Cavern of Inane Natter · Legacy archive

[AG Game Development] - Coldforged Adventure

Started by Ancient Gamer Feb 6, 2009 47 posts Locked

  1. Re: [AG Game Development] - Coldforged - Tracks of Desolation

    #41
    Actually, all it might take is to alter the in-game statistics, not the graphics, of rivers when it rains - or the stats of water features when they're frozen.
  2. Re: [AG Game Development] - Coldforged - Tracks of Desolation

    #42
    Yeah! Great. Keep 'em coming! Just got worried you expected studio Ghibli animations in this one. This is gameplay over graphics! ;)
  3. Re: [AG Game Development] - Coldforged - Tracks of Desolation

    #43
    Case study:
    http://www.kongregate.com/games/SugarFreeGames/caravaneer

    This game has some similar ideas to mine. The game is clearly influenced by the Fallout series.

    In my opinion this game also focus on gameplay over graphics. I will use this game as something of a comparison.

    I will try to learn from their failures, and create a much, much better game.
  4. Re: [AG Game Development] - Coldforged - Tracks of Desolation

    #44
    So, how's the game progress?
  5. Re: [AG Game Development] - Coldforged - Tracks of Desolation

    #45
    Another hiatus, a most unwelcome one for I have time, but the missus has demanded that I make her a customer base program *yaaaawn* that she can use.

    She is the boss and I estimate that I will spend 1.5 months writing the customer base and another month of no programming during evenings after that.

    So: game postponed 3 months.
  6. Re: [AG Game Development] - Coldforged Adventure

    #46
    This project lives yet again, but now I call it Coldforged Adventure since I lack a better name.

    The old names I played with sounded incredibly lame.
  7. Re: [AG Game Development] - Coldforged Adventure

    #47
    AGGD LIVES.

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