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Look at Manfred go.

Started by Strolen Dec 14, 2003 2 posts Locked

  1. Look at Manfred go.

    #1
    I was wondering why I have been getting all kinds of hits from hotmail and yahoo mail and such, then, as I was checking my logs and finding site plagiarists I found this gem that explained it all.

    Manfred managed to plug me and put in a great tip.

    http://www.roleplayingtips.com/issue196.asp

    One Player Game Tips
    From: manfred

    Hallo Johnn!

    I am a member of the Strolen's Citadel at strolen.com and still a beginning DM. Your weekly advice often helps me or inspires me to new ideas, and much of my game world would look worse without it.

    Your last tips interested me quite a lot, because I too run a one-player campaign. Please allow me to add/expand to some of your ideas a little:


    Companions
    In regards to animal companions, they often come from a character's background and are emotionally close to him or her. Give the character a companion and give the companion character. It must be named and have quirk or two (I still remember a pony, trusty and obedient, just with those little smelly digestive problems...).

    Animals have keen senses and so are useful for DMs. Animals can be on guard instead of the character. What's more, even if you fail with a description, you can easily convey emotions and foreshadow important events/monsters/NPCs with companions. Lone characters are much more attentive to this! Companions can be threatened as well, but never harm a companion just for a bit of drama!


    Combat
    In combat, special care should be given to what I call 'blind monsters.

    Blind monsters may or may not be initially hostile to the PC, but once they are, they have no reason to stop fighting. These monsters are extremely hard to parley with, appease, or scare away. Typical examples are lower undead and insectoids, though certain aggressive flesh-eaters and man- eaters may fall into this category as well in the form of sick or crazed animals and mad characters.

    Lesson: when using blind monsters, have some other being at hand that could theoretically save a wounded character. Even orcs may be good for this purpose. You can make the saving some kind of mystery, but not every time. Give extra care to monsters able to kill with one special attack!


    Be Prepared To Drop The Rules
    Playing with one player way is simply different and the rules tend to get simplified over time--up to the point of dropping most rules in many cases, agreement being reached through talking, not rolling. Roll for things that are important on the larger scale or where you just want to decide randomly.
  2. Look at Manfred go.

    #2
    *bows deeply with a smile*

    The Citadel has actually become my homepage for RPG creativity purposes. I love it, and spend here waaaaay too much time here...

    Only so much about this.

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