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[Starkin] OOC Stuff
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[Starkin] OOC Stuff
#1It begins!
PCs, you may declare where you are in Sabrontir at this time - Options are basically anywhere in the inner system or on the elevator.
System Map:
Sun - Gas Giant 1 ----- Asteroid Belt 1 - Asteroid Belt / Gas cloud 2 ---------------Sabrontir II & Elevator ----|Far|- GG 2 ----|Far|----GG3--|Far|-Outer Detrius
Valid Points include the belts, the foundries at Sabrontir, the inner giant (scouting), the elevator - Which includes a cantina, several dining places, a 'mall', and residential quarters at this time, in addition to the construction zones and administration areas (Some of which are locked off to general access.)
Reputedly, there is a pirate cove at GG2. PCs who wish to be peaceful with that faction may choose to start there as well.
Questions as needed, and if you want a given description of an area (AKA, not in your ship), ask, and I'll give you the gist, or you may let me know where you want to be, and I can set a scene there for you.
If you have not yet caught up to me and discussed your ship, assume that you are in what is essentially a light civilian craft - Your ships are capable of defending themselves, and even going on the attack, but they are not dedicated military craft. They are a privateer's ship. -
Re: [Starkin] OOC Stuff
#2Communication and Ship AI.
Because of advances in particulate science, it is possible to send a much-faster-than-light message. What this means is that radio lag over the radio across a star system is seconds, rather than hours. Interstellar communication takes tight-beam routers and several hours at best, and may require routing around interposing obstacles, such as nebulae. Your ships have the FTL equivalent of CBs. And yes, FM radios, though they don't bother to broadcast that on FTL.
Ship AIs are just complex enough to run the routine operations of ship on their own, accept your vocal input, and plot 'safe' navigational courses. They may have voice output, but are not capable of actually carrying on an intelligent conversation, though some bored pilots put a modified ELSA or Racter on their ship. This is never good for anyone. -
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#3I do believe this is shaping up to be an amazingly nifty game. I wait with bated breath. -
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#4I wonder, Siren, how big does a ship have to be to take a Yau-Calabi drive (I know none of us have any) but in term of the different sizes in the game. What would be 'big', 'medium', and 'small' freighters in term of size? -
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#5Physically, any ship can, technically, mount a Yau-Calabi drive. They merely -mass- about twice as much as most fighter designs, which are about on scale with a modern fighter, just a bit more three dimensional to mount all the reaction mass they need. A fighter which mounts a Y-C drive will see its ability to accelerate and maneuver plummet, a minimum of three-fold. Probably more, because of the reaction engine redesign requirements.
If your ship is big enough to be made to haul stuff, then it /should/ be designed to mount a hyperspace drive. There is no (game) mechanical reason, to start without one. There's not that much money in the short haul business.
This is chosen for a game mechanic reason.
A 'light' freighter is enough to carry 2-4 isotainers. A 'Medium' carries a small to significant amount more. A 'Heavy' might be measured in cubic kilometers. -
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#6Minor technical question: is there a known limit for how much mass a single Yau-Calabi drive can move at one time? -
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#7Not exactly. A given engine produces a given -volume- of hyperspace. Bubbles can merge in flight, but a ship is otherwise incommunicado in hyperspace. Very, very large ships may have multiple engines. (Starseeders, Dreadnoughts, and their ilk.) -
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#8Echo, you are far enough out to detect the radio signal the larger ship is putting out, about four hours after you jettison and drift. You are about a day's travel from the elevator, and about 8 hours out from the transmitting ship. It is a repeating signal, but matches no known encoding, save a vague similarity to morse code, and your ships computers are spitting out '-,.' as a translation from morse. -
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#9Apparently we WILL have a 'You all meet in a bar' moment. Or at least, a significant number of us. -
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#10*mugs CM and makes him serve as a targetinc omputer for the BFRT* -
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#11Salvage, salvage, salvage!
Seriously. If we can commandeer that ship, and at least partially repair it, we would have one heck of a base to use. I'm almost certain it'll have a FTL drive too, so if we can figure out a way to latch our ships onto it (or get them into it), we'll be set.
Comments from the rest of the cast? -
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#12Err.
All of us who have freighters should have Y-C drives, I believe. I'm pretty sure *I* do, at the least.
Salvaging, however, seems like a good idea, provided there's nothing that want to kill us all aboard it.
First, though, we actually need to end up together and agreeable about it. -
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#13Yo for salvage! Me agrees!
(besides, thats a great starting point, and everybody will be strongly bonded over this communal item. I wholeheartedly agree to your idea CM) -
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#14Oh, and the killing part is just more fun!
But yeah, lets put first things first. -
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#15Y-C drives aside (my freighter doesn't have one, for RP reasons), just having the ship as a base of operations would be nice.
Siren: are there any applicable salvage laws that we need to know about? -
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#16Requisite
Y-C drives aside (my freighter doesn't have one, for RP reasons), just having the ship as a base of operations would be nice.
Siren: are there any applicable salvage laws that we need to know about?
As a general class: Starship salvage of an obvious derelict requires that the appropriate black-box information be submitted to the government. Legally, the proper owners have 30 days to stake a claim to their material, after which it is presumed abandoned. Alien technology, which is rare, but known, is of murkier legal status, but generally boils down to the old maxim of possession being nine-tenths of the law. -
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#17I'm sure that more often than the government bodies would like to admit, salvage claims amount to "Ship? What ship? We didn't see any derelict ships. But since you're here, would you like to buy some of this high-grade metal we found in the asteroid belt?" -
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#18So our first task is finding the ship's computer and finding out why the heck this thing is just floating here, eh? Let's get to work people! -
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#19It's in your hands, folks, Make teh party~! -
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#20Um. The thing isn't moving. -
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#21Hey Echo, sorry for that. RL is real busy. -
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#22Can we refer to _Which oraki please :)
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#23Indeed. I figured it wasn't me, but I wasn't entirely sure. -
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#24
Can we refer to _Which oraki please :)
My bad...
duly noted. :up: -
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#25Paging other PCs - please post :)
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#26:hypno: Hypnotoad :hypno: commands you to post. All glory to hypnotoad! -
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#27Val, I'm waiting for you to respond to Erik. *hefts a Mahi-mahi menacingly* -
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#28sorry, I had assumed we were already going... -
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#29Okay, I've posted. What about the rest o' ye? :) -
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#30
:hypno: Hypnotoad :hypno: commands you to post. All glory to hypnotoad!
I can't resist its ...humpf... power... hypnotoad.... hypnotoad....glory to hypnotoad....glory to hypnotoad... all hail hypnotoad!
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#31Sorry about my silence! I swear, it wasn't (completely and utterly) my fault! Go read this post to understand a little bit of it:
http://www.strolen.com/guild/index.php/topic,4441.0.html -
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#32Party up, dudes. All I can do till then is provide atmosphere, and I don't really feel like hurling a guy through the air onto your party, these things don't /have/ to end in bar fights. Seriously. -
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#33Aw, but it'd be a good test of the combat system! Oh wait, we'll probably get plenty of those. Nevermind. -
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#34STOP GIVING THE GM ENCOURAGEMENT!
For the love of Chaos, have Siren's submissions taught you nothing about the perils of encouraging him to wreak havoc upon people?
/flee -
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#35Moneys! The government issued currency of the Alliance is the Inter-Star Potch, hereafter designated by (P).
Except Chaos, I'm now assigning 4d6 x 100 (P). As a reference, a month's 'middle class' lifestyle expenditure is usually around 500(P), while the usual cost to fly a small ship for a month is about 200(P). The average ship in your fleet is probably worth around 20,000(P). Certain rocket-propelled scrapheaps are worth somewhat less.
In alphabetical order by player name:
Chaosmark: 150 (P) ... You said you were destitute.
d_d: 1700 (P)
Echo: 1500 (P)
Kassil: 1000 (P)
Valadaar: 1200 (P)
Wanderer: 1900 (P)
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#36That I did, that I did. Hence why I'm jumping at a salvage operation. -
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#37A) what we need from the bazaar is a huge hunk of fuel - if we can bring our prize live, we'll still have to haul her somewhere. Other than that, we can't really buy spare parts not knowing what sort of ship it is.
Other than that, we do have tools. Anyone can think of anything?
B) as for the battle ahead: is it near our destination, or not? -
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#38You can fill every freighter you have with water for around 150(P). It will make it take about 50% longer to reach your destination. The combat is no where near your destination, but it is roughly three light-minutes away on your 10:30. -
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#39Does that mean that it's possible to bypass the fight and continue towards our destination? -
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#403 light minutes is a hell of a long way away... My take is most definately...