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The Garage Sale from Hell

Started by Ria Hawk Oct 14, 2003 74 posts Locked

  1. The Garage Sale from Hell

    #1
    Repost this with my warning from down below.


    From a chat with MoonHunter, a spinoff of a discussion about the Mirror of Doom.


    02:05:54 Imagine all the crap a secret evil cultist would have.
    02:06:21 (imagine said cultist dying... for some reason).
    02:06:31 Imagine the innocent garage/ estate sale.
    02:06:44 They don't know that funny looking letter opener is actually an Athame
    02:07:00 [Ria_Hawk] That's how I figure the lord got it in the first place [the mirror]
    02:07:08 That warped mirror was a scrying and summoning pull.
    02:07:18 [Ria_Hawk] hehe... ooo, source of so many Evil Stuff...
    02:07:32 Heck, if you don't know about the demon bound in the circle in the secret subasement...
    02:07:37 and buy the house.
    02:08:15 [Ria_Hawk] Heee... Might have to add this as a plot or something
    02:08:32 [Ria_Hawk] 'The Garage Sale from Hell'
    02:13:25 Especially if the estate sale was from a fine upstanding citizen like a Mayor, Guild Master, or Local Industrialist
    02:13:34 Cousin of the King
    02:13:37 you get the idea
    02:14:38 [Ria_Hawk] wahahaha... so many evil things to play with... and if the people who buy these things also die, it could spread the items arounds, causing all kinds of chaos.
    02:15:09 Once you loose the trail of ownership just once, you have no idea where all this random evil comes from.
    02:15:30 One extra estate sale and a garage sale, and nobody would know where it orirignally came from
    02:15:35 muhahahahahahah!!!


    Possibly a good source/excuse for Evil Stuff.


    Also include the
    The Mirror of Doom Ria Hawk
    « Details
    Main Cat:Items
    Cat 1:Home/ Personel
    Cat 2: Cursed
    Submitted: Oct 23, 2003 10:08
    Updated: Oct 28, 2005 20:39
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    Views: 1134
    XP Earned: 35
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    ID: 359
    Votes / Rating: 6 / 4.5


    It was a beautiful thing, a full length mirror in an elaborate gilt frame. But horror and madness followed it.
  2. The Garage Sale from Hell

    #2
    Let them find one of the items that were stolen from them during an adventure at one and see them freak.
  3. The Garage Sale from Hell

    #3
    Please do not forget to include some kitchen tools... with them, somehow, all food is missing the right taste until you try human...
  4. The Garage Sale from Hell

    #4
    The gilt whisk of the Nazgoth! Yummy.

    Butterknife of paralysis. Doesn't do any more damage than a regular butterknife, but they can't do anything but watch you saw into them veryslowly.

    Also, remember the cute, slightly creepy stuffed animals and china dolls. This idea brings up lots of evil posibilities.
  5. The Garage Sale from Hell

    #5
    The Fork of Agony - a simple silverware fork - however, being stabbed by it amplifies the pain to the point just below where a person would pass out, and sustains it as long as the fork remains in the wound. Just imagine accidentally jabbing your tongue with this...

    The Pictureframe of Souls - Any picture in this frame will change, bit by bit, over the course of a week to reveal the current state of the souls of anyone in it. Ghosts hidden in the will also become visible. The cultist used it to find True Innocents to sacrifice.
  6. Hmmm.

    #6
    Crystal of Possession:

    By holding this crystal so you can see it and another, and having envy or greed or evil intent in your heart, you can trap their soul in the crystal. The person in question becomes a souless shadow of themselves. They act like themselves, but without the "spark". They are dull, unimaginative, and fairly unemotional. By concentrating hard on the crystal, you can take control of the souless one's body. The process is somewhat taxing, but can be done for hours at a time. The soul trapped inside the crystal empowers the magics, so eventually it can be worn down. If another is taken into the crystal before the first one is gone, the soul is kicked out as a ghost. It may or may not find its way back to its body, all depending on the abilities of the soul.

    A pity this crystal looks like a multifaceted lead glass paperweight found in any stationary store. A pity more that you can stuff your own soul in there, if you catch your reflection in the crystal and stare at it long enough.
  7. A COUPLE OF RULES

    #7
    NOTE: The items in the Garage Sale must appear to be a "normal"/ regular item, that has some dark magikal power. (So a human skull covered, blood encrusted mirror is not something you will normally pick up at a second hand store without thinking something might be odd about it.)

    Lets strive for Horror rather than just Magic.
  8. The Garage Sale from Hell

    #8
    A beautiful set of "ivory" chess pieces, actually carved from human bone.

    The bedspread of nightmares. If someone sleeps beneath it they will have nightmares, initially quite mild but which get worse the more nights they sleep under the bedspread.
  9. Signet Ring

    #9
    The Signet ring of the House Malenti (minor noble house) has more than a minor political power associated with it. It "seals the soul" of any it touches (with intent).

    What does this mean?

    A soul is sealed to the body and can not leave. This prevents the soul from passing over upon death. This prevents the character from re-incarnating or becoming a ghost. The soul is trapped in the decaying form, eventually to go mad unless released. If a character dies with this ring on, and has not promised their soul to the Dark Ones, they to will be trapped.

    A given soul can be marked for ownership by the Dark Powers that brought the family to power. This mark fades with time, but if the character dies soon after being marked, their soul (unless claimed by another- i.e. the subject is actively religious) will travel to the realm of Dark Powers. Also this mark means the character will be detected by detect evil like spells, that are not discrimatory. It also means the character is brought to the attention of The Dark Powers. The Dark Powers will pay attention to the character and its needs, so the character will be able to make a deal if they need to.

    The Signet ring allows those of a mystic inclination to find anyone marked by the signet ring. Spells that require touch can be cast upon those who have been marked, with extra effort upon the casting. Those mystically inclined will also be able to talk with any sealed spirit bound to a corpse (usually to make a deal to become a skeleton or some such).
  10. The Garage Sale from Hell

    #10
    Mirror of Inevitability Ornate haging wall mirror, complete with polished silver backing, antique brass frame, and several years of tarnish. Anyone looking in the mirror will see themselves reduced to a withered, rotted corpse. Other than that, it has no magic. The mirror has to be polished before any sort of reflection can be seen in it, and that task should take some time to complete.

    Haunted Chamberpot Obsessed with the thought of releaving himself on his foes, the champion of immortal evil bound the spirit of a hated enemy into the confines of a very finely made chamberpot, in fact, the finest chamberpot this side of the king's constitutional. When the pot is 'used' it emits horrified sounds, howls, and screams. Imagine trying to use that first thing in the morning!

    Fine Leather Gloves These gloves are very comfortable, and well fitting to the first person who tries them on. After prolonged wearing, the PC discovers a sudden ability to pick pockets, do sleight of hand tricks, and pick locks. Closer examination will reveal the gloves to be made of human skin, taken from the hands of a master thief who ran afoul of the Champion of Immortal Evil.

    Dinnerwear of the Damned Crafted from tortured souls fused with steel and magic, this is a full set of plates, cups, bowls, and saucers. Each contains a soul that cries to be released, and really makes horrible groanings and moanings when someone scratches a fork, or knife across the surface to hard.

    Sausage Grinder of Immaculate Taste Perhaps the Champion of Immortal Evil was a chef of some skill. The meat grinder was enchanted to propperly season the meat inserted into it to make the best tasting sausage, depending on the blend of meat used. PCs find sausage made from beef, pork, and poultry have no flavor added to them, as the grinder was never used for such fare. Perhaps it can learn, or they will discover it's other talents for sausage making. Elven links anyone?

    Portraits, and paintings A large collection of assorted family portraits, and perhaps portraits of people defeated, destroyed, or killed by the Champion of Immortal Evil. Some other art pieces could include macabre interpretations of religious texts, paintings of torture, and dismemberment, or pastoral scenes with many fluffy rabbits and general cuteness.

    Evil Wizard's Wardrobe An impressive collection of robes, casual clothing, cloaks, and the like. As cutting edge, or painfully out of fashion as desired. Most have unpleasant odors, or lingering stains. Some others might be haunted with the ghost of pervious wearers who bemoan their defeat by the CoIE.
  11. The Garage Sale from Hell

    #11
    Zombie Whistle - an innocuous looking whistle fashioned from a smooth white material, bone to the experienced eye. When sounded in the proper tone causes corporeal undead to halt for as long as the tone is sounded. A left over from the days when the CoIE was still new to the art of sarcomancy.

    Mummified Cat - one time familiar that sadly perished. The animal was solemnly wrapped in linens, and blessed with a form of immortal life, so that it would be able to continue serving the CoIE. Upon his death, the cat-mummy reverted to a dormant state and is now a quality museum piece.
    Responds to the command word: Sassy

    Crawling Platter - lacking reliable servants, the CoIE created a large silver serving platter with four pair of human hands grafted to the bottom. They are discretely covered by a lace overhang and they propel the platter around in a haphazard manner akin to cousin It.
  12. Class Ring

    #12
    This is a class ring from a notable institution of higher learning. It has an onxy stone and is in very good shape. If you were trying to appear educated, cultured, or trying to set up a false identity, this would be the perfect item to purchase.

    While worn, the ring provides the following effects: Bonuses to casting "dark spells", the ability to sense and sometimes see spirit/ astreal entities, protection from dream and soul related spells, it also disguises "the taint of Evil", a high resistance to magic spells cast upon you, and provides occasional glimses of the future (only occurs if you day dream, meditate, or upon occasion sleep.. though sometimes it will alert you to danger).

    The practioner kept laying small enchantments upon the ring. It was an item he was always wearing and innocuous enough that no one would question it. It became his perfect tool of power.

    The ring needs to be fueled by life energy on a regular basis. The sacrifices of small animals once a moon or so should keep it sated, though if used often it may need more sacrifices. A human sacrifice (or similarly souled creature) should empower it for a year. If the ring is not fed (by killing something near it and willing the energy into it) it will feed of its wearer. It will first manifest as fatigue that will not recover, then life points.
  13. The Guilded Crucifix

    #13
    This is my second post of the day in this thread, but this idea came to me and needed to be posted

    The crucifix (or insert holy pendant of your good mainstream religion of choice) is fairly old, more elaborate than normal, and would usually only be worn by someone of great piety or a female of some piety.

    It was worn (and enchanted) by an Evil cultist of some skill. She made this a special tool for her cult work. The crucifix was an ironic choice of tools for her. The item has the following abilities.
    1) The item is invisible to all but the most powerful detection of mystical energies.
    2)The ability to control undead and spectral minion
    3) The ability to call undead and spectral minion
    Aids in the ability to create undead/ spectral minion (adds energy to make it easier)
    4) The ability to transfer damage from one person to another, giving the illusion of healing in many cases.
    5) And lastly, makes the wearer appear to be "tainted" by the opposite celestrial force. So if one is bound to an Evil Celestrial being, one appears associated with a positive/ good one. However, it works visa versa as well.

    The item allowed her to appear as a pious female of the clerical persusasion, her "cover" for many years. Since her death, this "relic" has floated about from hand to hand. It has lead to many confusing situations.
  14. Malachrite Falcon

    #14
    The Malachrite Falcon is one of those legendary treasures that people have been hunting for over the centuries. The Malachrite Falcon has a legendary past, mixed with the Great Orders of the Past. The Malachrite Cult, The Sethians, the Kings of Cronos, and just some of the great orders who have owned it. The last public owners were the Blades of the GoldenSun, a legendary order of warriors from the ancient Imperial days. The Blades were either the greatest warriors for Good or the most famous scam artists depending on who is writing the history. When the Blades were "broken" by Emperor Coscious the Mad, their treasuries were looted. The Falcon was one of the treasures not accounted for. It was considered spirited away by some Blades.

    Though the Malachrite Falcon would appear to be a crudly carved falcon made of a black lead one cubit tall, the stone covers the soild gold statue underneith it. The gold is extremely valuable, but it is the historical worth of the Falcon, because of it various owners, that makes it more valuable. The item is said to have magical powers, but what those powers are is vague.

    There have been dozens of forgeries and vanity copies made of the Falcon over the centuries. If you encounter a large black lead bird, it will probably be one of these (though some are almost as famous or infamous as the original).

    There is a reason so many organizations have vied for this object. Inside of it is the bound spirit of the great Wizard Seer Quiro Vran or "The Black Wing". This legendary Malachrite (his nationality/ society) wrote several of the most important early thesis on Magic. If one can speak to spirits and possess the statue, you can ask the Black Wing questions about magic, the past, and sometimes the future. The Falcon has become a powerful tool used by the Great Orders.
  15. The Mask of Sebak

    #15
    This is a large, heavy mask of Ahursian make, made with tarnished gold and lapiz-lazuli, as well as ivory. It has the appearance of a great crocodile head, and requires a harness to wear properly (i.e., without falling over). The teeth, such as they are, are made of real crocodile teeth, but many of these are missing. The one remaining eye is a ruby. Many of the slats of lapiz and ivory have been pried out at some time.
    The Mask has no magic. It was originally a relic of an obscure Ahursian cult called the Children of Sebak, who worshipped a crocodile god. The Children of Sebak were destroyed in the Ahursian War of Priests, in which cult slaughtered cult, and their holiest item, the Mask of Sebak, was stolen by marauding Gedrosi. It disappeared for 200 years.
    It reappeared in the hands of the Gedrosi chieftan Monster-of-Gaddi, who wore it as his battle garb. Monster-of-Gaddi was slain on the borders of Parsis, however, and the Mask was taken to the Parsi capitol, Suza, where it mouldered among the Parsi Emperor's other countless treasures for 20 years.
    It was sent as a gift to the King of Braza-Jaha in Izada, who, likewise, sent it as a gift to the King of Mysia. The Mask was then lost in the palace fire in the Mysian capitol of Hartacon.
    In its current state, in the belongings of a former evil mastermind, the Mask is slightly smoke-stained, and needs a good cleaning and polishing. If properly cleaned, it would be incredibly valuable, despite missing jewels and overall poor condition.
  16. Pillow of Sleep

    #16
    The pillow is a nice kind of its sort. It is silky soft full sized pillow stuffed with goose fluff.

    Soon after one lays or sits upon the item, they will feel relaxed. Then they will feel drowsey. Then they will drop into a deep deep sleep. If kept in contact with the pillow, they can not awaken for at least 8 hours, possible more if they are used to sleeping in or are fatigued or tired.

    This is not an Evil item per say. It is a handy part of the Evil Cultist toolkit.
    This is an excellent tool for evil cultists, allowing them to kidnap people out from their beds or couches with a minimum of fuss or muss. They can even give it to a spouse, then kidnap their spouse and no amount of screaming or noise will wake them.
  17. Chamberpot of Holy Blessings

    #17
    It appears to be a large chamberpot, heavily made. It has an exceptionally thick bottom. If one is alligned with the Darkness (or your soul is heading there because of your acts), it provides you a serious venerial disease. If you are not alligned with the Darkness, it will cure said disorders or any issue having to do with bowel or urinary movements.

    Why is this an Evil Item you ask?

    The Pot was made to be part of an Evil Rite. Incorporated into the thick bottom of the pot is The Holy Symbol of Kriteris. This holy item, which contains bone fragments of the Great Ascended Cleric Kriteris, is a legendary relic. It has great healing powers if touched to the right body parts AND provides additional holy energies to any who believe who wield it. The cultists were going to attack the faith of Kriteris by utilizing the pot ritually. The pot is also enchanted to hide the item's presence. But something happened. Anyone who knew where the item was, had a small adventurer accident. Now this great relic is currently lost to time.
  18. The Garage Sale from Hell

    #18
    The Cutting Board of Decay

    The cutting board is made of wood and there are pictures of apples etched to the corners. It is a very pretty object and when out of use, there can be nothing wrong sensed in it, if not counting a slight smell of onions. But when things are cut on it, they quickly start rotting and wrinkling and sometimes maggots appear from nowhere, squirming out of the food. Even things that are not food will start aging on the board - paper turns yellow, metals corrode and so on - but it's slower with them. This item has usually been given as a prankish gift, but originally it belonged to a demon that had a taste for things rotten and hated everything fresh. For normal people the only good use for this item would be to put raw vegetables on it and watch them turn ripe, but they have a good chance of rotting instead. It can also make items look like antique but if left too long on the board, they will turn into a powdery form.


    I love this topic but it is surprisingly hard to come up with anything...
  19. More Chintz

    #19
    Precious Moments - A complete set of precious moments ceramic figures complete with overlarge eyes, saccarine expressions of bliss, contentment and pure love. If nothing else in creation can move a person to the dark side of the force faster, I have yet to find it. Comes complete with old folded letter from evil mage's mother, now badly faded and hard to read, may reveal mages embarassing real name.
  20. Lucky Pieces

    #20
    re: Tariel, I know what you mean. It is hard to create items that look innocuous but were secretly used by Evil Cultists.

    And Scra: Chintz is Evil... so not a big stretch

    Yet I finally found the one piece we have been missing this entire time. These are magic items that every covert Evil Cultist and Demon worshiper must have... a lucky piece.

    Lucky Piece
    Almost everyone has one. They are old coins that are not valuable, but said to be lucky or special. They might be tokens from subways, arcades, or fairs. They could even be a minor religious medal. They are things along the order of Bicentenial quarters, Indian Head Nickles, Old Style Loonies, those tokens you always pick up at fairs, or St Roger Medals (novelties). No one would think twice about anyone carrying one of these. Yet they should.

    Each of these coins hase been enchanted with a tiny clerical enchantment: deflection of detection magics. So while one's soul might be dedicated to The Dark Forces, no one of the clerical persuasion can detect your taint while you carry the coin. Unless the Minion of Evil is actively using Evil Magic or performing an Evil act, then the presence of Evil is too strong for the simple deflection spell.. Each cult has its own "lucky pieces" that it issues to its members. Without these items, no Evil Cult could survive.

    Now imagine if you innocently have one of these items, picked up at a garage/ estate sale or from your Uncle Walt. Some Evil Cultist type will think you are one of them, and talk to you cryptically (assuming that you already know the score). Some "Force of Evil" might seek you out, assuming you are one of the"tainted". Some paranoid paladin, half mad with the realization that EVIL is everywhere sees you have one of the tokens... assumes you are a hidden Evil Cultist... and attacks!!! The comedic and dramatic possibilities are endless. And your poor characters will have no clue.
  21. Statues of Calvinus

    #21
    Calvinus was one of the finest sculpters known to history. While he performed many an exceptional pieces of historical figures, he is best known for his "inspired" pieces - pieces he created out of his own memory. He said he would go into his studio alone, then just "bang out" a piece without break. This process explains his prodigeous output. There are several dozen exceptionally lifelike women (and a few men). Most are beautiful and scantily clothed, but his "Old Washer Woman" is a master piece. Many countries consider Statues by Calvinus to be national treasures.

    Since the statues are listed in this thread, you know something must be wrong with them. Calvinus was a highly ranking Evil Cultist. He had to provide his masters with soul energies so he could continue to create. After a few odd deaths to produce several exceptional works, he discovered how to kill two metaphoric birds with one real stone. He learned a charm to "freeze" a person, eventually turning them to stone. Once initially hit, he would have some time to pose and even redress them (if they were not already posing for him). When the petrification process was over, their souls would be trapped and given over to his master. (He might also do some touch up on the statue... after all things too real and without tool marks would be obviously a problem).

    This charm might be included in an innocuous piece of stone. Thus freeing up his own personal energies for more Evil work. It could be floating around there somewhere.

    Also he might not of had time to sacrifice his last victim. The soul of this petrified victim might be haunting his last piece, their ex-body.

    This all has the makings of a good scenario.
  22. Cameo of the Circle's Queen

    #22
    It appears to be a classic cameo, worn upon a tight black choker which is often the style. The portrait is a flawless image of the Queen from some time ago. It has all the appearance of a family heirloom. In fact, most women remember their mother (or loved female role model) having either this piece, or one just like it. (which is part of the enchantment... as the mother might never of had such a piece.)

    Upon wearing the Cameo, the victim's dark self is released. It is a second personality, one that is less inhibited, seductive, sensual, hedonistic, greedy/ self satisfying, and frequently power seeking. Speach and manerisms change, as does the prefered manner of dress. The Dark Self will frequently slip off into the night for secret meetings and other things.

    If the Cameo is given to a woman by a man (or a man was the last one to touch it before it is sent to her), the woman will be drawn to that man. The longer she wears the item, the more she will be "under his spell". Eventually the female becomes responsive to suggestions or directions the man makes.

    The Dark Self knows everything the Good Self (first personality) does. It will sometimes pretend to be the "good girl", "accidently" arranging those around her to have cross feeling, anger, fear, depression, or inapropriate lust. The first personality does not know about any of what the Dark Self does, except maybe in dreams. The Good Self is often left with a compulsion to put on the cameo at certain times (so the Dark Self can have its secret meetings).

    The Dreams only occur for some women. Those dreams tend to be of a woman, an ancestor perhaps, who was vibrant, alive, and of course just a bit evil. If the wearer has the dreams, these dreams become seductive... enticing the Light Self to be more and more like the Dark Self. Eventually the Light Self will give over completely to the Dark One, and the person she once was will be lost to the Dark.

    This is not an item of allignment/ spiritual polarity reversal. If a woman who is already given over to her Dark Self wears it, it is merely a beautiful item. Well that is not true, the "drawn under the spell" effect is still in play and the few inhabitions the Dark Woman has might fade away.

    You know. I have been running horror games for way, way to long. I am just too good at making these kind of things. I know what Evil Cultists would need and how they would opperate. Hmmm. i wonder if I am being set up to be recruited

    MoonInk: Used in diabolic books, usually writing over holy texts... so your evil spell book is written in a Holy Book... so nobody would ever think it would be wrong. All you need is strong moonlight to read it.
  23. Riding Crop of Command

    #23
    Riding Crop of Command
    A normal black riding crop with some red thread woven into the handle, making it distinctive and quite handsom.

    The item only works when being tucked under the arm, or in hand. It is primarily an object for men. When a man holding it, he seems more handsom than he is. Everyone feels his commanding presence and in many cases feels slightly inferior to him. This gives him an edge in dealing with people. Sometimes the weak willed or those of low self esteem will automatically follow his commands.

    This feeling translates into pluses to charisma related abilities and skills, as everyone feels slightly inferior to him (minor minuses to charm or mind control to a spell saves against him if holding the crop). if the crop is used in the command (like "sit", swating the chair or the peson), then additional bonuses are added.

    If a female finds the crop in her regular possession, a few things occur. She initially appears more beatiful because of her commanding presence. That illusion slowly wears off as she who wields it becomes overly dominating, excessively loud and demanding, and more forward than is socially acceptable. With continued usage, she will physically change.. getting more athletic, but taking on more handsom, than beautiful look. Of course, the commanding presence grants all the bonuses it does to a man.
  24. Pet's Collar

    #24
    Pet's Collar:
    The collar is a dark leather of medium width and average thickness. It is a large collar for a large neck. The buckle and collar ring are both silver over steel.

    If worn by a LARGE dog, they become totally obedient and magnicently well trained. They could give Lassie or an AIBO with a remote control a run for their money. The person who leashes the dog is well respected and treated as if they were the owner. If they were the owner of the animal, the effects are magnified.

    Can't be worn by small dogs. If worn by another animal besides a dog, they will begin to exhibit a dog like behavior traits.

    If worn by a person (an adult sized Human or other species as long as the collar can fit around their neck), they begin to act like a well trained pet dog. They are unable to speak a language, but able to understand. They can still make barking, growling, and wimpering noises. They become incapable of using their thumbs or walking upright. They will also be fairly obedient, as obedient as the person who is wearing it (if they were a free spirit, then they will be one as a dog). If leashed by someone, then the victim will act as if the person holding the leash is their beloved owner (even after the leash is removed). If worn long enough, the effects will creep into the victim's regular personality... first the obedience, then the animal traits.
  25. Knife of Meat-Loving

    #25
    A well crafted but otherwise ordinary steak knife,it was forged by a bored demon that wondered what would happen if mortals were cursed with the craving his kind have for the bloody flesh of all things.

    Anyone who uses this knife to carve up his steak,slowly finds himself obsessed with the different kinds of meat that one can eat.Why stop with boring things like chicken,beef and fish,the mind of the cursed one will tell him,urging him to try eating the flesh of about every living thing there is.Soon,it will reach a point where that so annoying pet of one's wife mysteriously vanishes,only to turn up again as an chicken,beef and fish,when there are so many kinds of flesh to savour,the mind excellently prepared meat stew that everyone thinsk is chicken.And later,it will be the turn of that just as annoying wife to end up in the cookpot.Two birds killed with one stone,no?No more harpy of a wife to nag you and a delicious dish made from a totally new kind of meat to feed your craving for meat.

    Note:Process only begins if the knife is used on flesh.Otherwise,it is just an ordinary knife.
  26. The Garage Sale from Hell

    #26
    "My parents died & went to Hell,
    But all I got was this lousy t-shirt."
  27. Clock of Lost Time

    #27
    It looks like an antique mantle clock. The face of the clock opens up so you can adjust the time. On the back of it, there is some etched lacey scoll work. If examined carefully, very carefully, you might determine that they are highly stylized artistic letters in some bizzare language.

    Imagine a time piece, that when you reset the time into the past, it allows you to relive an hour of that past. So you reset the clock's time and start it up, and you find yourself back in that hour. When the hour is over, you find yourself back in the "now", but all the changes you have done in the past continue on.

    Now there is a cost... it is 10 years or life or your soul. So after you have used it a number of times, someone tall, dark, and gloomy comes to collect the cost of the clock's working. After all, there is a contract on the back of the clock, and your time is up.

    However, the damming of your soul is the prefered payment. If you change the past enough or alter things in the far past, the clock may not be in your possession. And of course, things are not always the way you think they are going to be when you return to the present.

    This is a powerful item, an artifact of primal power. However, it is sitting on someone's mantle keeping near perfect time- a ticking timebomb of potential issues.
  28. The Garage Sale from Hell

    #28
    Vridian gold: Originating in the conquered lands of a powermad archmage (and aren't they all?), this yellowish metal is identical to normal gold according to every possible test. However, this is a cursed substance. It brings a slow and inevitable sickness, and eventually death, to all who possess it. Within a few days (for a handful of coins) to a few hours (for a lifesize statue) cursed Vridian gold causes first fatigue, then nausea leading to vomiting, headache, and diarrhoea. Next the hair falls out, followed by the teeth. With continued exposure, the curse causes lifetime sterility, hemorrhaging, and eventually death.

    The curse is viral, it infects other gold. It is suspected that any gold in contact with cursed Vridian gold picks up its curse, and this has resulted in entire chests full of coins & jewellery to be burried or cast into the sea. It is certain that any gold mixed and reforged with Vridian gold definately takes on the curse, regardless of the proportions of the mix. Several thousand Bizzannite coins were minted with the cursed gold, and these were believed to be all completely accounted for, but some cursed gold coins could have made it to the open market...
  29. Retirement Plan Ring

    #29
    This item can be a ring, a pendant, belt buckle, or even a pair of boots. The items tend to be of metal (or have metal parts to embed the spell) as they last technically forever.

    Being alligned with Evil does tend to make the afterlife a little less appealing. Unless one can somehow claw their way up the heirarchy immediately, one should be looking towards a long, long, long, time of torture and servitude to greater spirits, before any chance of reincarnation will occur.

    In short, the True Retiremant Plan sucks.

    One of the first things Smart Evil Cultists and Priests learn is how to avoid final death. Having a familiarity with spirits and binding gives them a head start in this area.

    The smart evil cultist binds their own soul to an item in such a way that it will be retrieved from any spiritual location or magical binding. Unlike most of these binding spells, there will be no compulsion for obedience or no limit on their magical power. In addition, the item will be enchanted to enhance magical mind control or enhance the possession attempt of a spirit. If there is time, a compulsion to wear the item as much as possible is given.

    The item is then given to an appropriate young person as a gift. The young person should be strong, good looking, and well connected. (Some people give said items to young cultist recruits, just so they will still be part of the organization).

    So when they die, their soul is yanked back to the item after a time. From there, the Smart Evil Cultist, will then begin to work their will upon the wearer. It depends on their skills, enchantment they have access to, and personality that determines how the subject is replaced. Slowly the cultist dominates the subject, either just controlling their mind or posessing and dominating them. (the advantage of control is that if something bad happens, the spirit in the item can take over the next wearer, the disadvantage is that they can be lost or captured - never to see the light of day again).

    It can be the ultimate escape hatch. The Evil cultist's mind is now buried in the Duke's Sweet Young Daughter. Who would suspect her? And if the Evil cultist bides their time, they will be drawn into the world of nobility and power... where a few subtle self serving spells will cement their noble power.
  30. The Garage Sale from Hell

    #30
    Given a long enough timeline, these items will become increasingly common, so that there exists a group of long-dead evil cultists in control of the world. This can be either a formal alliance (they are more likely to figure out someone else's domination, as they have first-hand knowledge... and paranoia), or an informal rivalry between the undearly-departed.

    I can easily see a centuries-dead cultist cultivating his own dynasty of dominated host bodies, even selectively breeding them for certain desired traits. I can also see, again given a sufficiently long timeline, a young & healthy noble given more than one of these "gifts" at a time.
  31. The Garage Sale from Hell

    #31
    That is a thought. However, if said items were "common" people would be on the look out for said item types (or at least those who clash with Evil Cultists). Heck, PCs will be on the look out for these things the moment they see them in print or as part of your world pack. After the PCs begin to do it, they will probably get the "Good" religion people to help them look for these things.

    Heck, if the Prince gets a number of items with similar spells on them... somebody might catch on. (And since people will watch The Prince for changes after they wear an item (in a magic world) there is little chance you can pull off such a great snatch... so aim for the Chancellor's son and grow into the position).

    Since secrecy is their primary advantage, it is probably not a common spell taught. It is probably something taught special between master and apprentice, or something buried in the old texts. I would think it might require special research to do. After all, you would have to "share" your power/ advantage with others you teach the spell to, so why share (i.e. teach someone else the spell/ concept).

    Besides, if your apprentice is really worthy of being a Evil High Priest, he will find your item, and prepare things so you will be his slave/ servant... your knowledge and power at his disposal... when you die. So do you tell your understudies anything about your retirement plan?

    The smart plan is really not to bind yourself to the item permanently, but to use it as a temporary home until you can take a host. Then you should make another item as insurance against the loss of your current host. And to Geas your apprentices into helping you and not being able to harm you and your new host.

    There might be a Cabal of OLD SMART EVIL CULTISTS bound in items out there. They are all the survivors of Good Guys hunting for their items, their apprentices utilizing them, and the intrigues of each other. They probably get very little done, as they are constantly plotting their own plots, plots against each other, counter plots, and doing some serious political manuvering at the same time.
  32. Mask for the Theater of Cruelty

    #32
    It is a silvery mask of the kind worn to an upper class fancy dress masquarade ball. The light silver mask is in the style of the classic drama twins (comedy or tragedy). It is comedy mask - the smiling one. The eyes and mouth are obscured by a black gauze that can be seen through. It ties easily around the head and hangs comfortably.

    The magic is subtle. It takes three solid presses in a row on the mask to activate (it could be done accidently but.....). If the mask is smiling it will copy the face beneith the mask, the base face. The mask will still smile until placed upon a target, and pressed three times against their face. The mask will then frown and the target's face will be stolen and they will have the copied face once the mask is removed (the base face also eventually the hair of the target will become the color length and style of the base face's hair). The stolen face can be taken by donning the mask and pressing it three times (then the mask will smile again).

    A marvelous tool to impersonate someone. A horrific tool if you don't know what is going on and accidently activate it.
  33. Locket of Will Capture

    #33
    Like a number of items, this item can be any number of things. The only caveat would be that the item would need a secret or not so secret compartment that is difficult to open. In the Locket's case, there is a secret space behind one of the images.

    The Locket is usually a quite good looking piece. It is suitable for a gift and special token of affection.

    The person given the locket will be inclined to wear it (a nature of the enchantment). The person who wears the locket will, over the space of a few weeks or months, become calmer, happier, and more passive. The Locket absorbs their will power, initiative, and drive (a tiny fraction of that energy empowers the spell in the locket). So eventually, the person become very passive, calm, and responsive to suggestions.

    The effects can be reversed, if you open the compartment holding the will power/ drive/ initiative of the target.
  34. The Talk Torc

    #34
    This torc of gold has a bad effect upon the wearer. Slowly, over a period of several days, they will become arrogant and snobbish, and swear words will start to drop into their conversation at the most inappropriate times, like when talking to a City Guard. They lose their fear when wearing it so they will wander into highly dangerous situations without thinking.If the torc is removed it takes them a day to return to normal.
  35. Eltsin's Tankard

    #35
    Sheriff Eltsin loved a drink, and he also loved to trick enimies into getting drunk and revealing secret plans or just making a fool of themselves in public.So he brought a large pewter tankard and had a spell cast on it, so the alcoholic content of anything alcoholic in it was increased by a factor of three.So a drink of wine,for example, would have the effect of drinking three tankards of wine. It has no affect upon non-alcoholic drinks which may be drunk in safety.
  36. The Garage Sale from Hell

    #36
    Better not drink vodka or gin out of Eltsin's Tankard- you could die of alcohol poisoning.
  37. The Garage Sale from Hell

    #37
    You're right.It can be used as a murder weapon.
  38. The Garage Sale from Hell

    #38
    Liebeck Charter: The mystic script on this parchment enables you to deflect the blame of your actions or responsibility onto someone else—anyone else—just not you. When worn as a bib in full view, the Charter enables you to make a saving throw against Personal Responsiblity at a 18 or higher to deflect the social consequences onto another person or group. Note that this item does not protect against the physical consequences, however, just the social ones. The Liebeck Charter allows you to state, "it's not my fault," and have people believe that this is officially true—although a noninvolved observer may still feel that the situation is BS. The mind-numbing effect does have negative consequences to its wearer: your effective Knowledge is halved with respect to mathmatics.
  39. Gregor's Dagger

    #39
    King Gregor had this made by his royal mage for his secret service. It looks like a normal kitchen knife, but any food cut with this will rot within a matter of minites. If it is used to stab someone through the heart or through the eye the body will crumble to dust.If someone (including the owner) gets cut by this weapon in a non-leathal way, their body will rot, starting at the cut, and within 12 hours, unless they can get medical help, they will die and their body will crumble to dust.
  40. We have been misquoted

    #40
    http://forum.rpg.net/showthread.php?t=56339&page=1&pp=20

    This is the yard sale of evil thread from RPG.NET. It is being played for laughs, rather than a serious concept. Their yard sale is obviously from an Evil Being, rather than ours which is from a secretly Evil Cultist.

    I like this one from their list...
    A cardboard box full of assorted old computer parts: a monochrome monitor, a 300 baud modem, a dot-matrix printer, a tape drive, a cassete tape labelled "DO NOT PLAY". Each piece comes from a different computer system. However, when assembled, the franken-system immediately dials out on the 300-baud modem and connect to a mysterious remote system. The next day, when you return from work, the system has newly installed pieces, each as old and odd as the first. If you try to unplug the computer, you are electrocuted. If you use the computer, you find files of secret surveillance photos of you in the bathroom or your girlfriend's house, or your parents having sex. Even if you smash the computer with a baseball bat and throw it away, when you return home the next day it is visibly repaired and returned to your home, now with even more parts. Eventually, the computer takes over your entire home and begins to assemble a robot body.

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