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Systems of Measurement
Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main wa…
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Creeds
While we're talking about the subject of constructing religions, I'd like to bring up the concept of the Creed. The creed is nothing more than a simple statemen…
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Wild West - A Genre Untapped
Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games…
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Famous Gaming Laws Axioms and Principles
This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add …
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WWMWBI - If a New Form of Magic Occured
Yesterday, new magic appeared upon your world. What happens next.
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WWMWBI - Someone Invented a Printing Press
'Mass Produced Books' was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but e…
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Winter is a Character
The weather is something that everyone always notices and talks about, but can't do anything about. It is an important part of everyone's life, yet it seems to…
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Inventing Languages
Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection …
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Starting a Campaign the MoonHunter way.
Starting a Campaign the MoonHunter way, what more is there to say?
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Lights, Camera, Action
What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient …
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The Ten Commandments
Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming.
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Swords. Why does it always have to be swords?
Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.
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So You Want to Publish a Game
Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have…
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War is coming!
Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.
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How A Trap Should Really Be Put Into An Adventure
Traps need to make sense. Somebody must of made it for a specific purpose.
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Never Get Involved in a land war in Asia- Classic GM Blunder
You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never…
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More Boo!
More Viceral Tips for Horror Gaming!
This piece is dedicated to Captain Penguin
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BOO!!! Horror effect in a game...
[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gamin…
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Setting Up a Campaign Climax
Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but …
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Treasure. It happens
Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The …