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Legal Codes
A guide on creating legal codes for games, history, examples, and why bother?
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Character Secrets
Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.
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How to be a better critic!
Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selve…
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Get a Plot
Sometimes, you just need a new plot.
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Curses
Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the …
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Dreams
Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.
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One player campaigns
One player. One Game Master. Roleplaying in this way is slightly different than with a group.
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A Dash of Salt
Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals...may …
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GM's Block
GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about th…
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It is a Small World
This article is also know as World Building 1A.
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Dip Happen
I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most peop…
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Teaching the Rules
With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules …
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Gaming is Like Pizza
From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.
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Campaigns are like Plants
Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental cond…
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Lazy's man guide to constructing a CoC or Horror adventure
This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The …
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Magical Magic Items
A little advice on magic items reposted from the Runebearer website.
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Larping Advice
Larping is Live Action Role Playing. Instead of sitting around a table, play is done 'in action', up and moving about. Any resolution besides social ones are do…
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PC Death and the Threshold of Acceptance
One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the…
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10 in 10
The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.
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Explaining Roleplaying - The MoonHunter Way
Everyone has their own take on what roleplaying games truly are. This is mine.