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497 results

  • Legal Codes Articles · Druid_Wiking A guide on creating legal codes for games, history, examples, and why bother?
  • Character Secrets Articles · manfred Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.
  • How to be a better critic! Articles · ScorpionJinx Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selve…
  • Get a Plot Articles · MoonHunter Sometimes, you just need a new plot.
  • Curses Articles · manfred Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the …
  • Dreams Articles · manfred Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.
  • One player campaigns Articles · manfred One player. One Game Master. Roleplaying in this way is slightly different than with a group.
  • A Dash of Salt Articles · ScorpionJinx Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals...may …
  • GM's Block Articles · MoonHunter GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about th…
  • It is a Small World Articles · MoonHunter This article is also know as World Building 1A.
  • Dip Happen Articles · MoonHunter I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most peop…
  • Teaching the Rules Articles · ephemeralstability With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules …
  • Gaming is Like Pizza Articles · MoonHunter From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.
  • Campaigns are like Plants Articles · MoonHunter Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental cond…
  • Lazy's man guide to constructing a CoC or Horror adventure Articles · MoonHunter This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The …
  • Magical Magic Items Articles · cmagoun2 A little advice on magic items reposted from the Runebearer website.
  • Larping Advice Articles · MoonHunter Larping is Live Action Role Playing. Instead of sitting around a table, play is done 'in action', up and moving about. Any resolution besides social ones are do…
  • PC Death and the Threshold of Acceptance Articles · MoonHunter One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the…
  • 10 in 10 Articles · MoonHunter The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.
  • Explaining Roleplaying - The MoonHunter Way Articles · MoonHunter Everyone has their own take on what roleplaying games truly are. This is mine.
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