Cavern of Inane Natter · Legacy archive
Theoretical vrs experimental
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Theoretical vrs experimental
#1So I've been watching a lot of Big Bang Theory, and I had this stray thought on why I'm a little bit of a square peg here.What if you guys are the Theorist Sheldons and I'm the Experimental Leonard? You guys are a bit smarter but I am way more practical? -
Re: Theoretical vrs experimental
#2DISCLOSURE: I HAVE NEVER SEEN THE BIG BANG THEORY BUT I THINK I HAVE GLEANED ENOUGH THROUGH CULTURAL OSMOSIS TO UNDERSTAND THE REFERENCE
Why impose a ranking system at all? But I wager most game masters that keep up sustained games with adult players are fairly practical. -
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#3Not a ranking system at all(and PLEASE I ment no insult at ALL). It's my final observation on how to really get myself into that round hole. You guys have your own way of doing things that obviously you are happy with, yet the site, which is TRUELY the most creative place on the ENTIRE web for gaming, does not attract a lot of new faces that STAY. I think my observation is the core of the issue(NOT problem). I find that the sub's I am drawn to are 30s 101s and 100 word. I find the average sub ,while often insiteful and brilliant, too wordy for me to wade through. So I'm cutting down on my sub's in a constructive way.
I'll stick to my strong suits and not try to make huge sub's that are so trying for me to write.I finally feel that I can be round. -
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#4This bring up several questions. What is the Citadel's purpose? I think it was designed as place for gamers that couldn't meet in person to share ideas and thoughts about gaming.
How did the Citadel become this repository for esoteric and self-indulgent writings guarded by bullies that seek to uphold this contrived and inaccessible form?
Part of this esoteric form may be found in the Citadel's content biases. Some of the arguments used for keeping out things like in-game stats may not hold water. It was said (by Moonhunter and others) that in game stats make things in accessible, and certainly Stats alone do, but why haven't we included the stats in addition to other ideas? Why did the masters of the Citadel, feel the need to separate ideas into different categories?
Is there a culture of content and presentation bias of on the Citadel? Certainly when Aramax says "have your own way of doing things" he has identified such a bias.
Should the Citadel be more accessible and supportive? Why did Splatterbox recently post and then leave?
Why do people like Aramax and Moonlake find the long form content on the Citadel inaccessible?
Here are my thoughts:
I wonder if this expectation of attention for things on the internet that differs from things read in hand or total in person. I speculate that when we click on something on the internet we are expecting an immediate presentation of information and thus are turned off or befuddled by long 'dense' text. In your case (Aramax) I wonder if you have the same aversion to prose when reading fiction in other formats?
I think there is a different motivation for the consumer of RPG fiction than traditional fiction. The consumers of RPG fiction look more to use the fiction as a platform for their own ideas rather than reading the fiction with an interest in its own internal narrative or personality. Look no farther then the voting guidelines that are defined by usefulness than evidence for this argument.
Finally, I have a question. Has the bar been continually raised on content of the citadel by the people that have been here for years? Has this on going back and forth with the chronic posters made the sight inaccessible to new comers? -
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#5First off in answer to your question I by FAR favor short stories over novel, so that is a large part of how I feel about long sub's.
Second I think the core question is. What do you peeps WANT the site to be. I could do a kick a** sub on low level D&D spells but refuse to do it with out stats
I'm not trying to be Martin Luther But I may have struck a nerve.. -
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#6Question Aramax. Would you consider Axle's comment regarding bullies as accurate?
Axle - do you mean that or are you trying to evoke discussion?
If there are comments which cross the line into the realm of bullying, please bring those to the attention of the moderators. If the post in question is _with_ a moderator, than bring it to the attention of one of the other moderators.
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#7I totally disagree with the characterization of people being bullies here. There is a way of being a good Strollinite that means up to extreme harsh criticism. It's just the way the site works. But it inhibits participation, again I ask my question,what do you want this site to be? What is going on now cannot be characterized as wrong if the majority of the active members are happy, but doing things the way you have will keep the status quo. I admit that I think change would be good but I am more than content to keep things the way they are.
What do you want it to be? -
Re: Theoretical vrs experimental
#8
Part of this esoteric form may be found in the Citadel's content biases. Some of the arguments used for keeping out things like in-game stats may not hold water. It was said (by Moonhunter and others) that in game stats make things in accessible, and certainly Stats alone do, but why haven't we included the stats in addition to other ideas? Why did the masters of the Citadel, feel the need to separate ideas into different categories?
I am one of those who feel very strongly about keeping stats out of subs. I've said it before many times and I'll say it again.
Part of the challenge of writing for the Citadel is putting things in descriptive rather than mechanical terms. Another part is recognizing the wide variety of systems that are out there and that mechanics which seem obvious to you may be gibberish, or at the very least useless, to many others. I, for one, would find no use in a bunch of D&D-specific spells, since I don't use the system.
If you want to put stats at the end of a sub, after you describe it in its full, non-stats detail, or even in a linked forum post, more power to you. I can happily skip that part.
I really, really like the way ideas are presented here. I think it's a part of the strength of the site and why it is so full of creativity. If you can't fall back on simple +1's, you're forced to put a little more thought into what you're writing. -
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#9
I totally disagree with the characterization of people being bullies here. There is a way of being a good Strollinite that means up to extreme harsh criticism. It's just the way the site works. But it inhibits participation, again I ask my question,what do you want this site to be? What is going on now cannot be characterized as wrong if the majority of the active members are happy, but doing things the way you have will keep the status quo. I admit that I think change would be good but I am more than content to keep things the way they are.
What do you want it to be?
Personally, I want it to be a place that overflows with creativity, where collaboration is rampant, and where I can really push myself as a creator and writer. And I feel that that is what this place already is. -
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#10What would be the harm in adding a sub format that allowed stats?it would allow you to avoid them. You are like someone who only wants one kind of ice cream, although that alone may not be such a good idea.Also D&D hate is point less, it is snobbery at it's worst, because your cutting yourself off of 90% of the creativity ,player and member possibilities. We are such a tiny sub-class of society and you want to isolate from 90% of the .01% -
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#11I already covered that... It's leaving stats out that forces the writer to be more creative and which I see as a primary reason for this place being so full of the creativity you mentioned earlier.
And don't pin all the D&D hate on me. I am by far not the only one here who chooses not to play D&D. My choice has nothing to do with hate, or snobbery, but because I have a different crunch-to-lite ratio preference than what D&D has to offer. I tried to follow D&D to 3rd, found it didn't work for me, and happily left it other pastures. It's not hate that keeps me from D&D but happiness with other systems. And based on many of the blogs I come across, there are quite a few players out there who feel the same. D&D may be the iconic system, but there are so many other popular ones out there: Fate, GURPS, Cypher (Numenera, the Strange), Savage Worlds, etc.
I'm confused by your "one kind of ice cream" comment. I would say that I'm sampling far more flavors, since I tinker with different systems. ;)
Again, I will stress that leaving stats out of subs is what I see as the driving force for the creativity found here. -
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#12If those systems were so wonderful, they would have taken over the community. They are a tiny fraction each of a tiny fraction of gamers. GURPS (which I agree is a great system)is barely hanging on. Most gamers play D&D. Most players want D&D content. It is absolutely ludicrous to spend a whole sentence when you could say +1, AND EVERYBODY WOULD UNDERSTAND! I have mined spells from every system I come across so a sub on unique spells would be very useful to 90% of the fantasy gamers. AND IF IT WERE LABELED YOU WOULDN'T HAVE TO READ IT. I have never read Savage Worlds or Champions yet I look at those systems specific material online and glean bits of useful information.
All that being said I repeat a couple of things
1 This is by far the best site for gaming online
2 If everybody wants it to stay the way it is, then I will be happy to continue to participate
3 The way things are done here CANNOT be considered wrong HOWEVER continuing to do the same thing will lead to the same results, is this what everybody wants? -
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#13
It is absolutely ludicrous to spend a whole sentence when you could say +1, AND EVERYBODY WOULD UNDERSTAND!
I couldn't disagree more with this statement, which probably states nicely our differences of opinion ;)
1 This is by far the best site for gaming online
2 If everybody wants it to stay the way it is, then I will be happy to continue to participate
3 The way things are done here CANNOT be considered wrong HOWEVER continuing to do the same thing will lead to the same results, is this what everybody wants?
1. I agree completely
2. Excellent!
3. Yes (speaking for myself, of course). I would rather we have quality of users here than quantity. -
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#14How will a few changes(ESPECIALLY the no stats thing )hurt the quality of the sub's of the peeps already on the site?(which you are obviously happy with)
Some fresh blood is ALWAYS a good idea.In the one thing I have learned from holding an active REAL game group together for 34 yrs, I can always learn new tricks and the more the merrier. -
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#15I didn't say I didn't want any new blood. Not every new user sticks around, but some do. I would simply rather we keep the quality ones than be overrun with hordes of people posting their +10 SWORDS OF DEMON SLAYAGE (or whatever the kids are into these days :P ).
Honestly, I see an inability to take criticism as the #1 cause of newbies not sticking around, rather than the stats taboo. And while axle waxes eloquent about the harshness of our standards, I see them as a plus, since I have personally benefited from them. -
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#16Insanity is doing the same thing over and over and getting the same results -
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#17
Insanity is doing the same thing over and over and getting the same results
The quote is more like:
Insanity is doing the same thing over and over and expecting different results.
I would call getting the same, expected, results, pure sanity. -
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#18So status quo Mystic, anybody else? -
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#19this is not how I started off............. -
Re: Theoretical vrs experimental
#20Interestingly enough, on the stats vs no stats debates, I am firmly in the court of stats are okay, so long as the sub is usable and understandable without it.
I guess we are trying to avoid - perhaps ideologically, posting with tiny flavor text, and a D&D stat block. - the +10 Sword MM mentions. Just not the style we are going for here. Would we get more hits with such a thing? I'm sure of it. Is it where we want to go? Not really.
Here is a sub of mine where I attempt to skirt the line somewhat.
http://strolen.com/viewing/Oh_Give_Me_Wings_To_Fly
I could have easily condensed this further with the use of more concise stat blocks, but I would have been less happy with it.
Could there be a place for crunch heavy/system specific stats here? I think so. Maybe each system, commercial or homebrew, could have their own freetext/region. Those who don't care for such submissions could ignore them.
I think whatever we do, it should still emphasis the Freedom side of the site, while doing everything possible to encourage the more 'writery' side of things.
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#21of doing things” and there is a status quo. Thus what I got from Aramax was that: much of the scores are dictated by the community’s idea of what the Citadel should be, and that much of that content is not practical for the typical gamer. I agree with the first part, and I wouldn’t think to speak to the second part except to say that I think ‘usable’ often means accessible here even thought they aren’t the samething.
First, I think Valad has most admirable conclusions in shooting for freedom and inclusiveness of the site, and his line about how stats should be used is perfectly phrased.
The game of the Citadel is a surprisingly powerful force in the minds of the writers and members. By game of the Citadel I mean the voting and ranking system. What I meant by bullying would perhaps be better described as hazing. It is when the scores are used as a stick to direct content based on the Citadel’s own biases. I have defended the game more than anyone here will ever know. I think the game is important. I think it can force us to improve our writing, and I think it helps hold the online community of the Citadel together. But I am still shocked at how much it means to people (myself included at times) as something other than an engine of critical improvement. People seem to value the scores in and of themselves.
There was that guy last year posting stolen material that Silverssea uncovered. The only reason to do that is because you want some accolades on from this community. There is no money. There is no RLF benefit to it. Praise on this site means something to people, even people just wandering the web.
Aramax has an idea for a post on spells that he doesn’t think will be well received on the site so he is not going to post it. He thinks such a piece would be practical and interesting, but he isn’t going to post it. Aramax, if he doesn’t write this up for the above reasons, is letting the perceived biases of this RPG site limit his posting.
Mysticmoon wrote a sub about alien polar bear hover craft. He was pleased enough with idea to share it, but he didn’t open it up for voting cause he thought it wasn’t worthy of a good score.
Scras, and I still can’t believe he does this, deletes his low scoring posts.
People have brought in their family and friends to the site to have allies (guilty and I regret it).
People have made up false user ideas and upvoted their own material.
So the scores matter to people. And they don’t always push to people to improve posts but they push people to try and play the game of the citadel: delete posts, hold posts back as stubs, keep content out or even steal content. I am all for scores, but I do worry because of Aramax’s comment that the biases of the citadel are becoming the engines of scoring. Furthermore, that these biases (not a genuine desire to help people develop their ideas) are keeping our community smaller and more exclusive than it could be.
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Re: Theoretical vrs experimental
#22I do not see a problem with keeping subs as stubs if the perception is that they will not be well received. I am not sure what the alternative is - either you want someone to vote on it, with all the risk/reward it entails, or you don't. Stubs can be commented on, and you can put an unofficial vote there anyway if you really wanted to.
Removing subs, well, I consider sub removal an author's prerogative. Does it suck if it happens? Yes. Any alternative? None I would condone. I'm not going to second guess some's right or whim to do so. If you want to bring your average up this way, that is your call.
There is a game to the site - you gain levels and gain the ability to vote, and unlock the occasional ability. I like having it. Does it mean we get folks that game the system? Yes. That's why we have moderators and people need to let us know if we missed something.
What needs to change? People who _like_ submissions that include rules, or are small, need to vote them up. When the yays outweigh the nays, than things can change. Sounds familiar, eh? Low volume of votes makes each vote hit harder, and negative ones seem to hurt more that positive ones help it seems.
So, vote. Vote with your comments, vote with your subs. Be brave :)
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#23You should add this line of logic to your First Submission Advice article. If you work some positive and encouraging notes into it I will give it a higher score. -
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#24
Mysticmoon wrote a sub about alien polar bear hover craft. He was pleased enough with idea to share it, but he didn’t open it up for voting cause he thought it wasn’t worthy of a good score.
To clarify, I wasn't worried about the score, I was worried about the comments. I didn't want readers to waste their time telling me it wasn't complete when I was already aware. That stub was actually an eye-opener for me, finally allowing me to grok exactly what a stub is. I expect to write more of them, not out of fear of voting (I could actually benefit more from the sub count than suffer from hits to my average), but because I often have ideas that are too long for a couple paragraph blurb but that I will likely never fully complete. This is a case of the system working as it should (even if Strolen doesn't like stubs on principle :P ). -
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#25The discussion has somewhat wandered so I won't rehash any old bits. As I see it, this thread is really trying to discuss how the status quo of the site as perceived by Aramax is impeding him and possibly others like him from staying around and keep posting.
Firstly, I'm the one of the ones who love the status quo just like the other Moon. What I loved about it were two things: harsh but honest commenting and light stats (b/c I'm non-gamer so if every sub was running rampart with game talk, I simply cannot comprehend). On the stats side, though, I'm not seeing any genuine difference b/w MM and Val' s stance. The other Moon, you said stats are okay if they are merely for illustration purposes which from my end is basically what Val's saying. And I also think this way of thinking is more representative of Citadel position of stat inclusion in subs as opposed to "if you include any stats at all in any sub, we will get out our knives". But in terms of views on this is +1 strength sword (or +1 whatever sword), then yes, I agree most of the Citadel's stance would be like, "dude, can't you just put it in non-gamer terms and just say this sword provides a minor boost to x?" But I'm pretty sure that any newcomer would be politely asked to amend this.
To be honest, I think the real problem with new blood staying is possibly the sometimes harsh comments of old timers which I and the other Moon obviously love but others might find issues with. I think Aramax picked this up and mentioned it as well but I don't know why you then singled out the non-inclusion of stats in priority to this (or maybe the stat thing is bugging you more?). Anyhow, I'm not sure what more we could do in this area? We already have the Law of the Hammer now. We could go Sil(?)'s suggestion of having a special flag for the early submissions of newbies but I think most of us do know about newbies and are somewhat tender on them.
I'm getting the itch to do another Wiki article on the issues raised in this thread to put under the I am Newish page. Care to join me, Val and others? -
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#26One more thing about Aramax's post, I have always felt like a square peg here as well, always. I am not sure I feel comfortable using the Citadel we, like others do. But perhaps this is just how everybody feels. -
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#27
So the scores matter to people. And they don’t always push to people to improve posts but they push people to try and play the game of the citadel: delete posts, hold posts back as stubs, keep content out or even steal content. I am all for scores, but I do worry because of Aramax’s comment that the biases of the citadel are becoming the engines of scoring. Furthermore, that these biases (not a genuine desire to help people develop their ideas) are keeping our community smaller and more exclusive than it could be.
Ergh... so I'm going to bring the discussion off to another direction again but what Axle raised seemed too important to let go by without a discussion. Firstly, I have to say that I'm one of the guilty ones who care about getting a score below 3.5 but I don't engage in any other activities that Axle label as the 'game of the scores'. I write stubs but like the other Moon, these are wayward ideas that are not really sub-worthy in my minds or just in-work ideas that one day I'm hoping to group into an actual sub. I don't think the culprit in this case is really motivation to 'game my average' but I guess internal high standards and pedanticity though some might argue whatever the goals, they lead to the same result.
I had managed to side-track a little as I'm wont to do but getting back to the aversion to score below 3.5 biz, I think Strolen's newbie sub had partly cured me of this although it makes periodic comebacks. But to be honest, I don't really see much we could do to cure these adverse behaviour identified by Axle as arising from the voting system. Again, I feel like including this issue in my article for newbies that throws the discussion open but other than that, I feel like I'm not even contributing 1 cent of worth to this issue. Ah well.... -
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#28
One more thing about Aramax's post, I have always felt like a square peg here as well, always. I am not sure I feel comfortable using the Citadel we, like others do. But perhaps this is just how everybody feels.
Oddly enough, I should be feeling like a square peg here based on my non-gamer status but never felt that way. Axle, I had assumed that you are pretty like me on this. Not sure what exactly are you not comfortable with using the Citadel for besides the fact that sometimes your longer work of fiction is under-read but that goes for anyone that writes work of length here. The fact that selected Strolenatis are up to reading and commenting on subs past a certain length is a recurring rage that Strolen old-timers have. Personally, I love reading work of length (that's why I tend to read epic fantasy that naturally run in trilogies or quintets) but I just have an aversion to reading work of length on the Citadel or on the PC. -
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#29
One more thing about Aramax's post, I have always felt like a square peg here as well, always. I am not sure I feel comfortable using the Citadel we, like others do. But perhaps this is just how everybody feels.
I've heard this from a few others as well. I felt that way for a time, but I dealt with it the same way I do many other situations: I threw myself into the middle of it all until I became acclimated. After that, it was smoother sailing. I still have moments, of course, where I say or do stuff that I feel goes *whoosh!* but I expect everyone else does that once in awhile. -
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#30Gird your loins.
TLDR: Lots of words that may not help or answer anything. The answer is 42.
Honestly, I see an inability to take criticism as the #1 cause of newbies not sticking around, rather than the stats taboo. And while axle waxes eloquent about the harshness of our standards, I see them as a plus, since I have personally benefited from them.
I know the guy that is involved a little in this site so will throw in a couple cents and you can take it for what it is worth. I tend to get long winded when I start but will try and stop myself when I feel it digressing too much but no promises. I type fast so I get out of control.
First and foremost, this is definitely a community driven site and all features were requested or discussed before being implemented. Some work, others don't. The next version is going to do A LOT of trimming of features that seemed like a good idea but didn't turn out so well...or they will be reincarnated into something new and, again, we will see if we like them. Stubs...ugh. Yes, will keep them as they apparently serve a purpose to somebody. ;)
So back in WW Nam when I put this site together I played Palladium as my game of choice. AD&D's AC systems is just plain stupid to me...booooring. I want to roll to defend damnit. CRIT FAIL...YEAH! Anyway, that isn't what drove the no stats rule. I didn't build the site to share character stats, there were a thousand sites like that and all useless, following the formal conventions of whatever game they were making the character for. Dry, mechanical, without soul...filling out blocks so you could correctly roll the dice. When I found a cool idea I wanted to use, all I took was the idea and left the stats...always. The other site I liked organized all their ideas into game systems and it sucked trying to find anything useful. The stats were usually crap and the ideas were all over the place. Stupid organization system. So I wanted to make my site with no stats and organized by what a GM would need when putting together a game. Remember, this is back in 1996 when I designed the site so tags weren't even a thing yet except on AOL. Just be happy I dumped the animated unicorn gifs (try the konami code on the main site if you need that though). Once I lost my gaming group, I missed the ideas. (PS manfred is the oldest user by far, he contacted me by email when the site was on version 0.0012 Alpha)
Take a look at any category and sort it by oldest first. That is the simplest of goals and my initial vision. Plenty of 3 submissions there...now, probably 2s and maybe even 1s. They are some crap, I will admit...but if you look past it at the central idea, there is something there. A quick idea that anybody can take and make their own. That was my vision and goal and how it was built. Sharing of all kind of ideas that people can pick up and place in their own game. I stand by the mantra that most GMs are creative and smart and if you give them idea, they can make up some stats with ease in whatever system they want. Even if you provided stats, they are usually changed and modified to work where they are used by the GM to fit their requirements so even more pointless. Stats really serve no purpose in my vision of the Citadel. It is about the idea, thought, usefulness of the post. Give me that core idea and stats will almost create themselves...and be completely different for every GM.
Many may know that I am a fan of your medium size sub that gives you all the data you need and then gets out of your way. However, some longer posts with the glorious prose and descriptive fiction is brilliant and a joy to read. But I will be the first to admit that long post gives me pause. I am of the internet, short attention span, bite size pieces personality...and I am somewhat embarrassed to admit it here now. But I am. Shorter posts will get more of my attention than longer....because I am all about a quick read and seeing the core idea. GIMME! I am nervous to write that because I don't want to offend some folks, but each person enjoys something different and this site definitely encourages creativity above all. I probably wouldn't even read the entire post I am writing...well, maybe, as I would be curious, but generally....tooooooo long!! And sorry about that. :)
But we can argue about stats and prose all day....what it boils down to is people getting too critical with their comments and/or authors taking those criticisms too seriously. It is all about life experience and perspective and we can never predict that somebody will take our writing as intended.
So we debated about removing the voting, but then the site loses the core it was created on. Debated on making it a "like" button, but the voting seems to be central. A thousand other arguments could be made for all ways of doing it and I would agree with most of them. But good or bad, voting will stay. Can't fix it and it is not the same without it.
Voting itself. Compare it to job performance evaluations. Every single rating system, ever, will become inflated. Seems to be human nature. A 3 submission is perfect in my mind, but people are disappointed with it. In an inflated system a 3 is bad and a 2 and 1 are just painful and unacceptable. Rarely will somebody earn a 2...except dark elf assassins with scimitars, but that is another issue.
So we incorrectly believe that 4s and 5s are what we should strive for. And, occasionally, commenters give criticism to "help" improve the post on this inflated scale instead of just accepting it. Generally, we are VERY good at not doing this, but most folks leaving the site stems from a miscommunication of some sort, either interpretation or expression. Sometimes people really don't get along but that is a bit rarer.
Granted, some folks want the harsh criticism, and that is fine. Probably need a feature to request that specifically so commenters know when a hard edit would be appreciated. Or when I want mine grammer corectid. Deal with teh mispellings sometimes and comment on the idea. Shouldn't be down voting a post because they spelled something wrong... (ok, digressing there)
I want positive remarks on the core idea, a vote based on that, and the understanding that 3 is perfectly good. Getting all those together is very difficult and, based on each individual, there will always be interpretation issues, conflict and confusion when you allow comments and voting...but that is the heart of the system.
Which brings me back to the quote above which I think brings in the two key pieces that make the Citadel the way it currently is.
-I have an idea.
-Spend a little bit putting it together.
-Here it is.
-Then I get low votes (3s and 3.5s which are actually great votes) and suggestions of what I should do better.
Based on the misinterpretation (or correct interpretation of a more critical comment):
-Do I take it personal and argue? I just wanted to share an idea?
-Do I disagree, this is the way I wanted it?
-Do I take my ball and go home because I don't need to deal with this?
-Do I sit and spend hours and make it more word pretty with a submission I just wanted to quickly share just to be "accepted?"
-Do I think, incorrectly, that 3s mean my idea is crappy so I am too embarrassed to stay around?
Are any of those thoughts legit? Depends on the person and interpretation.
Submitting a post here for the first time is intimidating. We are not newbie friendly. The site is huge and unwieldy. Things are confusing and not set up in a very easy way to understand. There are a lot of undocumented features that not even Strolenites know how to use. Submissions are of an extremely high quality to the point where they are almost short stories instead of gaming ideas. There are great ideas and most are great fiction as well. I don't want to discourage that because it is frick'n awesome, but how do we make it so the more mundane and normal submissions are more accepted?
This does not make us very newbie friendly. It is actually very daunting. So much so that even Strolenites admit that they are discouraged from submitting only their best. Hell, I have posted for awhile because I am intimidated by the results. I just want to write sometimes but then there is that doubt that creeps in. Is it good enough? Will they like it? And then I stall....and still a Weaver Guild initiate and not a full member.
I can't even imagine the awesome ideas we are missing out on because of this self-imposed barrier that we have created.
Is there a point to all this rambling? I doubt it. If you find something let me know. There is an overall philosophy in the site that I have retained since I built it. It is somewhat contained in the words above if you can decipher it. Use Ra if you need some help with that.
Do I want more people to visit, comment and post?
HELL YES! You guys are awesome and deserve a huge community sharing and commenting!
Do I have a plan to try and work towards that goal?
Damn straight I do. I have a hundred pages of notes and hundreds of dollars in books to help try and get us to the next level. It will take this year to get it there though.
Question is, will anybody still be around to see it?
:read: :poet: :dizzy: :ahh: -
Re: Theoretical vrs experimental
#31Wow, Strolen, there are probably a lot to pick out from your post but I'll concentrate on one bit that struck a chord with me somewhat (or did once), which is this idea that people sometimes do not appreciate too close scrutiny at particular aspects of their subs. Most gamers complain about being picked on for spelling and grammar whereas for me, sometimes, I have in-work ideas that are complete but could still be worked on that I got sick of and just chugged out as a sub, especially for my Dragon Empire setting. I remembered I used to get annoyed that people give me a 3 for it stating the reason being that it's short on particular content (yes, as I mentioned before, I'm one of the ones on the inflated score line as you call it, your newbie sub only partly cured me of it). Then I almost wished that I had created a new freetext for these subs called "not for public consumption" or something like that. But then I just got over it.
But like you said, I don't think any of the problems identified in this thread could be removed short of removing the whole voting system but to me, that's just a bit extreme. Even then, the harsh commenting is likely still here to stay unless you want to completely purge old-timers that some of us just love as both contributor and commenter which is again a preposterous idea. Speaking of this, I suddenly have an idea but not sure about feasibility: can we have an additional drop-down on the submission page regarding commenting: thinking that you can select from options of most critical reader welcomed, no picking on spelling and grammar, background info for my world, just a quickie etc. -
Re: Theoretical vrs experimental
#32...Strolenites admit that they are discouraged from submitting only their best. Hell, I have posted for awhile because I am intimidated by the results. I just want to write sometimes but then there is that doubt that creeps in. Is it good enough? Will they like it? And then I stall....and still a Weaver Guild initiate and not a full member.
I can't even imagine the awesome ideas we are missing out on because of this self-imposed barrier that we have created.
That cuts to the core the question at hand.
I think 100 word and Oekaki are part time solutions to this problem.
But the bar is going to get raised on content, and as that gets raised to will the depth and scope of the comments.
Don't get me wrong I am still having fun on the site, but I think Aramax made an interesting observation, which was articulated well by Strolen. It just is what it is, -
Re: Theoretical vrs experimental
#33
Scras, and I still can’t believe he does this, deletes his low scoring posts.
When I see that one of my submissions has scored poorly, I look at it, and I try to understand why it failed, why what I saw in my mind didn't translate into message, or I see that the idea I had simply was lacking merit.
Then, as it clings to the edge of the crevasse, feet dangling over the yawning abyss, I look at it, and push it over.
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Re: Theoretical vrs experimental
#34When I started this thread I had no idea of the sparks it would ignite. I thought I was making a simple statement of an observation.Then I came to what I thought was the heart of the matter with my question"What do you want this site to be?" but Strolen has given me the true incite into this discussion.
What do you DESERVE from this site?
First off you deserve Axel and myself. We feel like outsiders but we have plugged away. We are both very creative peeps that need to get OVER our feelings of being an outsider.You deserve our best efforts and in my case a much greater attention to my grammar and spelling.Also your longer works that I have shunned deserve consideration.
You deserve a wider audience for your efforts. The love and sweat of an AVERAGE sub here needs to be seen and commented on wider and with great detail. On this I have no answer, other than to say what we got now is broken, in that it is not really attracting new blood.
You deserve slow and careful change. No need to rush to judgement , tiny steps toward correcting our 'inbreeding'. Debate and descussion and argument over how best to address the core problems. Baby steps.
Mostly you deserve a preservation of the core of what makes this site as great as it is. Whatever changes that need to be made to bring fresh ideas and commenters into OUR(proud to use that word) ranks must preserve the status quo also. -
Re: Theoretical vrs experimental
#35I didn't build the site to share character stats, there were a thousand sites like that and all useless, following the formal conventions of whatever game they were making the character for. Dry, mechanical, without soul...filling out blocks so you could correctly roll the dice. When I found a cool idea I wanted to use, all I took was the idea and left the stats...always. The other site I liked organized all their ideas into game systems and it sucked trying to find anything useful.
This is one thing I find charming about this place, (well that, and the people :lol: ) finally a rpg related site I can find great ideas for my games on without having to slog through walls of text of game stats for systems I don't use and thus are absolutely worthless to me. (Unless you are familiar with the referenced rule system even converting stats from it to one of your choosing is hard to impossible.)
Without the needless stats the ideas take on a certain clarity, a purity of use that lets me quickly adapt it to my game without fuss, or distraction. (Or that nagging feeling if I don't do a conversation from the presented stats that I am improperly representing the power level challenge of the NPC/item/adventure.)
From my limited experience here, I have seen for the most part the people that don't feel like they fit in mostly are the source of that perception, (for better or worse) and no one else sees them as an "outsider" after the first week or two once they have hung out in chat and made a few quality comments on subs.
I think the ones that don't actually fit in here are those that just post halfassed stuff within the first 5 minutes of signing up without even checking for punctuation or grammar, or even bother to read other subs in their entirety to get a feel for what is considered a "quality post" here at the Citadel before unloading their own subs. From what i have seen those ones draw justified critique/commentary, and either move on, or evaluate their subs and stick around.
That in it's part is a very good thing I think, if people can't handle being told something was done in haste and to do better and leave then so be it, the chances are the citadel is better off without a continual plague of sloppy low quality submissions clogging up the site. Those that stay seem to adjust to the minimal quality standards expected here for submissions, and go on to add to the collective of rpg awesome sauce.
It might also be this place requires a certain open mindedness, and general laid back attitude along with an over all maturity for people to really feel at home, and get on well with everyone else, since from my limited experience those that don't stick around often lock horns with other members in chat, and have an over all abrasive attitude that doesn't mesh with the zen like coexistence of the Citadels current inhabitants.
That's my take on it anyway, having been a member for about 6 months, so take it with a grain of salt. :wink: -
Re: Theoretical vrs experimental
#36Well said, LW :) -
Re: Theoretical vrs experimental
#37It might also be this place requires a certain open mindedness, and general laid back attitude along with an over all maturity for people to really feel at home
so that is what is wrong with me....
good to know -
Re: Theoretical vrs experimental
#38Aramax has abandoned the Citadel.
As I survey this thread, I reminded of the words of Robert E. Lee on July 3rd 1863
‘It was all my fault this time. Form your ranks again when you get back to cover. We want all good men to hold together now."'
It happens near every year. The wave of new content and new people breaks and all that it was rolls back out to sea. We few, we happy survivors are left to cling to the lifeless rocks of shore , hoping that a sweet rain may come and wash the crusty bitter salt from our lips.
Perhaps another map challenge. I liked Decathros a lot.
Maybe with trade routes and roads!!! -
Re: Theoretical vrs experimental
#39A pity, I was seriously thinking of doing a Wiki from ideas that different people contributed in this thread and put it on the Newbie page. When I came in today, I saw Aramax had beat me to it but I was glad and was about to go take a look and then it told me the link was eaten by a grue.
On map challenge, I was actually playing with the idea of releasing my Kalimon world as an "invisible map challenge" (purely because I suck at drawing and am also lazy). But well, then I felt I won't be happy unless I do one or two more subs on it before releasing it out and now my novel is taking up most of my attention....
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Re: Theoretical vrs experimental
#40I thought that I should explain why I deleted all my sub's. It started with my meta sub. The comments on it were rather hurtful.This combined with the fact my wife is in agony ,waiting for serious back surgery and my 24 year old son is stealing the pain killers she needs to get high.This is just the tip of the iceburg. I'm not making excuses, I'm an adult 54 years old and responsible for my own actions.I'm not looking for pity or trying to increase the drama that has surrounded me these last few months. To be honest ,the reason I am posting this is to try and cut off any efforts that would lead me to be banned.I would rather that this puts to rest the whole matter and prefer that no one respond to this.I am deeply sorry for deleting the '30 exotic birds sub' a lot of peep put a lot of effort into that, it was way more a group project than it was mine.