Organizations · Political · Regional
The Upright Society of Civic Wizards
This organization began with a simple idea to protect the common people from the danger of magic run amok. Far too many disasters and atrocities were being commited by irresponcibe, evil, or mad wizards with no one to answer to but their own degraded consciences. But like so many things, it started off good and has shifted to the dark side.
The Upright Society of Civic Wizards -
This organization began with a simple idea to protect the common people from the danger of magic run amok. Far too many disasters and atrocities were being commited by irresponcibe, evil, or mad wizards with no one to answer to but their own degraded consciences. The Society formed around a nucleus of civic minded magi who created a local crusade to have wizards join their society, and take the appropriate oaths to protect the world from dangerous magics. After a long and tumultuous begining, they established a strong base of power in the area, forcing wizards to join the society, or submit themselves to magical geases and censure.
Power corrupts, and soon the Society began to play an increasing role in local politics as well as extending it's base of power beyond the initial region. Lone wizards were indeed powerful, but soon fell prey to well armed and equiped bands of wizard enforcers who indocrinated said wizard into the society, gaining a percentage of his research, and listing him into the projects in the works, for the betterment of the common man and the Society. If he refuses, punishments ranging from censure, to death are administered on the spot.
Within a generation, the Society was a player in the court of the King, and within another generation or two, the wizards could eclipse the king for power and control of the kingdom...
Scrolls
Twists, chapters, and details meant to stream with the submission — not general discussion.
No scrolls yet — leave one if you have a twist worth keeping.
Sign in to plant an idea scroll.
Enjoyed this? Sign in and cross blades for Scrasamax — five clashes, up to 25 XP.
Sign in to cross the blades.
Discussion
Reader talk, questions, and feedback — not scrolls.
No comments yet — be the first voice in the hall.
Sign in to join the discussion.
Retellings
No Retellings yet — the best compliment on the Citadel is a Retelling.
Bonds
Curated bonds across the Citadel — sign in to bind a bond. Kindred Favors are another thread in the same weave.
This article links to 2
- A Gaggle of Wizards Scrasamax linked by Scrasamax
- The Wizard's Cache Scrasamax linked by Scrasamax
Links to this article 8
- 30 reasons why magic is mostly used for good Alongside Cheka Man linked by Cheka Man
- 30 Wizards Cheka Man linked by Dossta
- A Gaggle of Wizards Scrasamax linked by Scrasamax
- Sir Edmund Verney Cheka Man linked by Iain
- Societies, Guilds, and Groups CaptainPenguin linked by MoonHunter
- The Adventuring Orders Alongside Scrasamax linked by Scrasamax
- The Hexenjager Order Alongside Cheka Man linked by Cheka Man
- The Wizard's Cache Scrasamax linked by Scrasamax
Use alongside
Submissions that pair well with this one at the table.
-
Mathom, the God of Delays
Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.
-
Urn Beast
Several arson attacks, and two deaths later, as the Mayor retreated from the ashy figure before him and his curtains went up in flame, he decided that burning t…
-
The 30
The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.
-
The God of Small Things
For want of a nail a horse was lost
For want of a horse a rider was lost
For want of a rider a message was lost
For want of a message a battle was lost
For …
-
Ring of Heaven
As Sir Uthman lay dying, after a long and not allways well-behaved life, his wife placed onto his finger a Ring of Heaven, to ensure that if his soul was indeed…
-
Ironbones
Skeletons are weak. The armies of darkness made them into something much more suitable.
One of the best and most realestic societies here.And I'm not just saying that to be nice.Any magic rich society would have many members who dislike the danger that crazy or evil wizards can bring to those around them.
The Moral Majority or the Religious Right Wing for a fantasy world. It might of started out good, but it soon goes too far.
A group that most people will come to hate.
Actually, I find this to have more in common with Socialists and Communism than with Religions. The whole 'Work with us or die' thing just strikes me as Communistic. A good society though, quite similar to my own Order of Kren. I think it could be fleshed out a bit more though, with specific players and/or plot hooks. 3.5/5
I agree with CM on this one - its a good starting point.