Fields of Challenge · Legacy archive

Stand Alone Locations Quest

Started by Strolen Mar 5, 2011 13 posts Locked

  1. Stand Alone Locations Quest

    #1
    XP Bonuses for responses to this thread!!!!

    Stand Alone Locations Quest

    We are currently looking for Citadel posted Location descriptions of Cities, Towns, and/or businesses inside them that can stand on their own. We are compiling submissions to use in our first ever ebook and are excited to see your favorites. (We may need some NPCs as well so if you see good ones that can be used with the locations, add that too.)

    The specific requirement for the location is that you can take it and plop it into almost *any* currently running game. It can have unique features and specific requirements but the submission needs to be entirely self contained. Basically like a random encounter. I can have my players traveling, roll a die, and that location can be plopped into my setting. Once there you can do any number of things and hooks are essential to be used with it, but when they leave that area, they should be able to leave it without having to adapt their current storyline too far.

    Please reply with the

    Title
    Author
    Link
    Summary

    in this thread.

    XP will be awarded on usefulness, uniqueness and quality of the find.
    I will edit each submission and award the XP inside each post vs. replying.
  2. Re: Stand Alone Locations Quest

    #2
    Land of the Living by Agar

    http://strolen.com/viewing/The_Land_of_the_Living

    There lies a valley, far to the west, on the shores of The Great Northern Sea, that has a mist that is both blessing and curse. All those that breath the mist heal with remarkable speed, so fast that only the mightiest blow or the truest strike can fell the smallest beast. The warriors who settled this land became soilders of great renown, for not only were they impenetrable defenders, they were warriors whose aim and might were unsurpassed.
  3. Re: Stand Alone Locations Quest

    #3
    100 Unique Town/City Properties by Redgre

    http://strolen.com/viewing/100_Unique_TownCity_Properties

    A table of possible backgrounds, qualities, or features of a fantasy town or city.  A world building tool for getting attention to the details.
  4. Re: Stand Alone Locations Quest

    #4
    City Image by MoonHunter

    http://strolen.com/viewing/City_Image

    An incredible list of cities in wonderful detail.

    Perhaps a bit too big for what you are looking at, and it is not all packaged in one sub, but still... quite an epic.

    If you take some of the 4.5s to 5.0s from that sub you got some juicy material.
  5. Re: Stand Alone Locations Quest

    #5
    Establishments by MoonHunter

    http://strolen.com/viewing/Establishments

    Shops, taverns, the like. I really liked some of those establishments, particularly some of Scrasamaxes making, as well as some of Muros.
  6. Re: Stand Alone Locations Quest

    #6
    To toot my own horn:

    The Rotten Bastard
    By Valadaar
    http://strolen.com/viewing/The_Rotten_Bastard
    Wretched Dive where all manner of mayhem can start.

    Need to strip out some of the game-world specifics perhaps.
  7. Re: Stand Alone Locations Quest

    #7
    Tooting your own horn is entirely valid valadaar. ;)

    Whooo, that kinda rhymed. 
  8. Re: Stand Alone Locations Quest

    #8
    Excellent!

    And nice toot.
  9. Re: Stand Alone Locations Quest

    #9
    1. Neighborhoods by MoonHunter
    http://strolen.com/viewing/Neighborhoods
    Summary:
    A Codex of distinct parts of towns that could be easily adapted across different settings

    2. Redpools by : DrTurtlesse
    http://strolen.com/viewing/Redpools
    Summary: A port city with unique qualities providing ready made plot hooks

    3. Malver's Way by Wulfhere , Siren no Orakio, Pieh, Chaosmark, Murometz, valadaar
    http://strolen.com/viewing/Malvers_Way
    Summary:
    A neighbourhood combining more 'pretentious' businesses and the common or even "unsavoury"
  10. Re: Stand Alone Locations Quest

    #10
    Good set!!!
  11. Re: Stand Alone Locations Quest

    #11
    http://strolen.com/viewing/Hahvrensburg --Scrasamax
    Great detail, yet perfectly generic!

    http://strolen.com/viewing/Silver_Oak --Silveressa
    Great detail, yet perfectly generic!

    http://strolen.com/viewing/Silt_Sea --Kassil
    Bizarre place, yet easy to use! And as manfred said, great place for a Spirit Journey!

    (In fact, let me add, that I think this could be a really cool first ebook! Welcome to the Silt Sea! Watch your step. Are you here on holiday? Spirit Journey? Accidental trans-dimensional portal misstep? Cursed Geas? Searching for something? Well, no matter, you are here now. Let me be your guide, etc, etc...add npcs/hooks)
  12. Re: Stand Alone Locations Quest

    #12
    Hurray. Keep them coming!!!
  13. Re: Stand Alone Locations Quest

    #13
    Madison

    This city is built of wood from the forests round about, and whilst the winters and springs are wet and rainy the summers and autumns are often hot and dry. As a result, despite an efficient Fire Department, fires are a big problem and over the centuries, there have been at least three major fires that have burnt large parts of the city down. Despite repeated Mayors Orders to stop building with wood and thatch, these orders are widely disregarded by the vast majority of the citys residents.

    Recently one of the Small Town Festivals, a holiday celebrating victory in a battle centuries ago, has been banned despite widespread opposition by those determined to celebrate come what may. The problem is that it involves widespread use of firecrackers and other fireworks and with the summer as dry as it is, there is a great worry that the entire city risks going up in flames. The underworld of the city, because of the money they can get, have started a black market in fireworks which the City Marshals are trying their hardest to clamp down on. The PCs might either be trying to organize an illegal fireworks display or be trying to clamp down on it.

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