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Generators
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Re: Generators
#41Hm. Lucky you two. I didn't even bother trying that many times. Manfred: whilst you're recoding it, do you think you could get it to pop up the resulting page in a new tab/window? -
Re: Generators
#42Selecting less then 4900 seems to work pretty consistently.
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Re: Generators
#43Yeah, it's really annoying to click as many... on the other side I want to catch all the cards, while there seem to be large holes between the newer and older pieces.
I'll see what I can do... -
Re: Generators
#44Been tinkering with it for a while now. As such, it is impossible to do.
The problem is, that all browsers forbid JavaScript to manipulate (or even to read!) websites loaded from a different server from your own. While that sucks for my own purpose, it is kinda understandable due to phishing attacks and stuff like that. Well. :|
To limit the range in either way would break it into old cards and new cards. It's of course possible to combine the two (or more?) blocks, but then would be a statistic analysis of some sort necessary... which would be too time consuming for me.
The alternative route is to make it a Greasmonkey script. While suboptimal, it will make it possible, being run in user's browser directly and not having such limitations.
So the next time I get into it, it's gonna be Greasemonkey time!
(Oh, and CM: I added a button for that. If all updates were so easy. :) ) -
Re: Generators
#45Thank you sir. That makes thinks a bit easier to do.
Thought: they ID cards based on criteria, and not on order of publication? Might be worth checking out similar cards, and if they've got similar IDs. -
Re: Generators
#46I talked with MoonHunter the other day and he mentioned this stupendously simple idea of adding a little search field to those list generators. Case in point: the Fight Scene generator (or see the terrain features). Why didn't I come up with that before? Kudos to MoonHunter!
In other news, there is a City Scenes generator now as well!