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Party Contract

Started by Strolen Sep 12, 2003 4 posts Locked

  1. Party Contract

    #1
    Anybody ever use something like this? (Found randomly, proper credit should be given to the author whom we shall call "Anonymous")

    Adventurers Guild Contract

    1. Every signatory to this agreement is entitled to one full share, unless a)
    the party, by majority vote, allows up to one extra full share for a being or
    beings who provide the party with information or services vital to the
    completion of their mission, or b) a signatory agrees to receive but a
    half-share, in exchange for protection, whenever possible, from physical or
    magical harm by those receiving full shares. N.B.: The latter clause is often a
    bone of contention when a dispute is presented to the Guild for arbitration. One
    who receives a full share must prove that he was in imminent danger of serious
    injury or loss of life if he fails to protect a half-share member of the party.

    2. A signatory forfeits any right to treasure if he: a) attacks another party
    member without provocation, or b) deserts the party voluntarily (those who have
    been spirited away or accidently separated from their comrades are obliged to
    attempt to rejoin the party at the earliest convenient time.)

    3. A signatory forfeits one-half of the treasure due him if he a) does not
    perform according to a pre-arranged battle plan which does not endanger him any
    more than others in the party, b) is responsible for the death of a party
    member, c) is responsible for the failure to attain the goal of the adventure
    through an error of comission or omission, or d) is found to be stealing from
    the party.

    4. If a party member is killed, rendered incapable (e.g., comatose), or
    involuntarily removed from the midst of the party, that being's heirs are
    entitled to his portion of the treasure gained by the remaining party members
    (see clause 6 below).

    5. If a party member is killed or rendered incapable, the surviving party
    members are obliged to return his body (or what remains of it) to the place from
    which they started, unless forced to abandon the body because its recovery would
    imperil others in the party.

    6. If a being has not designated one to whom he wishes his effects and share
    given in his absence and/or to whom he wishes his body given in the event of
    death, the Adventurers' Guild will take responsibility for either or both.

    7. Monetary treasure must be converted into currency or specie and divided
    evenly amongst all shareholders. Any party member may choose to buy a particular
    item at value rather than have it sold to an outside purchaser; if more than one
    member wishes to buy the same item, all submit sealed bids, with the highest sum
    gaining its bidder the item in question.

    8. Each full shareholder may, at the beginning of the adventure, state one item
    which he wishes if the party should find it. Unless some other party member also
    wishes the item, the claimant receives the object of his fancy, but is not
    entitled to any other unusual or magical treasure.

    9. Each full shareholder is entitled to one unusual or magical item before
    anyone receives a second item. Partial shareholders (including those with in
    excess of a full share) may gain items before single shareholders gain their
    second items. A partial shareholder may gain items in proportion to one share
    (e.g., a half-shareholder gains one item every two rounds, if there are
    sufficient items to be divided).

    10. As long as the provisions of Clause 9 are met, the party may give an item to
    a particular member by majority vote. If no general agreement can be reached as
    to which person receives which item, a fair random method should be implemented
    to assign the items in order.


    The Guild stands in for dead or absent party members; failure to provide a
    satisfactory explanation of why a person is missing by those present can result
    in blacklisting from the Guild.

    A blacklisted person may not hire from the Adventurers' Guild, and there is a
    2000 gp reward for his apprehension and delivery for incarceration in the Guild
    dungeons.

    The Adventurers' Guild will draft any contract in language acceptable to the
    local legislative bodies for a fee ranging from 10 to 100 gp, depending on the
    complexity of the terms of the desired agreement.

    The Guild is willing to guarantee arbitration and enforcement of a contract
    which it has drafted. These services are free to a guildmember in good standing
    (see below), as are copies of the standard Guild contract (see above). If a
    being wishes arbitration of a Guild contract, he must pay 50 gp per hour of
    arbitration (length is up to the GM and may require enactment of the
    arbitration); if such a being wishes the verdict enforced, he must state so when
    the Guild contract is signed and pay a fee of 500 gp.

    When the Adventurers' Guild enforces one of its contracts, the beings against
    which it has decided have 10 hours to deliver the object of dispute to the
    plaintiff. Unless the arbitration loser has successfully petitioned for an
    extension to that deadline (which must be for a good reason), he must deliver
    unto the plaintiff or be blacklisted by the Guild (see above).

    The Guild uses "Detect Truth" when questioning at an arbitration session.

    ((I thought it hilarious and actually pretty well thought out. I have had a few sessions where this would have came in handy!!))
  2. Party Contract

    #2
    I have seen several situations and discussions, where a contract or a agreement on this point would have been a practical idea to implement.

    However, I feel it is up to the players to come up with a contract or agreement on this topic.
    But I do feel it may be practical to agree on:
    - Who gets to be the "protector" of the party cash?
    - How do we split the party cash?
    - How do we handle people that often are not around?
    -How do we devide magical and other items?
    In the party I play in, we even had a discussion wheter the party should pay for the expenses a wizard incurs when researching.

    - What do we do when partymembers die?

    Now in most party's these kind of discussions are often forgotten and then they surface again at the least opportune moment..

    Hmmm, it might be a good idea to .... no I am not going to implement this in my party, not while being the roque. Perhaps the Paladin might want this, but then again he trusts us all too much.

    Ylorea
  3. Party Contract

    #3
    Sounds like a good way to really get a party together without my players having to mess with all that "friendship" and "companionship" that they hate.
  4. Party Contract

    #4
    In a prior campaign, the players came up with something like this. The group was originally some of the employees of the guild, and the surviving members (largely pc's) created something similar to proactively stop arguments as to expenses, division of spoils, and determination of what direction the guild should follow. Of course, it didn't hurt that I had local government agents hint about their being an unlicensed guild. Unfortunately, the original document was lost, as the pc's "mysteriously" began to die, and one assumed full authority as the guildmaster.

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