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30 Legendary Antidotes/Cures II

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Still more cures scattered to all ends of Strolen's domain! Whether for disease, curses or some greivous injury.

65 xp 3,435 views In work Legacy quest

Legacy quest

Quest - Guilds

The idea for Strolen Citadel Guilds has been around since the site first began. There have been many thoughts about it and all of them revolved around A LOT of code with the features all, more or less, automated. Well, t… Open the quest

Full quest brief

The idea for Strolen Citadel Guilds has been around since the site first began. There have been many thoughts about it and all of them revolved around A LOT of code with the features all, more or less, automated. Well, that won't happen so why fight my impulses.

So any submission that goes in for the next month with a Guild focused freetext will gain extra XP and the knowledge that you are here at the beginning of the Era of the Guilds!

Join or create a Guild today!

The wealth of information on Strolen's is quite incredible, and opens itself to endless combination and adaptation. To provide some more ideas, I present the second volume in the 30 Legendary Antidotes and Cures

31. Deep in the center of the Silent Sea, where no sails are filled, a great ship lies broken upon hidden shoals. Within the dead ship can be found a sea-chest which contains the widget of dodad

32. The Necromancers of The Valley of Undead are skilled in the arts of medicine, though they will ask a dear price in return for the expensive treatment required, and getting their attention in the first place could be problematic.

34. While known primarily as an ingredient in Scrying potions, or for attempts to investigate murders, Plutonen Bulbs have such a strong association with Death that curative potions are possible. The process of manufacture, however, generates an abundance of foul smoke that causes uncontrollable nausea in all but the best protected.

35. A small, oddly phosphorescent poisonous lizard's venom can be rendered into the cure, but this lizard can only be found on The Hidden Island of DarOrgath. The local lizard-people know of this as well and would help find them, in return for aid against the local Cultists.

36. A Strong Box in the tomb of <strong>King Balderth the Brave contains The Spell required to produce the text.

37. The condition can be cured by a paste made from 100 petals, collected by a virgin priestess.

38. If one summons an Buzurivambava and petitions it with some dreadfully rare substances, it may produce the necessary cure. Of course, the substance being as foul as it is, it could have some dreadful side effects.

39. Through careful application of one of The rarest of Alchemical Substances, Chiemeria Oil that wound that seemed irreparable could be cured by one skilled both in sculpture and in anatomy. Both oil and healer are difficult to find.

40. A mystic, trapped in the dreamrealm has a spell that can cure the disease, but he is frail and blind and cannot move from his tower in the dreamrealm. The person needing the cure may not travel to this realm, so some means to carry the spell must be found. An amulet of pure Tassite would do the job. Procuring the amulet, and reaching the mystic are both significant challenges.

41. Within the Mother_Swamp, that region of constant change, it is possible, by times, to find some flowers that can provide the cure. However, much of the time they are not flowers. They shift forms, month by month, alternating between grass, shrub, moss and then flower again, following some pattern set by the moon. This place is holy to the Fishkin who are an additional danger to a land that could regress one's mind.

42.

Scrolls

1 scroll

Twists, chapters, and details meant to stream with the submission — not general discussion.

42-The Orcish Princess Helen of Grond has a plant on her belt which will…

42-The Orcish Princess Helen of Grond has a plant on her belt which will grant the cure but has to be persuaded to give it to the PCs as she has far too many strong Orcish bodyguards for it to be taken by force from her.

Sign in to plant an idea scroll.

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Rare mark

Hall of Honour

for 30 Legendary Antidotes/Cures II

The Hall of Honour is your mark on a submission you believe is frick’n awesome — so good you would jump in front of a dragon’s breath to protect the scroll it is written on.

Bestowing HoH also highlights it on the front of the Citadel for about a day, so others see the recognition it earned.

You may bestow HoH on the same submission up to your level (with a short wait between strikes). Five distinct HoH voters raise a work to Golden.

Discussion

2 comments

Reader talk, questions, and feedback — not scrolls.

  1. valadaar

    Update: Do not reuse:

    Combusting Shrews Lifeforms By: Wogden Delete

    Corpse Flower Lifeforms By: Michael Jotne Slayer Delete

    Crystal Hornets Lifeforms By: Cheka Man Delete

    Crystal Rose Lifeforms By: valadaar Delete

    Dark Unicorn Lifeforms By: Mourngrymn Delete

    Darken Glade Locations By: Grendel Delete

    Destinen Wood Locations By: Wulfhere Delete

    Mastwood Island Locations By: valadaar Delete

    Medusa Tree Lifeforms By: manfred Delete

    Satur Nox Locations By: Scrasamax Delete

    Sorcery Springs Geyser Basin Locations By: Cheka Man Delete

    The BlackWater Tunnels Locations By: Siren no Orakio Delete

    The Field of 10,000 Skulls Locations By: Wulfhere Delete

    The Headsman NPCs By: valadaar Delete

    The Hell of Dry Bones Locations By: Scrasamax Delete

    The Land of Green Death Locations By: Wulfhere Delete

    The Leviathan Pool Locations By: Murometz Delete

    The Lightning-Struck Tower Locations By: Wulfhere Delete

    The Turgid Sands of Nesseraum Locations By: Murometz Delete

    The Wastes Locations By: MoonHunter Delete

    Thorn Rolls Lifeforms By: MoonHunter Delete

    Unknown Death Lifeforms By: MoonHunter Delete

    Vox Piscis Locations By: Murometz Delete

    Ylithain, the Drowned Queen Lifeforms By: EchoMirage Delet

    0 xp Reply +XP
  2. Cheka Man

    Nice but not finished.

    0 xp Reply +XP

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