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MEMM - A system design

Started by EchoMirage Nov 11, 2010 3 posts Locked

  1. MEMM - A system design

    #1
    What better time to come up with a system than at work?
    So. I have to pen it.
    Type it.
    Whatever.

    You, gentlemen and gentle-damsels may aid me, though.

    Basic idea: characters are built by:
    *adding dice to the Dice Pool
    *adding Dice Slots to your attributes
    *using skill cards to grant you more uses for dice.
    *it is a boardgame-ish system suitable for a combative RPG or pure board game.

    The Dice Pool:
    These are the dice you may distribute amongst your attributes each turn. You roll them all, then pick which die goes where.

    Dice Slots:
    Each of the four attributes is expressed by a number of slots. So a puny character may place only one die in Might, whereas a mighty one may have 5 Dice Slots and may dump up to five dice there.

    The Skills:
    These are cards that you add to your character deck. They let you use special dice combinations placed under certain attributes to greater effect.

    The Idea: the right combination of luck, clever dice placement and skill use should lead to victory.

  2. Re: MEMM - A system design

    #2
    So. Input is welcome, even more so an enthusiastic collaborator.
  3. Re: MEMM - A system design

    #3
    Might I suggest you look at the Marvel RPG system from a few years ago.  It was a resource allocation game.  Instead of raw points, you would use dice.  It woulod be somethign that might help.

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