.
Buck-Ogre rum commands a healthy price on the open market since acquiring it is difficult. The Ogres can just as likely trade with the merchants as bash them over the head and take them home for the cook pots. No honor among Ogres, as the expression goes.
Inside the Barrel
There is a terrible secret contained in each 300 liter barrel of Buck-Ogre rum. The ogres have a secret ingredient when they make their special batches and that is to stuff a live and naked human into the barrel before sealing it. The ogres say this gives the rum a special taste and they find it amusing that the humans are willing to trade for the rum.
The Rum Merchants are some of the most callous and heartless folk in all of Falhath as they will supply the ogres with victims for the rum barrels, as well as buying, selling, and trading the rum knowing how it is made.
Plot Hooks
Hooked on the Taste - The PCs get a chance at some Buck-Ogre Rum and discover they like it. tunrabout comes when they decided to go and trade for it themselves and run afoul of A. the ogres, B. the Rum Merchants Guild, C. the conscience when they discover the secret.
40 men all lost at sea - The PCs are contracted by the Rum Merchant's Guild to serve as muscle for protecting a trade band. Can the PCs watch as humans are traded for barrels of rum and other goods? This can be a land or a sea voyage.
I can't make this up!
http://go.reuters.com/newsArticle.jhtml?type=oddlyEnoughNews&storyID=12068926
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Also in
Codex hubs that gather this piece with similar work.
- 30+ Burial Customs valadaar
- Hardville Maggot
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Links to this article 9
- 30+ Burial Customs valadaar linked by Strolen
- 30 Druids Scrasamax linked by Scrasamax
- Great Woses Scrasamax linked by Scrasamax
- Hardville Maggot linked by Maggot
- Jindurn Jivundus Scrasamax linked by Scrasamax
- The Green Devil Scrasamax linked by Scrasamax
- The Physician Weldon Alongside Scrasamax linked by Scrasamax
- The Sea of Snot Alongside Dossta linked by Dossta
- Tribe of the Beaver Scrasamax linked by Scrasamax
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For F**** Sake!! I'll never drink Rum again. So many quips come to mind! :D
Nice solid post. Well done. Good plot hooks. All too many possiblities.
Not a drink that I would like.
Large smile. Nothing like that 'special taste.'
WOW I bet Captain Morgan never thought of that as a marketing scheme. LOL
Thats because Captain Morgan is inside the barrel.
Jamaica rum, yum.
You know, I want to add a man-eating race to my world just because of this. :)
Entertaining in a dark way. Like it.
So, do they like putting any specific type of human, like little children or males over the age of 60, in their ale or is it just anything goes?
Maybe there are special Ogre Distilleries that compete with each other, with each one preferring a different type of human to give their Rum that 'special' flavor. Might make for some interesting competition.
'Grag'noth Rum best tasting ever!'
'GRAHHHHH! *SMASH*'
Paladins make the best Ogre Rum!
Well that's it, I'm opening a distillery!
An excellent idea, although I don't know if I could actually have ogres distilling rum in my campaign. However, the article you linked at the bottom has given me substantial heeby-jeebies, so thanks!
And you know, this adds quite some color to the otherwise boring ogres - so they are able to take and even adapt some technology - undoubtly found in some raid (or did they discover it themselves?). People could even avoid being eaten by claiming to be skilled distillers - and become an item for sale between the ogres clans. ;)
LOL this reminds me of an article on reuters not so long ago about something along the same. The people who found the rum bottled some up for later due to its 'favorable' taste.
I'm sure that that was before they discovered why it had the taste. ;)
Certainly would add some 'flavor' to any campaign.
Yeah, he provided a link to said article... Pretty disturbing, I'd say.. :D
And once again, it makes the news...
http://news.yahoo.com/s/nm/20060509/od_nm/hungary_advisory_dc
I guess ogres and booze go together all too well :D
You know, human currencies were supported by gold deposits... ogre currency could be covered by booze. 'Grug got 10 chips meaning boss will give a barrel for it. Trade 10 chips for two cows?'
This one adds new meaning to drinking some 'Ol' Grandad'...
Now I know why I like rum....a man in every barrel....Mmmm
We need more fantasy liqour!
Good in a twisted way... :)
Wise and witty. I always liked this one. /David
This is a nice set up, a solid idea written up very concisely.
It would suck if you drank a family member (plot hook for revenge quest).
However perhaps you could turn this around, and drinking the famiy member say a year after his or her death could be a funeral right?