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Dust Tracks : The Twin Rattlers

Started by Gossamer Jan 25, 2014 8 posts Locked

  1. Dust Tracks : The Twin Rattlers

    #1
    http://strolen.com/guild/index.php?action=dlattach;topic=6800.0;attach=882;image

    1 Dust
    2 Chapel & Cemetery
    3 Old Copper Mine (Boarded Up)
    4 The Willikins Ranch
    5 The O'Malley Ranch
    6 The Beauregard Ranch
    7 Crowfoot/Blackfeather Tribe




    Dust
    pop. 241 est
    Dry, Arid, Dust Storms, Baking Hot, Scorching Heat, Corruption, Wretched Hive of Scum and Villainy, Desert Dweller Hospitality, Village Drama, Local Secrets, Cinching in Crisis, Insular, Under the Boot

    17 Houses
    21 Shacks
    5 Ranches (Surrounding Area)
    Tea Parlor & Café
    Ling's Laundry & Restaurant
    Saloon & Brothel
    General Store & Post Office & Telegraph
    Sherriff's Office & Jail
    City Hall
    Mayor's Mansion
    Barber & Surgeon
    Doctor's Office (Rented Room)
    School House
    Poorhouse
    Stable
    Blacksmith & Cartwright & Dentist
    Undertaker & Carpenter
    Warehouse
    Bank



    The Desert
    Dry, Arid, Dust Storms, Baking Hot, Scorching Heat, Hostile Territory, Lawless Lands, Mirages, Freezing Cold Nights



    Off Map Locations
    -
    To the East, Darlejing and furthest away New Bork City, the big Kumquat. Founded by Suedish chéfs. As a general rule, the further East you travel, the more civilized things get.

    To the West, Armadillo and the gold fields.

    To the South, Hablanero, a spicy foreign place.

    To the North, the frozen wastes.

    All around you, the cities of the fabled giants. A fickle bunch, as likely to strike you dead on sight as to throw you a morsel.
  2. Re: Dust Tracks : The Twin Rattlers

    #2
    Name: "Tomcat" Jim Hudson
    Description: Short, black fur with a white chest and chin. Missing part of his right ear and has a scar above his left eye.

    Aspects
    High Concept: Agent of Spike & Barclay Rail
    Trouble: Always ready for a scrap with highfalutin types and bullies
    Additional: Lives by his wits, Will always have a soft spot for Jezebel, Got that scar in the tunnel collapse of '82

    Approaches:
    Clever: +3
    Forceful and Quick: +2
    Flashy and Sneaky: +1
    Careful: +0

    Stunts:
    Because I am an Honest Roughneck, I get a +2 bonus when I Forcefully Attack high fallutin types
    Because I am Observant, I get a +2 Bonus when I Cleverly Create an Advantage while Chatting

    Fate Points: 5 (GM: 4)
    Health:
    Stress 1(x) 2() 3()
    Consequences 2() 4() 6(x); broken rib

    Gear
    dice & cards
    faded pic of jezebel
    pocket knife
    flask of cactus juice (empty)
    traveler's clothes
    broad-rimmed hat
    colt 6-shooter with 13 bullets
    rope 50'
    canteen (68/120cl)
    pouch of tobacco x3
    papers x18
    matches x18
    jerky & biscuits x0
    visum (good for a week; 80cl)
    worker's permit for Spike & Barclay
    Biscuit box code: 101012-1007, 101012-1003

    Notes:
    weekly salary of 100cl (paid on friday)

    Mount:
    Karikou (Gretta)
    I'm a two legged non flying bird, I scare easily
    Skilled (+3) at running, jumping, sqwaking, kicking
    Bad (-2) at thinking, flying, bravery
    Stress [] []
    Consequences 2 () 4 ()

    Orange/Yellow Plumage (Common)
    Upkeep, 1litre water/day, 4kg grain/day (745cl/week)
    Topspeed 45km/h (Light), 30km/h (Heavy), 15km/h (Max)
    45kg Max Carrying Capacity 18kg, Heavy 12kg, Light 9kg
    Saddle 1kg, reins, saddlebags, cask (200/540cl) 5,4kg, feed
  3. Re: Dust Tracks : The Twin Rattlers

    #3
    General Store Inventory
    -
    Revolver (Colt) Six shooter (Weapon 1) 700cl
    Gun (Derringer) One shooter (Weapon 1, Aspect Unassuming) 625cl
    Winchester (Rifle) 15 Shots (Weapon 2) 70litres
    Coach Gun (Shotgun, double barrel) 2 Shots or Double Shot (Weapon 3) 85litres
    Box 'o Bullets x25 (small arms caliber) 100cl
    Box 'o Big Bullets x25 (rifles, shotguns) 150cl
    Box 'o Tacks 2kg 25cl
    Assorted Tools (Prices vary)
    Paint Can 4kg (Primary Colors) 150cl
    Turpentine 2litres (Cleaning Solvent, Paint Stripper, Flammable) 200cl
    Lamp Oil 2litres (Whale) 400cl
    Rope 50' (A million uses) 75cl
    Bag 'a Grains 10kg (Karikou Feed) 15cl
    Dried Grasshopper Husks 50kg (Crawler Feed) 175cl
    Dried Coffée Beans 250grams 50cl
    Tobacco 10grams/15 cigs (smoking, chewing, snuff) 50cl
    Rolling Paper x30 5cl
    Matches x30 3cl
    Can 'o Beans 400grams (Now in Black, Brown and White!) 20cl
    Dried Meats x4 strips (Like chewing on a shoe) 40cl
    Salted Pork 800grams (Porky Goodness) 100cl
    Jar 'a Pickled Greens 300grams (Grown in dirt) 25cl
    Bag 'a Flour 10kg (Good for gruel) 20cl
    Bread x1 loaf (Softer than tacks) 10cl
    Biscuits (A great emergency snack) 2cl

    -

    Telegrams
    4cl per message sent + 1cl/Word (long Words may count as more)


    -

    Trades Available Within the Tribe

    -
    Painted Pottery (Store anything in them, Various sizes, Prices vary)
    Bead Necklace (Decorative) 25cl
    Shaman Fetish/Totem (Various blessings, Prices vary)
    Various Leather Goods (Prices vary)
    Wooden Pipe (Sssssmokin!) 45cl
    Sling (Weapon 1, Aspects : Lights Out!) 15cl
    Tomahawk (weapon 1, Aspects : Scalptaker) 320cl
    Throwing Spear (weapon 1, Aspects : Unwieldly) 240cl
    Longbow (weapon 2, Aspects : Soaring Arrow) 400cl
    Bow-String (Twined Stompalo Guts) 12cl
    Arrows x12 (Karikou Feathered) 60cl
    Stompalo Pelt (Warm and heavy) 10litres
    Cured Stompalo Hide (Lets in light) 14litres
    Fresh Stompalo Meat 1,6hg (Fatty, Rare to find) 220cl
    Smoked Stompalo Meat 1,6hg (Smokey and savory) 240cl
    Flat Bread Cakes x4 (Baked with macti flour) 40cl
    Macti Cobs x4 (Cactus corn) 8cl
    Charred Salamander (A great snack) 4cl
    Fermented Cactus Juice, 6servings (Prickly calebasse) 18cl +3d6cl
    *Anything available in the General Store can be found within the tribe with a succesful check, the difficulty of which varies.
    ** All these weapons, though cheap in comparison to guns, all require a related Trained aspect to use.
  4. Re: Dust Tracks : The Twin Rattlers

    #4
    Racial Aspects/Stunts

    Every species start out with 1d2 free related aspects, additional aspects must be bought with fate points. So if you wish to invoke an aspect you don't possess, you need to buy it first and then pay another fate point to invoke it.


    Cat Cats always gets the Nocturnal Hunter aspect.

    Aspect : Clawed Menace )
    Effect: Spend a fate point to count as armed in a melee battle (weapon 2), only available while unarmed, does not stack with real melee weapons. Alternatively, spend a refresh point for a permanent effect.

    Aspect : Tailed Acrobat )
    Effect: Spend a fate point to regain balance or avoid fall damage up to a point. Alternatively, spend a refresh point for a permanent effect.

    Aspect : Nocturnal Hunter )
    Effect: Spend a fate point to see as clearly at night as by day. Alternatively, spend a refresh point for a permanent effect.

    -

    Mongoose Mongooses always gets the Snake Eater aspect.

    Aspect : Snake Eater )
    Effect: Spend a fate point to gain +2 bonus when fighting snakes, or a +1 bonus when fighting any other kind of reptile. Alternatively, spend a refresh point for a permanent effect.

    Aspect : Poison Immunity )
    Effect: Spend a fate point to become immune from the effects of poison for a suitable duration. Alternatively, spend a refresh point for a permanent effect.

    Aspect : Dirt Flinger )
    Effect: Spend a fate point to dig with ease, effectively cutting the digging time into half. Alternatively, spend a refresh point for a permanent effect.

    Aspect : Spiritual )
    Effect: Spend a fate point and you gain the Spirit approach with a +2 bonus to your checks in said approach. This approach isn't normally affected by the enviroment, damage, status changes nor by drugs or becoming unconscious. But it cannot be used to achieve a physical effect. You can however use it to seek guidance while meditating or to focus your mind on a task ahead if you have enough time to do so. Alternatively, spend a refresh point for a permanent effect. In addition you can spend another refresh point to increase the approach stat by +2.

  5. Re: Dust Tracks : The Twin Rattlers

    #5
    Name: "Preetaki the Halfbreed"
    Description: "Preetaki is a Dust Town / Crow Foot Indian Half breed. As a result his fur is black instead of the typical mongoose brown. When Preetaki gets nervous, he rubs his left paw over his nose.  He sometimes pays his respects to the ancient forefathers - In a sweat lodge, drinking Peyote, getting powerful visions.  He lives with the tribe, but sometimes visits his mother and sister in Dust. Preetaki's mother and sister live together with her brother (Preetaki's uncle) Sal, a groundhog, who's the propriator of the Saloon. Pree's father, Greyfeather, is missing and presumed dead by some. Wahwaheh is Child of the Canyon's mother, and she does not like me"

    Aspects
    High Concept: Jaded Halfbreed Rustler that Poses as a Mediator
    Trouble: Overly Curious and Prying

    Additional Aspects
    Aspect: Family Mongoose
    Cares strongly about his Dust Town mother "Emma" and sister "Claire", as well as his younger Crow Foot sister "Child of the Canyon"

    Aspect : Snake Eater )
    Effect: Spend a fate point to gain +2 bonus when fighting snakes, or a +1 bonus when fighting any other kind of reptile. Alternatively, spend a refresh point for a permanent effect.

    Approaches
    Quick: +3
    Sneaky and Clever: +2
    Forceful and Careful: +1
    Flashy: +0

    Stunts:
    I get a +2 bonus when I quickly create an advantage by dancing hypnotically

    Vice:
    Sometimes likes to steal. Has no clear distinction between yours and mine.

    Stress 1[] 2[] 3[]
    Consequences 2(v) 4() 6()

    Water consumption: 12 cl per day
    Thraakus w. consumption: 50 cl per day

    Preetaki sprained his left little finger as he tossed and turned in his dreams, fighting dream demons.

    Preetaki starts next session with 4 Fate Points
    GM starts next session with 6 Fate Points

    Inventory:
    Water Calebasse:  120/120cl
    Worn jeans
    White Shirt with baggy sleeves
    Black leather vest
    Bowler Hat with Crow's Feathers (One from a defeated Blackfeather brave, another from his father)
    Round Blue Tinted Glasses ( http://www.sptddog.com/sotp/1820spec.jpg )
    Tomahawk

    Hidden cache, near 2 table sized rocks, 25 mins walk south of Dust
    Stolen stuff:
    Maggie, Coach-Gun +3
    7 shotgun shells
    Blonde wig
    Yarn of fishing wire with hook attached
    A few cans of beans
    A half full can of lamp oil
    2 boxes of biscuits
    A can of colorful stamps
    some notes with measurements on it and a list of...colors? Nightshade blue, Ruby red, Bone white
    2 Golden coins

    Own stuff:
    19 small Ammo
    Derringer
    Silver medallion with Mother's Image inside
    Gold pocket watch
    Karikou's Cask: 443/540cl
    Dice & cards
    Extra set of cards, for cheating
    Rope 50'
    1 Skipper Pelt

    Spirit Hunter Tipi (White, with black and grey shadowy deer-horned figures painted on each side of the entry flap)
    Bedroll
    Rope
    Flint and steel
    Oil lamp
    lampoil
    Smoked rattlesnake
    Blue marble, a gift from my sister Claire in town
    Black Feather, taken from her own wing by my Crow Foot sister "Child of the Canyon"

    Karikou "Thraakus"
    I'm a two legged non flying bird, I scare easily
    Skilled (+3) at running, jumping, sqwaking, kicking
    Bad (-2) at thinking, flying, bravery
    Stress [] []
    Consequences 2 () 4 ()

    Red/White Speckled Plumage (Uncommon)
    Upkeep, 50cl water/day, 4kg grain/day (395cl/week)
    Topspeed 45km/h (Light), 30km/h (Heavy), 15km/h (Max)
    45kg Max Carrying Capacity 18kg, Heavy 12kg, Light 9kg
    Saddle 1kg, reins, saddlebags, cask (155/540cl) 5,4kg

    If Preetaki was human sized, it would be about the size of an emu, only sturdier and with a thicker shorter neck

    Dramatis Personae
    Vana Vanderlay Renard, or V.V Rose as she's also known. A vixen golddigger and con-artist. Preetaki and her have an understanding. Preetaki and Rose have shared a bed at more than one occasion and while she's utterly selfish, he does consider her his friend.
    Dusty in the O'Malley's gang - Troublemaker and ne'er-do-good
    Lucille the soiled dove(litterally) - Courtesan at the saloon
    Chloette the skunk - Courtesan at the saloon
    Troy Barnes, Weasley Weasel
    Gus, a Trapper Bear and his Molerat steed, Biter.
    Moonflower, Hee hoo Heal's beautiful apprentice.
    Manjou, former leader of the Blackfeathers. Manjou is the son of the now dead chieftain of his clan.
    Calm like Mountain, Chieftain of the Crow Foots
    Byron Beauregard is the head of the Beauregards on the Beauregard Ranch
    Willikins heirs, currently living with O'Malley and heirs to the Willikins Ranch
    Ma O'Malley is the head of the O'Malleys on the O'Malley Ranch
    The Mayor of Dust Town, proprietor of things not his own
    The Sheriff, German Sheperd and relative of Bauregard
    Emma, Mother and ordinary colored Mongoose
    Claire, Older mongoose sister
    Child of the Canyon, 14 year old Crow Foot little sister
    Wahwaheh, Child of the Canyon's mother.
    Sal the barkeep of Dust's saloon isn't Emma's husband but her brother and your uncle.
    Dirty warthog, Glen Clark - Kicked Preetaki in the stomach when Preetaki was 4
    Maureen, White snow ferret pleasure girl. Hates preetaki, but Preetaki fancies her.
    Madam Pollard, or Madam Rorschach as they call her behind her back, the brothel madam - Dislikes Preetaki
    Claudia, Squirrel - Dislikes Preetaki

    Deceased
    Ralph O'Hara was her husband, he drank himself to death on cactus juice, though some say it was poisoned by the Crows.
    Greyfeather was your father, he was hanged for cuckolding Ralph O'Hara when this was found out (You were probably in your early teens by then), but he didn't die from the drop, and on the second day, he was nowhere to be found.

    Mementos
    Raggedy doll from the Willikins Ranch (at the bottom of the backpack)
  6. Re: Dust Tracks : The Twin Rattlers

    #6
    http://strolen.com/guild/index.php?action=dlattach;topic=6800.0;attach=919;image
  7. Re: Dust Tracks : The Twin Rattlers

    #7
    Cool! You made this? Awesome!
  8. Re: Dust Tracks : The Twin Rattlers

    #8
    http://strolen.com/guild/index.php?action=dlattach;topic=6800.0;attach=923;image

    Howdy Buckaroos! Did you know that in every box of Sammy's crackers there's a redeemable lottery code on the top with winnings drawn every week?! Well sir, it's true! Just rip the upper part of the box off to reveal your lottery code! Every week's a hoot-a-nanny with Sammy Snackwell!
    Disclaimer: Every week is not a hoot-a-nanny with Sammy Snackwell. Winnings are drawn every Sunday, results can be found at your local general store owner or grocer.

    First Price - 2 Fate Points
    Second Price - 1 Fate Point

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