Sagely Advice · Legacy archive
Idea for an NPC
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Idea for an NPC
#1This was actually inspired by a nightmare I had a few months ago, and so if it does sound a little ridiculous, you'll understand why.
Well,this is how it goes. Basically, a young, reckless crown prince or highly favored royal official decides to embark on a grand scheme to revolutionize his backward little island nation and make it a stronger country . However his schemes are so outlandish and radical, that they anger the conservative clergy of the resident sea goddess to such an extent that they punish him by turning him into a great white shark. Forced into this dreadful form, he now wanders the ocean striving to find some power that can undo the curse upon him so that he can return to carry out his glorious schemes.
So absurd that it should be simply discarded? Or is there some promise here? Would greatly love to hear some helpful feed back. -
Re: Idea for an NPC
#2That dumb,eh? :( -
Re: Idea for an NPC
#3Actually, I quite like it. The one stumbling block I see is that I'm not sure how the heroes could communicate with such a creature. Can it still form human words?
I imagine that the "prince" within the animal is slowly dying, his mind reverting to more and more primitive patterns that are more and more sharklike, which has the side-effect of driving him insane and making him obsessed with his goals -
Re: Idea for an NPC
#4Well, I like the idea but as the captain implies it would be difficult to use in game. My immediate thought is to use it as a legend of sorts for the setting, which is how I use all cool ideas that are too unlikely to ever be used in a game. -
Re: Idea for an NPC
#5Could this be the legend of Sekolah at last revealed!? -
Re: Idea for an NPC
#6Thanks for the feedback,guys! It is much appreciated by this previously lonely post. Yeah, AG does make a good point. I'd like this NPC to be a convincing part of the local mythology, the fabled terror of the deeps that the heroes have been warned about by the local sea men. I guess another possible alternative could be that the beast has become the object of a minor cult of superstitious villagers that see it as some minor vengeful spirit of the sea to be appeased with homage and sacrifice. -
Re: Idea for an NPC
#7Undersea civilizations might have plans for him as well, promising him their aid in restoring his humanity, but demanding services of equal value. No friends to humanity, their expectations might be rather grim. -
Re: Idea for an NPC
#8Aha! Wulf has given me an excellent plot idea! I can only see to well how this tormented being would be too willing to serve the dark ends of some sinister aquatic culture that loathes humans. If I utilize this idea well, he could become a villain to be reckoned with indeed. Thank you! :)