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167 results

  • What Makes a Weapon Magic? Articles · Michael Jotne Slayer What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh l…
  • Four Maxims for World Building Articles · B9anders Four maxims to remember at all times when creating a fantasy world.
  • My First Character Articles · Murometz We all remember our first loves!...Thats right! I mean our first rpg characters of course. For many of us, it included a ratty piece of paper, a #2 pencil, and …
  • Voting Practices Articles · Mourngrymn Having no real place to put this thought I decided to put it here. This is to be read objectively. This is my opinion and my take on the voting system.
  • The Old World Articles · Scrasamax Many times the Old World has been mentioned in my works. Submitted for your approval...The Old World.
  • Torture Devices and Techniques Articles · Murometz Torture...pure and simple.
  • Language Aquisition Articles · Iain Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language...
  • Character Hooks Articles · ephemeralstability I'm trying to think of alternatives for game-openings, to replace the standard 'meet up in a tavern' or 'adventuring group applying for a job' techniques. I kno…
  • PC's and Artifacts of Legend Articles · Nobody Ever wanted to add a legendary artifact to your campaign, but you were worried about PC's getting their hands on it? Or you put the Legendary item in your game…
  • Character Secrets Articles · manfred Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.
  • How to be a better critic! Articles · ScorpionJinx Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selve…
  • Get a Plot Articles · MoonHunter Sometimes, you just need a new plot.
  • Curses Articles · manfred Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the …
  • One player campaigns Articles · manfred One player. One Game Master. Roleplaying in this way is slightly different than with a group.
  • A Dash of Salt Articles · ScorpionJinx Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals...may …
  • It is a Small World Articles · MoonHunter This article is also know as World Building 1A.
  • Campaigns are like Plants Articles · MoonHunter Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental cond…
  • Lazy's man guide to constructing a CoC or Horror adventure Articles · MoonHunter This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The …
  • Magical Magic Items Articles · cmagoun2 A little advice on magic items reposted from the Runebearer website.
  • PC Death and the Threshold of Acceptance Articles · MoonHunter One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the…
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