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Legends in the Making [GAME]

Started by Scrasamax Dec 29, 2008 39 posts Locked

  1. Legends in the Making [GAME]

    #1
    Found this idea over at another forum.

    The rules are simple. A suitable legendish name is submitted. The next person in line gets to fill in the fluff and interesting bits on the Legend. Then they present the name for the next Legend, hero or villain.

    Points are awarded for originality, and bonus points if your entry is made into a full site sub. Thread entries should be brief, less than 100 words if possible. No novels.

    Cleshin Whitemantle
    Cleshin Whitemantle is a large humanoid cephalopod, a squid man. He hails from the the watery realms of the ocean. He is known for being a scholar and using his own ink sacks for writing various treaties on the sea, shipping, and how to best cook and serve human flesh.


    Next: Nalpolard the Unwise


  2. Re: Legends in the Making [GAME]

    #2
    Nalpolard the Unwise
    Foolish really, much more so than simply unwise, Nalpolard is (was) an assistant, a plume-pusher to the Harbormaster of a major city. He earned his appellation when he accidentally caused a great conflagration to erupt in the docks, setting flames to half of the city's armada. Nalpolard is currently awaiting trial (and punishment), though is still employed for the time being by the kind-hearted Harbormaster. Other than the accidental arson, Nalpolard is somewhat known about town, as being the former (rejected) apprentice to a well-known and powerful wizard, whose adventures are the stuff of legend. If asked, Nalpolard will relate many tales of the pair's (non-existant) "shared adventures"


    Next: Tarabish O' the Yellow Boot.
  3. Re: Legends in the Making [GAME]

    #3
    Tarabish O' the Yellow Boot
    A grizzled old war veteran. He lost one of his feet to the dreaded trench rot and now whenever he has to urinate he empties his bladder onto his remaining foot out of fear of losing it. He will proudly retell, over and over again, his gruesome war stories to anyone who can stand the stench of stale piss. If you ever need to brush up on the brutal history of your country, for pleasure or profit, he is your man.


    Next: Sentarious V'Laar, Keeper of the Golden Green.
  4. Re: Legends in the Making [GAME]

    #4
    Sentarious V'Laar, Keeper of the Golden Green
    Sentarious is an old man, wizened, stooped, his skin brittle and his patience thin as paper. Balding, liver-spotted and jaundiced, old V'laar has a secret, one that cracks his spittle flecked lips into a smile. He is the keeper of the Golden Green. This is a large green cloak, seemingly as old and decrepid as Sentarious himself. When he wraps it around his shoulders, Sentarious becomes a man a fraction of his age. Retaining all of his knowledge, he becomes a strapping lad of some 20 years, just as he was so many long years ago. The locals know that the green-cloaked stranger that shows up in town is one heck of a hell raiser, and claims to be kin to Sentarious, though no one remembers old V'Larr ever taking a wife or having kids, or siblings...


    Next: Hasdrubal of Szlachtan
  5. Re: Legends in the Making [GAME]

    #5
    Hasdrubal of Szlachtan
    The black-painted sails of Hasdrubal's ships are unmistakable in the distance to the many coastal towns along No-Hope Bay. A miserable man, whose only skill is slavemongering, Hasdrubal has elevated his status of villainy even among his fellow slavers, known for his particular brand of unspeakable cruelties, the tallow-skinned man is also known for his incredible "luck" in escaping both the law and avoiding unpleasant deaths at the hands of those who hunt him. There have been whispers of black magic.


    Next: Governor Virgil Bolswald
  6. Re: Legends in the Making [GAME]

    #6
    Governor Virgil Bolswald - Bolswald is the govenor of the Karstlands, a region of boiling springs, fumaroles, and mineral crusted flats that break to reveal dry pits and leg breaking holes. His domain is large, but barren, and frequently is overrun with ogres, trolls, and other large races who like to bathe in the hot chemical pools. Because of this, Bolswald is fluent in nine grotesque languages, and runs the only bath house that caters to the largest and foulest tempered of non-humans. His daughter was taken recently as a 'bride' for a troll chieftan who liked the Preety Flaar Gurl.


    Next: High Nabob Spurtooth Lacadamoinon
  7. Re: Legends in the Making [GAME]

    #7
    High Nabob Spurtooth Lacadamoinon
    The High Nabob was the most outrageous swindler to ever grace the capital. Appearing as an old, senile priest, he was holiness itself. It was his companion, a small fat monk, that told incredible stories how this man defeated many demons and all sorts of evil. Gathering alms for the poor, they were popular among the highest nobility and fooled even the Church of Truth and Light for a while. The old man was burned alive, the monk was never heard of again.


    Next: The Bright Lady Togava
  8. Re: Legends in the Making [GAME]

    #8
    The Bright Lady Togava

    A living legend at the tender age of five and twenty, Lady Togava was a noble's daughter, raised in comfort and opulence, until that fateful day, when during a spirited Royal Hunt, she was abducted by the steppe-riders of the grasslands. Togava was taken far away, and raised as a child-slave of the steppe tribes, until fate intervened again. The Hetman of the Plains, the leader of the steppe-riders had taken a liking to the sable-haired girl, and adopted her as his own, having lost his own daughter to the plague years earlier. From that day on, Togava was raised as a steppe warrior, an equal among her captors. She possessed beauty, skill, charisma, and a unique "understanding nature" which comes with been raised by two extremely opposite cultures. It came to pass that the Hetman died, but before he did, he announced his successor to be his beloved Togava. Now, Togava leads thirty thousand riders, and each one would lay down his life for his young "Queen", the Bright Lady, who "outshines the Sun."


    Next: The Indomitable Ilvin Raynes
  9. Re: Legends in the Making [GAME]

    #9
    The Indomitable Ilvin Raynes
    If there was ever a man who most resembled a thumb that had been hit with a hammer, it would be Ilvin Raynes. His nose is broad and lumpy from being broken many times. One ear is mishapen from having been nearly bitten off and then later poorly reattached. Ilvin has a unique job, he is a beast-wrestler. Possessing almost infernal strength and iron-like constitution, Raynes has survived grappling matches with bears, dire wolves, bull orcs, two headed trollish muntjacks and other monstrosities and beasts. Each fight ends the same way, a battered and bloody Raynes holding the defeated monster in a windpipe crushing headlock as their eyes go glassy. Some people whisper than when the Reaper comes for Raynes, that the Reaper will be the one to loose and Raynes will walk away with his cloak and scythe.


    Next: Winfred 'the Lout' Loudermelt
  10. Re: Legends in the Making [GAME]

    #10
    Winfred 'the Lout' Loudermelt
    Once a simple mountain-guide who plied his trade along the perilous slopes of the Bantarmot Range, Winfred became famous for all the wrong reasons when a minor dispute between two teams of mountain-climbers he was escorting, erupted into a full-scale pitched melee, over an argument stemming from which group would be the first to scale the unscalable Mt. Foolswhistle. It is said that Winfred, in one of his loutish moods, was the actual instigator of the fight, which left many climbers dead. So loud and spirited was the small-scale battle that an avalanche was triggered and buried the the few survivors, Winfred included. To this day, it is said, Winfred the Lout's ghost still haunts the slopes of Mt. Foolswhistle, and still vexes travelers and climbers with insults and general obnoxiousness.



    Next: Olo Flambrand, "the New Master"
  11. Re: Legends in the Making [GAME]

    #11
    Olo Flambrand, "the New Master"
    An overly righteous man, as deadly with his massive flamberge as he is with his edicts, Olo Flambrand has only recently been elected to the venerable position of "Hochmaster" of the Deurdonic Knights Order. A controversial nominee, as Olo was disliked by a large faction of knights to begin with, he nevertheless has taken to his new post with vigor and fortitude. Among his first actions was to banish Krolebyle the Red Falcon from the ranks, for past slights against the new Hochmaster, and thus a great many knights who revered Krolebyle, are now likewise grumbling under their breaths. Olo's second edict, called for an all-out, unprecedented attack on the infamous castle known as the Heretic's Fortress. Currently, knights march on the impregnable keep, though most disagree with the order. For a third act, Olo has renounced the symbol of the order, which has flown over the  castles of the Deurdons for three hundred years, and has changed it to his own, that of a gray swan with sword in beak. This latest insult (in the eyes of his fellow knights) may well be the final straw. It is doubtful Olo will last long as the Hochmaster.


    Next: Sanriselle of Aelior
  12. Re: Legends in the Making [GAME]

    #12

    Sanriselle of Aelior
    Lithe, beautiful, the daughter of a favored noble, Sanriselle of Aelior looked forward to a life of luxury and influence. Her father doted upon her and she had her pick of suitors. Unfortunately, her father cheated a rival, who, in retaliation, cast a curse upon the poor child, turning her into a man. Sanriselle is still quite stunning, the most beautiful man to ever grace the land, but a man nevertheless. He has so far kept this turn of events secret and continues to string along the numerous suitors in the hopes that a cure may be found.


    Next: Frederik of the Seven Toes
  13. Re: Legends in the Making [GAME]

    #13
    Frederik of the Seven Toes
    He was not born with seven toes, nor did Frederick have three toes chopped off during his younger adventuring days. No, Frederik earns his appellation due to the seven shriveled toes which he wears on a leather strip around his neck. These tiny, dried-up toes once belonged to St. Machlamel a demi-god, who Frederik favors and reveres. Frederik travels the lands doggedly searching for the remaining three toes of his patron-saint. Once the three lost toes are found, then shall St. Machlamel at last have eternal peace, but that is a tale for another time.


    Next: Lemok the Last Rider
  14. Re: Legends in the Making [GAME]

    #14

    Lemok the Last Rider
    Lemok was a simple peasant with high aspirations. Unhappy with his lot, he dreamt fondly of being a landed knight. He would perform mock battles while riding the family donkey and swinging a heavy branch. One day, whilst wandering the woods and swinging his sword stick, he came upon a man who had let his horse stray while napping. Quick to seize an opportunity, Lemok stole the horse and rode away. He kept going for many a day, begging or stealing food to survive, until well away from his homeland. Once he was comfortable that he would never be discovered he began spreading tales of how he was the last living rider of the faraway King Gavilnach and that he would pledge himself to any Lord who would take him on.


    Next: The Amazing Zippappulous
  15. Re: Legends in the Making [GAME]

    #15

    Zippappulous had the most awe inspiring entrance to the throne room ever. During a feast for a visiting delegation, Zippappulous fell from the second story, his foot got stuck around a drape cord as he fell. The drapes swooped open revealing a cold, yet beautiful, sunset as he swung past the main table. His shirt coat caught the hilt of a sword slowing his swinging momentum and unsheathing the sword. The sword flew through the air and landing point first in the wild boar that was just being brought in. Zippappulous was on his feet by the time attention went back to him.

    "That was amazing, Zippappulous," said King Jillianous the third.


    Dorwin the Fairy Killer
  16. Re: Legends in the Making [GAME]

    #16
    Dorwin the Fairy Killer
    Once a high knight of the court, Dorwin was cursed after accidentally trampling down a fairy queen while leading a raid on orcish marauders. The fairies placed a spell on Dorwin that he could do no harm to a living creature again: his blade would be turned and his footing unsure anytime he tried to fight anything. Dorwin sought revenge on the fairies, vainly searching for a way to lift the curse and attempting to crush any fae he can find. The fairies mock him with the title "Fairy Killer", constantly following and harassing him.


    Kardrick Blackfetters, First of the Eight
  17. Re: Legends in the Making [GAME]

    #17
    Kardrick Blackfetters, First of the Eight

    A cold woman, with crows feet at the corners of her eyes and a corset made of black feathers. She is a necromancer of a small amount of skill who makes a living by 'ghostbusting' by finding the items and reasons that bind the restless dead to the land of the living. She is theatrical, selling her trade with the skill of a flapper table-knocking medium. She is the defacto leader of The Eight, a city wide circle of seance holders, mystics, and mediums.


    Meaghann 'the Devil' Tenclay
  18. Re: Legends in the Making [GAME]

    #18
    Meaghann 'the Devil' Tenclay

    Like New York City's "Boss" Tweed, Tenclay gives incoming immigrants (legal and illegal) a housing recommendation, market recommendation, etc. etc., while giving them encouragement to vote for him next time the elections role around. Tenclay, being of the lack of restrictions on the amount of times you can run for the Presidency in his democratic country, has been president of Elesharenar ever since his first run. Tenclay is a tyrant, and highly oppressive to his citizens, but never fully takes his cruel tendencies out of the shadows.


    Renar "Blood-drinker" Brightaxe
  19. Re: Legends in the Making [GAME]

    #19
    Meaghann 'the Devil' Tenclay
    Meaghann Tenclay was the Goddess of the gaming store: approachable good looks and an inviting smile.  She came in every Sunday to play a conversation heavy Star Trek RPG with a group of snobby Ph.D.s (all overweight men) who, for all their education, should have had something better to do than role-play.  Her nose was tiny and pointy like a little four side die.  Meaghann had high elf like check bones, a curly main of long brown hair that reminded me of Kerri Russell from Felicity (J.J. Abrams can do wrong!) and a squeaky high voice that sported a slight speech impediment. She sounded like Madeline Kahn from Blazing Saddles. Her figure was full though not fat, she said she was a runner, but she was equipped with well-defined hips and a wide back side.  She wasn’t loud or bossy either like most female gamers, and she always smiled at me and remembered my name.  Every time Meaghann turned me down for a date she was so kind about it that I didn’t feel rejected until hours afterwards.  Yet I was rejected, so finally with some mail order books I set out to sell my soul for one date with Meaghann Tenclay.  Thirteen sacrificial chickens later, I summoned the prince of darkness forth in my parent’s garage.  When the brimstone cleared, I looked up from my prostrate position and saw Meaghann standing in the center of my pentagram. She smiled at me, a different smile than the gaming store smile.  Then she laughed and said “This avatar gets me more of you geeks than Magic: The Gathering and Pokemon combined.”  For our date we went to see Episode 1 in 3-D.  The devil paid for her own ticket.       


    Marshall "Slope and Oops" Silverstein
  20. Re: Legends in the Making [GAME]

    #20
    I differ to ceasar.


    Renar "Blood-drinker" Brightaxe

    Rushing into combat just never made sense to Renar or his father.  All Orcs  sat around the campfire singing about the number of ears around  their necks, but long ago the ancestors of the Brighaxe clan learned that more ears could be found in the second and third lines of combat.  With most the other Orc warriors charging into battle cutting down scores and eventually being cut down themselves, numerous trophies were left on the field.  Enter the Brightaxe clan, so named cause their weapons stayed clean, to claim the spoils.  Orcs being none too bright as a whole, failed to take note of the Brightaxes' tactics for year.  Until Renar, he was the least devious addition to his clan and his poltroonery was found out.  He earned the title blood-drinker, because the other Orcs said "Renar doesn't have enough bite chew his kills."



    Brother Gillhan the Close
  21. Re: Legends in the Making [GAME]

    #21

    Brother Gillhan the Close
    Brother Gillhan had both an incredible memory for chants and songs, and a beautiful singing voice. Unfortunately, he also had a love of garlic and a tendency to stand far too close to others when conversing with them (a habit he learned in his home country, or so they say.) Instead of gaining a reputation for his singing, he instead earned the moniker "The Close" and was unable to outlive it.


    Next: Piledriver Phil
  22. Re: Legends in the Making [GAME]

    #22
    Piledriver Phil
    A member of the Sons of Scorpions, Phil is a brutal henchman of Wildman David Doubleyou. An army deserter, he has heavy mods in his arms, bones and sinew replaced with biosteel, giving him the appearance of a hulking gorilla. When David Doubleyou wants a good laugh, he sics Phil on them: the biker has a habit of watching old wrestling holos, and his favorite move is drive a victim headfirst into the ground. With Phil's mods, that usually results in a crushed skull and shattered spine, and sometimes complete decapitation.

    Storn Holafsson, the Glad Baron
  23. Re: Legends in the Making [GAME]

    #23

    Storn Holafsson, the Glad Baron
    Storn worked hard to make his dreams of fame come true. He dressed in an outrageously stylized Renaissance noble's costume and gave himself the name of Storn "Mad Baron" Holafsson and practiced his trademark look of complete madness. He posted videos of his crazed antics for all to see. Unfortunately, he ended up being his own parody and was generally referred to as Storn Holafsson, the "Glad Baron" when his carefully cultured look of madness appeared more like that of a simpleton's big smile.


    Next: Gory Gary
  24. Re: Legends in the Making [GAME]

    #24
    Gory Gary

    Gory Gary was previously better known as DJ Overkill and considered himself a musical agent provocateur or an aural assassin, dropping beats and spinning tables. He ran in the rave/dubstep scene and was also deeply involved in the drug industry. In real life he was Gary Viars and he lived in a suburban house inherited from his parents when they died. Growing up Gary had been a boyscout, then joined the Junior Hunters Association, and went on to hunting and even taxidermy school. He started with ducks, and their bright colors and plumage. He started hunting a new prey, attractive women. Rather than shooting or strangling his victims, he seduced them, he camouflaged himself as one of the the in crowd to get close to them. One at a time he brings them to his home, seduces them and makes love to them. Then, he gives them a lethal injection while they are sleeping. The bodies are then taxidermied, skinned and wrapped around department store mannikins. When the police finally found Gary, after a lengthy investigation worthy of a forensic thriller, they found a gallery of Suicide Girl trophies in his house. Gory Gary the Collector would become a media sensation. He received the Death Penalty and is currently on Death Row


    Dynamo Dan the Turbocharged Man
  25. Re: Legends in the Making [GAME]

    #25
    Dynamo Dan the Turbocharged Man
    "Dynamo Dan" Abernathy was a breakout college football star, a hero quarterback who turned down NFL offers out of high school. The reason: he was also an engineering genius and wanted to earn a doctorate. Tragedy struck when Abernathy was injured in a brutal hit in the playoffs, crippling him from the waist down. At first hopeless, he further honed his engineering skills and soon developed his own custom-built prosthetic that he planned to replace his own legs with. The prosthetic was so powerful it required its own battery source, which he planned to have installed in his torso. He had to find a Canadian experimental doctor who was willing to make the dangerous amputation surgery and installation of the permanent prosthetic, but the new Dynamo Dan was faster than ever. After the NFL denied him admission because of "unfair advantage", he popularized the new prosthetic equipment for the military and police. Dan later even turned to crimefighting, calling himself "The Turbocharger" - a moniker that proved an insufficient disguise, as everyone recognized the former football star.

    Captain Alfredo Stocatto, the King's Gauntlet
  26. Re: Legends in the Making [GAME]

    #26
    Captain Alfredo Stocatto, the King's Gauntlet, earns his moniker day in and day out amidst the rural counties of the Kingdom of Vitania, squashing rebellions, rounding up heathens, and generally keeping a vice-like authoritative grip on the vast lands and discontented peasants for his young liege, King Giogi Utello. Unknown to the general populace, is that Captain Alfredo's harsh demeanor and reputation of brutality is merely a front. In reality, Captain Alfredo is secretly organizing a peasant revolt, and it is only a matter of time, before he deposes his unloved king.


    Next: The Therapist
  27. Re: Legends in the Making [GAME]

    #27
    The Therapist
    The earliest deep space manned missions faced a great many problems, not the least of which was the sanity of the small crew that were locked in a vessel for years at a time. In the first few months of the mission a counselor would review the astronauts' journals and hold occasional "check in" therapy sessions. But as the deep space vessels went further and further from earth, communications grew far less frequent. To this end, an AI hologram called simply The Therapist was installed on the vessel. Any crewman could meet with The Therapist at their convenience with a push of a button. The program was displayed as a 30-something male or female (crewman's choice) dressed in a sweater and khakis with a calm, soothing voice. The AI is designed to analyze the crewmen's concerns and problems, then provide appropriate interventions. While most of these worked splendidly, a small handful had glitches that treated one crewman as another, revealing secret intentions and thoughts that were meant to be confidential. These sparked several incidents of breakdowns between crewmen on these vessels, sometimes resulting in violent outbursts.

    Chief Petty Officer Rick "the Stick" O'Donnell
  28. Re: Legends in the Making [GAME]

    #28

    Chief Petty Officer Rick "the Stick" O'Donnell
    Rick O'Donnell is not tall. Neither is he skinny. He is a bit on the short side, rather unassuming and easily overlooked. However, he is quite skilled in Escrima and once broke up a bar brawl with nothing more than a single broken pool stick. With that reputation firmly established, he is often able to prevent fights with nothing more than a raised eyebrow.


    Next: Philip Gunnar, The King of Bismuth
  29. Re: Legends in the Making [GAME]

    #29
    Philip Gunnar, the King of Bismuth
    Also known as the Thunder God, the Prince of Ten Pins, or just Phil, Gunnar is a former professional bowler who settled down in the town of Bismuth, where he owns and operates a bowling alley. On a local level he is a typical upstanding member of the community, donating to the local sports teams and hosting fundraisers for local charities at his bowling alley. He is called the King of Bismuth because he has at various times sat on the city council, the school board, the zoning commission, and has almost won the position of Mayor, all without ever having run for any of those positions. In the movie of this, Gunnar would be played by Steve Buscemi


    Next: Basil Walpurgis Esq.
  30. Re: Legends in the Making [GAME]

    #30
    Basil Walpurgis Esq.
    A bourgeois upstart barrister, Basil Walpurgis made a name for himself as an outspoken defender of the common man. Walrus-esque with his corpulent torso, drooping mustachios, and profusely-sweating bald head, he is often seen in court railing against nobility and guilds for their perceived oppression of workers, peasants, and the growing middle class. Some say he should be tried for inciting rebellion; for others, he is a cause célèbre for social change

    Next: Mighty Ariston, the Black Constable
  31. Re: Legends in the Making [GAME]

    #31

    Mighty Ariston, the Black Constable:

    Alkon Ariston is unknown in finer circles, but both admired and reviled by those who know of him. He is an albino, tall and thin, with a long white mane. He is employed by a mining outfit to keep the workers in line. He always has the same grimace and hard look to his eyes. It is easy to fall afoul of him, which is why the workers have named him the "Black Constable." He is stronger than first appearance suggests and has been known to crack the skulls of men much bigger than him. He often wanders through the mine tunnels during work shifts, making certain that efficiency remains high and thefts are quickly punished. He once single-handedly laid low a dozen men who were attempting to flee through a hole they'd opened up in to the outside with a sack full of pilfered gems.


    Next: Max Ward, The Divine Glowrunner
  32. Re: Legends in the Making [GAME]

    #32

    Max Ward, The Divine Glowrunner
    Max Ward is the eponymous star of a series of movies about a secret agency which combats supernatural threats. The agents are informally called Glowrunners after a technique used in slaying creatures of the night. Max Ward is the stereotypical square-jawed and broadshouldered hero, referred to as the "Divine Glowrunner" by lonely housewives across the country.


    Next: Teresa Carter, Queen of Shadows
  33. Re: Legends in the Making [GAME]

    #33
    Teresa Carter, Queen of Shadows
    Teresa Carter is a thief extraordinaire. Teresa is neither a pickpocket nor an armed robber, and instead creeps into houses and takes the owner's belongings. The thing that sets her apart from the common thief? Teresa always steals during the daytime, and while the owner is at home. She has said that she does this because she "likes a challenge." It is to be noted that Teresa has never been caught- or seen- while on the job. Another quirk of hers? In exchange for the goods, a note is left, which tells the time of day she struck, and how she got in. It is said she writes it in the house she steals from.


    Next: Furgalgast "French" Threnillagaragart
  34. Re: Legends in the Making [GAME]

    #34

    Furgalgast "French" Threnillagaragart
    Furgalgast is the stage name of... no one knows. He is always called Threnillagaragart onstage, though everyone has taken to calling him French, because it's just so much easier. Where he goes when he's off the stage is a complete mystery. He needs no dressing room, no dress rehearsals, no script. He appears, does his gag, and vanishes once past the curtain. He is a comedian, magician, and actor. The only connection he has to the outside world is a mysterious agent who responds only to mail sent to an impossible address.


    Next: Thomas "Renegade" Murk
  35. Re: Legends in the Making [GAME]

    #35
    Thomas 'Renegade' Murk

    What's cooler than cool? Murk is cooler than cool. Tom 'Renegade' is an action movie star, a pretty boy with Fabio hair and oiled pecs and biceps that he barely covers with a leather biker's vest. He rides a motorcycle, but can also ride a horse, and despite his willingness and ability to lay down righteous ass-beatings with his fists and silver heeled boots, he always has pillow talk and sensitive feelings for not just the damsel in distress, but the tough woman with the all business demeanor, and even the introvert who can't find within herself the ability to express herself and leave her abusive spouse for the muscular Renegade

    Tom Murk might seem like just another Hollywood pretty boy, and in many ways he is, but the truth is much deeper.

    Murk, hailing from the coast of Maine, is actually a Deep One. He is wearing a very powerful disguise, and has quite gotten into the role as a Hollywood movie star. His often odd personal mannerisms are waved off as just celebrity eccentricities, and his constant demands for all his filming sites to have a swimming pool of salt water is just a diva being a diva. As a leading action/romantic actor, Murk is steadily but surely impregnating as many of his female fans as possible.

    Oh the surprise they will have when their little groupie spawn child starts growing gills... 


    Next: Ariel 'Fishhook' Morgan
  36. Re: Legends in the Making [GAME]

    #36
    Ariel "Fishhook" Morgan

    Ol' Fishhook Morgan is something of a legend aboard the Tyger John, a merchantman and sometimes smuggling ship of ill repute. Stories abound of the old salt: that he was born of the sea and found on a rocky shoal by the Tyger John's first captain; that he held off half a crew of mutineers with nothing but a rusty harpoon; that he made it with a mermaid and has a half-dozen fish kids swimming somewhere at sea.

    But the biggest story is how he acquired the leviathan skull that serves as the Tyger John's figurehead. The story goes that during a storm far out in the ocean, a sea beast rose up to harass the ship and try to sink her. Neither sword nor spear could pierce the monster's hide, but Morgan had a plan. He baited a dolphin fish with some of the ship's stores, then just as soon caught a great sea dog with the dolphin. Cutting the shark and letting it bleed, he hooked it to the ship's reef anchor and threw it overboard. The leviathan, attracted to the sea dog's blood, took the bait and seized the anchor. Morgan seized the winch and cranked it mightily, the ship lurching backward as the monster dragged it. But the beast was no match for mighty Morgan, who wrestled it for hours into days; by the time the fish knew what was happening, the anchor's flukes were too deep and it couldn't let go. The sea dragon eventually gave up, alive but exhausted and floating on its side. Morgan grabbed a cutlass and leapt onto its great head, looking the beast in the eye. It's said he whispered something to it that seemed to calm it - perhaps he even speaks the tongue o' the sea itself - before slitting its throat and finally killing it. The beast was cleaned and the stores filled with fresh meat, the carcass so large some of it had to be left to rot.

    And that's why they call him Fishhook.


    Next up:
    Zuzanna "Slugslinger" Baak
  37. Re: Legends in the Making [GAME]

    #37
    Zuzanna "Slugslinger" Baak
    After the Global Corporate Congress took power in the mid-21st century, pockets of resistance popped up to fight corporate rule: freedom fighters, terrorists, nationalist militias. While corporate militaries usually did the job, some resistance cells were too elusive to tackle without more intimate expertise. Zuzanna Baak is just such a person. A former ranking officer in the Dutch Vrijlaten movement, Baak became a turncoat when the money got too good and she got too tired of running. A crack mercenary, Baak is known for favoring old style cartridge weapons over more modern lasers and bio-weapons, earning her the Slungslinger nickname. She is hated as a collaborator in the European resistance circles, and even the Corporate Congress doesn't much like her: she's so sought after for her inside knowledge and skill, she's managed to stay independent when any other mercenary is put on lifelong corporate military contract.

    Next up:
    Nathanael Halcyone, the Peacemaker
  38. Re: Legends in the Making [GAME]

    #38

    Nathanael Halcyone, the Peacemaker
    With his clean cut appearance, dapper vest, wire-rimmed glasses, and six-shooter strapped to his side, Nathanael is easy to pick out from the crowd of gold miners and farmhands in the Great Valley area. It's been said that he's sharper with his wit and his tongue than with his pistol but no one has been willing to face down that icy stare long enough to draw on him and find out. Although Mr Halcyone has never held an office, and flatly refuses to, he is the one folks come to when they have a dispute to sort out. He brooks no senseless violence and his judgements are always carried out, always without question.


    Next: George Plinth, The Flying Monkey
  39. Re: Legends in the Making [GAME]

    #39
    George Plinth, the Flying Monkey
    George is a pilot (to type of aircraft doesn't matter, works just as well with biplanes as with starfighters) with a long and colored history of drunkeness, disorderly conduct, and introverted antisocial behavior. His appearance, short and pudgy like a tea pot doesn't help others impressions of him. When flying civilian craft, he is sloppy, and superficially a terrible pilot. Skilled aviators know better, his sloppiness is a form of stunt flying, much like a professional race car driver hang out the rear end of a minivan. He's not bad, he's so good he actually is doing things that should send the craft out of control and into a fiery crash. Why? Because the flying monkey is bored. He doesn't have the patience or interest in flying mundane, long hauls. Given a cutting edge aircraft, he is among the best fighter pilots in the world, able to take the machines to their limits and beyond. When he does get a military aircraft he will invariably vandalize it/graffiti it with the image of a flying monkey holding a contemporary rapid fire gun.


    Next: Burt 'Sack of Nails' le'Monde

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