Citadel Generators · Legacy archive
Random Generator Chat
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Re: Random Generator Chat
#81Have Generator level variables as well as entry-level variables.
Example : "Multiple use same target" generator
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Re: Random Generator Chat
#82I might need some instructions on how to use this
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Re: Random Generator Chat
#83Yahooooo. If I wasn't home from over 12 hours of BS at work, I would jump on it.
I did notice that any new generator is saved even if you don't do anything to it. So if I try and duplicate another database or add one, if I decide I don't want to do it anymore and make no updates/changes, it saves it anyway. -
Re: Random Generator Chat
#84
I did notice that any new generator is saved even if you don't do anything to it. So if I try and duplicate another database or add one, if I decide I don't want to do it anymore and make no updates/changes, it saves it anyway.
*cough* That was me realizing at the last minute that I forgot to have an "add generator" option, and taking the lazy way out. I really don't want to duplicate all the work that went into the edit generator page just for adding new generators; Django templates are nifty, but not quite nifty enough to save me from that particular hell. -
Re: Random Generator Chat
#85Bugfixes have gone out. Things are actually quite usable at this point, though there's still some fiddly-bits that would be handy to have. -
Re: Random Generator Chat
#86Additionally, you can now mark your generators as inactive so that they no longer display to other users (except in extraordinary circumstances), and you can mark a generator as a widget, which essentially makes it visible only in the template variable selection dropdowns if you don't own it. -
Re: Random Generator Chat
#87 -
Re: Random Generator Chat
#88And another - my 30 Legendary Cures converted into a generator:
http://readpostplay.com/g/52
A few more:
30 Dwarven Treasures http://readpostplay.com/g/50
Walking Dead http://readpostplay.com/g/12
Flawed Potions http://readpostplay.com/g/44
Hanaset Name Gen http://readpostplay.com/g/41
Legendary Cures and Antidotes http://readpostplay.com/g/52
With links allowed, the creation is pretty easy, just a bunch of cut and paste.
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Re: Random Generator Chat
#89So, one thing I really didn't mention when we were discussing the rolz API (since it wasn't the crux of my argument anyway) is that it doesn't support the extended arguments and syntax that we'd really like to use it for (he says it's in-the-works, but that doesn't give us any kind of forecast deadline). If we want the special stuff, we'll have to roll our own in-house anyway.
Just thought I should clarify that, so it doesn't feel quite so much like I'm being a stick in the mud. -
Re: Random Generator Chat
#90Generator of the Day!
This time its from Michael Jotne Slayer's 30 Villageshttp://strolen.com/viewing/4514
http://readpostplay.com/g/81
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Re: Random Generator Chat
#91Is there a way to get more than a single result at a time...for a generic user viewing these?
For some, I would like, say, a list of 10 random types or whatever. -
Re: Random Generator Chat
#92Certainly!
Once we have user parameters, then maybe we can make that selectable.
Or you can go to the original submission and see them all.
Or,
http://readpostplay.com/g/82
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Re: Random Generator Chat
#93And, we really need to the Unique Result filter enabled as well :)
My list of 10 towns ended up with 6 dupes.
The only problem I have with the multiple item result sets is that the source sets are fairly small in many cases.
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Re: Random Generator Chat
#94Generator of the Day
Aristocrats! Taken from Ria Hawks 30 Aristocrats http://strolen.com/viewing/30_Aristocrats
http://readpostplay.com/g/83 -
Re: Random Generator Chat
#95Converted my Spouse Generator to the new system! And d**n did it take long, widgets inside widgets...
http://strolen.com/viewing/Spouse_Generator - Old Generator
http://readpostplay.com/g/91 - New Generator -
Re: Random Generator Chat
#96Looks great, Goss! :thumbup: -
Re: Random Generator Chat
#97Indeed! This is precisely the sort of thing we wanted to see when we first proposed the idea.
Well done, sir! -
Re: Random Generator Chat
#98Thanks a lot everyone! Here's Hair: http://readpostplay.com/g/123
I may incorporate it into the spouse one later on.
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Re: Random Generator Chat
#99Tolkienesque dwarf name generator, using bits and pieces from existing dwarf names.
http://readpostplay.com/g/140
About 320 possible names currently. Very short names for, well....
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Re: Random Generator Chat
#100The Spouse Generator V.2 http://readpostplay.com/g/145 Adds the following features:
+More descriptive adjectives (Some lists have even tripled)
+Eyes, Hair and Skin Tone
+Primary Motivations
Example Character
Looks Pretty and Tall
Eyes Bug-Eyed, One Blue, One Green
Hair Trimmed, Salt and Pepper, Caesar Cut
Skin Light
Wealth Newly Rich
Fertility Above Average
Traits Dense, Abraisive, Cold
Primary Motivation Freedom
Origin Another Dimension
Contacts
1. Lower Standing Family Friendly Because Greed
2. Discredited Person Friendly Because Friends with Family Member
3. Clergy Group Hostile Because Just Because -
Re: Random Generator Chat
#101Dwarf Namenator Mark 1
http://readpostplay.com/g/164
Puts out 20 Dwarven names. Tolikenish first-names, common-word last-names.
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Re: Random Generator Chat
#102I think separate threads for generators is a good idea so we can discuss/comment on them separately.
Even better would be to be able to use them as submissions and get the comment/voting capabilities, right Strolen? :)