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The Life Cycle of the Gnoll
Eat your sister
breed
kill a goblin
breed
plunder a human farm, kill the farmers, eat the dog
breed
Get killed by first level fighter
breed with ghosts[idea#1024|The Life Cycle of the Gnoll] -
Some thoughts on Mundane weapons in D&D
I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat(Pathfinder speak),double damage.
dagger +2 to hit, D4 damage
short sword +1 to hit, d6 damage
long sword, threatens critical(see below) on 19-20, D8 damage
battle axe, ignores one Damage resistance( some monsters have resistance to damage in the form of knocks damage off before you do actual damage)(scale at higher L?) D8 damage
Mace, 0ne damage on a miss(Scalable?) D8 damage (Ok , should prob only be vrs Metal armor but not looking for that kind of complexity)
spear D6 damage, d12 damage vrs large creatures
great sword 2d6 damage
military pick d6 damage, x3 damage( triple dice damage) on crit(20)
great axe D10 damage, +3 to confirm crit ( in pathfinder if you roll a 20 you then reroll your attack and if you hit the targets AC, you get a critical multiplier)
quarterstaff(2 handed) D6 damage +1 bonus to AC (to the better)
Etc.[idea#1023|Some thoughts on Mundane weapons in D&D] -
Some thoughts on Healing in D&D
What do you do for overnight healing?
I usually do Level plus CON bonus as overland healing, x3 if you rest the whole day
How about you?
Do you do binding?
I did d6 binding of woulds after a fight that you must take at least one, but I have had a lot of variations on this
Only so many times a day
Must be done by clerics
must have the medic skill
d4 instead of d6
don't need to take a min. of one
Some ideas
d4 from taking one strong drink once a day(crypts and things)
heal d8 from taking a second wind(D&D4th)
acupuncture (varies on technique) mine[idea#1022|Some thoughts on Healing in D&D] -
The Single creature game> Where there is only one type of Creature to fi…
The Single creature game> Where there is only one type of Creature to fight other than humans
Werewolf> This is one I've worked on a little>there would be one common one and then regional variation
Gnoll> racial differences like humans only a little more severe.
Dragon> you could make them more common and w a lot of younger ones[idea#1021|The Single creature game> Where there is] -
For D&D> An Item
11) Animated Broom> 9 out of 0 of these just sweep, but the 10th is combat capable.
The Broom is considered a Human fighter in all ways with the following stats
AC7
8 HP
not fixable
D4 damage
Follows simple verbal commands and can be instructed on who (including pets) not to attack. Will respond to "fight" but will attack the closest thing that it has not banded with.
(post 18 for the day,I'm shooting for 20!)[idea#1020|For D&D> An Item] -
9) Heating Fork(or spoon). Food placed on these are heated to perfect ea…
9) Heating Fork(or spoon). Food placed on these are heated to perfect eating temp. Will ruin anything that should be eaten cold or room temp(ie cake or ice cream). A good way to introduce these is to have them where ice cream is to make the adventurers think they are cursed MUWHAHA[idea#1019|9) Heating Fork(or spoon). Food placed o] -
Your Pillow> This magic pillow is "+2" comfort and remains cool despite …
Your Pillow> This magic pillow is "+2" comfort and remains cool despite the temperature. It also shrinks to the size of a cigarette box for easy transportation. These are WILDLY popular wth those who have to travel(especially adventurers) . They command a huge price far outside it's true value , sometimes selling for thousands of gold pieces in a world where stating fighters are often equiped w +2 Swords. The method of creation is lost but sevral enterprising mages are trying to recreate this, with no success.[idea#1018|Your Pillow> This magic pillow is "+2" c] -
1)Comfy Boots> does not leak and keeps feet at a balmy 72 degrees, does …
1)Comfy Boots> does not leak and keeps feet at a balmy 72 degrees, does not function if you put anything other than feet in it.
2)Cloak of Stability> wind hitting you is considered 35 MPH less.
3) Belt Pouch of Hiding> any single item of up to 50LBs my be held weightless in it. object can be on width but must be a single piece[idea#1017|1)Comfy Boots> does not leak and keeps f] -
Wondrous Carrier Pigeon> Is capable of transporting up to 1 pound of mat…
Wondrous Carrier Pigeon> Is capable of transporting up to 1 pound of material over any distance after a recipient is named. Will take 1 week to get anywhere on a single plane.In addition to messages, an enterprising Amazon alchemist has a vibrant delivery service[idea#1016|Wondrous Carrier Pigeon> Is capable of t] -
Magic Guitar> allows the user to sing and play as if moderately talented…
Magic Guitar> allows the user to sing and play as if moderately talented for 1 hour a day. These are EXTREMELY popular w adventuring groups as(if you think about it) it gets very boring while travelling long distances[idea#1015|Magic Guitar> allows the user to sing an] -
Everfull Peanut> This item looks exactly like a normal peanut but will r…
Everfull Peanut> This item looks exactly like a normal peanut but will refill up to the point of a 1/2 days rations.Resets at dawn
(I love, love, love this item, but it is not my creation. I have lost track w where it comes from. I think it is from White Dwarf magazine but am not sure)[idea#1014|Everfull Peanut> This item looks exactly] -
No Names
All of the townspeople have forgotten each other’s names, only able to refer to people by their profession, rough age, gender and physical descriptions. They likewise cannot learn new people’s names either.[idea#1013|No Names] -
Wandering Items
Anything not bolted down has a chance of moving about when unobserved. The items are smart enough to open simple latches, or break weak bindings. The rate of this oddness seems to follow certain astrological patterns.[idea#1010|Wandering Items] -
Dust Elemental
Dust Elemental
https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1594
At the corner of air and earth elemental planes resides the dust Elemental, a growing threat to Parisia. With it's powerful choking attack, this creature is a threat to the city. More and more of them are appearing in town, spawned from the many dust devils, a frequent foe of the party, they come in size from 3 HD to 20 HD. Why are there so many? Why in the city?[idea#1009|Dust Elemental] -
Hungry Tumbleweeds
Hungry Tumbleweeds
It is almost impossible to believe. Simply mind bending. These carnivores are actually the strangest undead you can meet! With ac as plate and 2HD, these animated plants are found in desert and grass lands. They are effected by anything that harms undead, hiding among ordinary tumbleweeds. Whats next Killer Tomatoes!?!?
Ever wonder where minor evil souls go that are unclaimed. Wonder no more. Minor evil souls wander unclaimed throughout the worlds.ordinary tumbleweeds attract them for unknown reasons. These souls also tend to group and somehow find the weeds. When the weeds are disposed of there is a 50% chance that the souls will survive and go into another weed.[idea#1008|Hungry Tumbleweeds] -
Mundane Weapons Expanded for OD&D
I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat(Pathfinder speak),double damage.
dagger +2 to hit, D4 damage
short sword +1 to hit, d6 damage
long sword, threatens critical(see below) on 19-20, D8 damage
battle axe, ignores one Damage resistance( some monsters have resistance to damage in the form of knocks damage off before you do actual damage)(scale at higher L?) D8 damage
Mace, 0ne damage on a miss(Scalable?) D8 damage (Ok , should prob only be vrs Metal armor but not looking for that kind of complexity)
spear D6 damage, d12 damage vrs large creatures
great sword 2d6 damage
military pick d6 damage, x3 damage( triple dice damage) on crit(20)
great axe D10 damage, +3 to confirm crit ( in pathfinder if you roll a 20 you then reroll your attack and if you hit the targets AC, you get a critical multiplier)
quarterstaff(2 handed) D6 damage +1 bonus to AC (to the better)
Etc.[idea#1007|Mundane Weapons Expanded for OD&D] -
New Spell for OD&D
L1 wizard spell
This spell must be cast for 31 consecutive days by one wizard to create a +1 sword,-2 to anyone else holding it(other than sword owner).No special ingredients or quality of blade, the only requirement on this part is it must be a short sword or longer and must be a true sword. The sword must draw blood from a living creature of at least 1-1 hit die every day and The blade is -1 until the 31st casting, when it becomes fully and permanently enchanted .Variants that enchant other weapons could be possible.[idea#1006|New Spell for OD&D] -
World Changing Spells for OD&D> Fireball
FIREBALL
L3 Wiz
As I walk through devastated landscape only one thought burns in my head. Revenge.I was a normal adventuring wizard, dungeon delving and putting out innocents fires. Ha, fire.After years of trying to find out what happened, the truth is unfolding for me, a second word has entered my vocabulary. Castinlig. a name put to the scorched earth. The one who did this.
He was too powerful and too greedy.He summoned the king of the djinn and a supposedly perfect wish w incredible power behind it. Fire ball now has a 100 mile radius and is locked at 7d6. I didn't know this when I cast it for the first time in days. My party was wiped out and I would have been too except my ring of total fire resistance saved me. But not my friends.
I scavenge for food and a potions, really all I can and have to do.I will find him.
( a solo game for a l7 wiz)[idea#1005|World Changing Spells for OD&D> Fireball]
Seed snippets
Any
60 ideas — sparks smaller than a full submission, ready for the table.