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167 results

  • Systems of Measurement Articles · Iain Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main wa…
  • Creeds Articles · Siren no Orakio While we're talking about the subject of constructing religions, I'd like to bring up the concept of the Creed. The creed is nothing more than a simple statemen…
  • Wild West - A Genre Untapped Articles · MoonHunter Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games…
  • Famous Gaming Laws Axioms and Principles Articles · MoonHunter This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add …
  • WWMWBI - If a New Form of Magic Occured Articles · MoonHunter Yesterday, new magic appeared upon your world. What happens next.
  • WWMWBI - Someone Invented a Printing Press Articles · MoonHunter 'Mass Produced Books' was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but e…
  • Winter is a Character Articles · MoonHunter The weather is something that everyone always notices and talks about, but can't do anything about. It is an important part of everyone's life, yet it seems to…
  • Inventing Languages Articles · ephemeralstability Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection …
  • Starting a Campaign the MoonHunter way. Articles · MoonHunter Starting a Campaign the MoonHunter way, what more is there to say?
  • Lights, Camera, Action Articles · MoonHunter What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient …
  • The Ten Commandments Articles · MoonHunter Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming.
  • Swords. Why does it always have to be swords? Articles · MoonHunter Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.
  • So You Want to Publish a Game Articles · MoonHunter Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have…
  • War is coming! Articles · manfred Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.
  • How A Trap Should Really Be Put Into An Adventure Articles · manfred Traps need to make sense. Somebody must of made it for a specific purpose.
  • Never Get Involved in a land war in Asia- Classic GM Blunder Articles · MoonHunter You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never…
  • More Boo! Articles · MoonHunter More Viceral Tips for Horror Gaming! This piece is dedicated to Captain Penguin
  • BOO!!! Horror effect in a game... Articles · MoonHunter [VO: Vincent Price ] There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gamin…
  • Setting Up a Campaign Climax Articles · MoonHunter Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but …
  • Treasure. It happens Articles · Strolen Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The …
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