The Labyrinth · Legacy archive

Platform question

Started by manfred Jul 16, 2003 15 posts Locked

  1. Platform question

    #1
    The question slowly approaches from the dark. It can be still ignored, even forgotten, but one day it will be here... and then we will have to know the answer.

    What we want is an online multiplayer game. It could need access to a database. It will need much programming.

    I have seen two basic options:
    1. Chat. Probably phpmychat. Has database, emoticons (will be useful), possibilities to expand.

    2.MUD or similar. Has too advantages, but I like the chat option more.

    Take your time to decide...
  2. Platform question

    #2
    I vote phpmychat. It's easier to keep track of many players to see who "wins" in a chat than in a MUD, unless you make some sort of status screen.
  3. Well...The Arena...

    #3
    I did suggest something sort of the sort of an Arena. I actually like how young this place is, and how there isn't that many people. I wasn't invited here, I just showed up unexpectedly one day...Not a single one of you knows who I am, or knows where I am from.

    I like the MUDs like Nightmist and Realms of Kaos...Yet, I just hate how things all have to be about chance, and time. Maybe there should be intelligence factored into the matter. Like, give a quiz. Like an IQ type of quiz, not one where people can go and look things up. It would have to be timed, or something...Maybe...I don't know. I'm thinking much too into stuff that would just be awesome in my opinion.
  4. Platform question

    #4
    You're wrong. There are hundreds of people. Just not all of them post. And the Labyrinth idea was around LONG, LONG before you even arrived.
  5. Platform question

    #5
    I meant over in another forum. The idea and suggestion box. I have placed my order of "The Arena"...
    You know, just so things would be different in a way. I do realize there are hundreds...
  6. Platform question

    #6
    I hate MUDs. HATE them. A lot.
  7. Platform question

    #7
    I don't really have a problem with them. It's just that I like PHPMychats better.
  8. Platform question

    #8
    The thing is that I've only played in MUDs and not this type of chat that you are talking about...I'm quite sure that it could be an awesome thing...Hm...I just don't know anything anymore...~Cries as though he were a toddler without his pasophire...~ (If that's misspelled, then excuse my idiocy)
  9. Platform question

    #9
    I believe that it's spelled pacifier, like, to pacify.
  10. Platform question

    #10
    Ahh, to pacify which means to bring peace to the crying child...A Pacifier...That's genius...
  11. Platform question

    #11
    When I first conceived of the Labyrinth I'd envisaged it in a chatroom maybe with a die-rolling facility programmed in. I think any additional coding would be superfluous. If we kept track of everything just as one would in a pen-and-paper game everything would be simpler and we could concentrate on the more vital questions such as dungeon design and game system. I think the online die-roller may however be necessary, because you can never guarantee that people are being entirely honest (not that it really matters) the code wouldn't be hard to incorporate into the chatroom.

    ephe!

    P.S. Dimensification, this place isn't that young really: I've been here over two years and it was around in various incarnations long before I arrived.
  12. Platform question

    #12
    Having a die-rolling code in place is the first thing I thought of, too. There is also another way; we could use, for sake of arguement, a d20 type of system. Except, instead of the game rolling dice, it would simply give a number; the character making an action would also give a random number of his choosing. Adding them together would make the roll. The character's number must first be added before the program computes it's own.

    Both the player and programming select any number between 1 through 20; the two numbers are then added together. Any total above 20 is converted, by the programming back into an answer of 1 through 20. So a score of 22 is actually a 2, 35 is actually equals 15. There would still be a base number, or under, needed to perform any stated action.
  13. Platform question

    #13
    The system should have two statistical catagories: limited flexability, and progressive. Those listed as the former will have a chart to specify what the character's natural ability rolls are. The latter will be what the character has learned in life, up-to-this-point, and is adjustable as experience is gained.

    Those abilities that are limited flexability shall have a d6 roll to determine their totals- attributes, movement, leaping, weight, etc- to the character; the result of a roll will vary per race, as each will have it's own chart to specify the result; perhaps the programming will automatically type in the given answer.

    The progressive stats will cover the normal catagories of proficiencies, skills, and saves. Each will start with a specified base roll, let's say 4. As experience levels are achieved, the base rolls are automatically bumped up +1.

    limited flexability (example: height)
    roll elf dwarf
    1 5'5" 4'7"
    2 5'6" 4'8"
    3 5'7" 4'9"
    4 5'8" 4'10"
    5 5'9" 4'11"
    6 5'10" 5'
  14. Platform question

    #14
    What advantage would your random number+chosen number give over a simple random number on its own? It wouldn't affect the probabilities of the various outcomes, so why not keep it simpler?

    I think most systems we've been expounding elsewhere in the forum do stick to your limited vs progressive model.

    ephe!
  15. Platform question

    #15
    It seems to me that instead of pushing a button for a roll, and adding the influence of a player, in their own action, could be a refreshing break from simply clicking the mouse. It would seem to add a bit of chance, depending upon the player's numeric decision.

    Obviously, it is unknown what the computer will generate. So the player can take a chance and try to manipulate it; A choice of 0 can also be added to permit him to select not to alter the coming roll. It could be considered random luck, or simply a way for the player to gamble for success.

    Sorry for my ignorance about your other systems; I merely havn't read the material. I was just thinking and tend to write it out when inspiration hits, then flesh it out later.

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