Sagely Advice · Legacy archive

Random Plant Generator, aka RPG

Started by Scrasamax Nov 9, 2007 19 posts Locked

  1. Random Plant Generator, aka RPG

    #1
    Idea: A Table or generator that presents at the push of a button a quick blurb describing a plant and a few possible uses.

    Why? There is often a need for random plants in games, most often as herbal remedies, poisons or alchemical components and spell reagents.

    What we will need:
    Manfred, because he is good with this stuff
    A table for spawning names, possibly a two column thingy that creates a compound name like Falhathian Tuberose or Arthian Dragonroot (setting + random noun + random plant part)

    A table of generic plant information (leaf shape, climate, etc)

    A table of plant usage (might have this be several tables that are picked by the generator as to what kind of plant part is chosen above)

    A table of unique plant abilities (not all plants will have an entry in this section)
    Healing agent
    Poisonous Agent
    alternate use (makes sleepy, makes hyper, etc)

    thoughts, comments?
  2. Re: Random Plant Generator, aka RPG

    #2
    Heh, I might sign up to taking this one on - I've wanted to build a generator.








  3. Re: Random Plant Generator, aka RPG

    #3
    You'd need to make sure that the name fit the description and properties. Tuberose would be a great name for a flower, but a crummy one for a tree. Darkmind would work for a poison, but not for a food.
  4. Re: Random Plant Generator, aka RPG

    #4
    I would disagree - there are actually a lot of herbs whose names seem abit off. Some plants have fairly innocuous names that belie thier dangers, eg. Foxglove and Monkshood.  Both seem nice in name and appearance, but both are rather toxic. Deadly Nightshade is an example of a name that matches.

    Some adjectives such as 'wort' have special meaning typically associated with healing, so those should be taken in mind, but one race's poison might be another race's cure, depending on the knowlege of the people. 
    "That plant can't heal - its worth nothing but rat poison!"
    "Thats cause you never figured out the right dosage!"

    Most really effective poisons and healing agents can exchange roles in the right situations.  Even arsenic (not an herb, of course) can have theraputic uses in some cases.

    But in short, I'd consider 'smart' names a nice to have, not a requirement :)







  5. Re: Random Plant Generator, aka RPG

    #5
    Some plants have fairly innocuous names that belie thier dangers, eg. Foxglove and Monkshood.


    But they both look reasonably like what they're named, particularly Monkshood. Appearance needs to be considered in addition to properties.
  6. Re: Random Plant Generator, aka RPG

    #6
    To make a tabular generator is easy enough, but seeing all the enthusiasm here means I should really ponder on the next generation of these little machines... smart names technology is a hard one.

    And I like the plants idea! RPG as well! :)

    ---

    So: [ Setting/Location/Other + ] Random Noun + Random Plant Thing; each of them might have some impact on the details that follow; shape, size, coloration, effects, etc.

    This may be fun.
  7. Re: Random Plant Generator, aka RPG

    #7
    I can volunteer, then never do the job!

    Good idea though!
  8. Re: Random Plant Generator, aka RPG

    #8
    I'm serious about trying my hand at it. Though it would be easier if a back-end database were accessable, but then it would not be as easy as a little javascript.

  9. Re: Random Plant Generator, aka RPG

    #9
    AG: not to worry, there are always new temps sought in the Dataset Generation Department, so volunteering just a little is fine. ;)

    ---

    val: "...it would be easier if a database were accessible, but then it would not be as easy..."

    Welcome to my world. :D
  10. Re: Random Plant Generator, aka RPG

    #10
    Plants are fun and easy! I'll volunteer too! (and maybe actually deliver half the plants I promise to :p  )

    put me down for 20
  11. Re: Random Plant Generator, aka RPG

    #11
    Well, heres the output of Phase 1 - Plant Name only.  Some are quite amusing...

    LoveGourd
    WagonRoot
    GiantMelon
    WortCreeper
    IronLeaf
    Silver VileShaft
    Verigated CastleWeed
    Teal DemonBerry
    Cliff FireFinger
    OrcFeather
    ShantyWeed
    SmithHerb
    AnvilCress
    ClimbingButtons
    ElfCreeper
    Ice AirThistle
    Vile OgreTongue
    ClericCress
    Vile QuarrelTuber
    Ferruginous ShieldLilly
    FishFlower
    Dwarf MaggotPoppy
    Bog HammerBerry
    CowFlower
    Watchet DemonWeed
    Bog BeetleHerb
    Whey AbbotTendril
    Verigated PhantomButtons
    Castaneous AirRod
    Vile SpiritFinger
    Meline ArcaneEye
    Ice MonkPoppy
    Serrated MillerRoot
    FireHerb
    Desert MeekButtons
    Cliff ElfCap
    Giant IceCap
    Serrated AxeFlower
    BrushTongue
    Furry PathosRoot
    Verigated DaggerBerry
    Dwarf BeetleThistle
    Great ShantyBud
    Verigated PhantomRod
    Serrated DwarfShaft
    GiantCreeper
    Cliff WortFoot
    Vile SpiderBerry
    Furry BloodHerb
    Mountain SmithPoppy
    Desert EagleLilly
    DaggerBerry
    Dwarf BullThistle
    WormCap
    Giant MonkeyWood
    Silver CreepingTongue
    ShantyPoppy
    Croceate IceBalm
    MillerTendril
    ArcaneHerb
    StarBud
    Porraceous ArcaneTongue
    Verigated LanceThistle
    HelmLeaf
    Verigated SaintBerry
    WarriorWeed
    GhostFeather
    MonkEye
    BloodFlower
    AxeBerry
    Marsh LeapordPoppy
    Bog LionMelon
    Tan CrapRose
    Tundra MonkMelon
    Verigated OgreLilly
    GooseCreeper
    CreepingCreeper
    CreepingTuber

    These have already inspired Subs.  Yes, next version will address Middle-of-word capitalization.
  12. Re: Random Plant Generator, aka RPG

    #12
    Think I'm going to remove a few words from the lists...
  13. Re: Random Plant Generator, aka RPG

    #13
    Not to forget this thread, val has already made a pretty good beta of the herb generator. see for yourself:

    The Herbinator
  14. Re: Random Plant Generator, aka RPG

    #14
    For generic plant information, a key thing to keep in mind would be what type of plant it is, i.e. a shrub, lichen, bush, flower, tree, grass, moss, fungoid, herb, yeast, mold, etc.
  15. Re: Random Plant Generator, aka RPG

    #15
    Herbinator Revisited.

    Likey! (scroll of stubs upcoming)

    St. Duncan's Cow-Petal
    Mountain Goblinbeard
    Monkboon
    Spritenettle

    Wha-? (i challenge someone to write up one or more of these!  :P)

    CavePriesttendril
    Valhallen Hateweed
    Broad-leaved Maggotpetal
    Parasitic Priestwood

  16. Re: Random Plant Generator, aka RPG

    #16
    THe basic idea I had with the Random Plant Generator was something a bit more in depth than a random plant name generator.

    I had an idea of hitting the button and getting a display that had a plant name (which is totally covered above) but followed by some of the following bits of info:

    1. What part of the plant is used? Basic idea was edible plants, so the basic list would be roots, seeds, fruit, flower, leaves, etc etc etc

    2. Flavor - this would be basic, savory, spicy, salty, nutty, etc etc etc

    3. Side Effects - makes you fat, good for eyes, enlarges the.. etc etc etc

    So in the end you get something like the Teal Demonberry
    Edible: yes
    Part: Roots/bulb (like an onion)
    Flavor: Spicy
    SE: none

    Later on you can add fluff text that the berries are brightly colored and highly toxic, hard to grow these around children, since curious fingers and mouths lead to tiny corpses
  17. Re: Random Plant Generator, aka RPG

    #17



    THe basic idea I had with the Random Plant Generator was something a bit more in depth than a random plant name generator.

    I had an idea of hitting the button and getting a display that had a plant name (which is totally covered above) but followed by some of the following bits of info:

    1. What part of the plant is used? Basic idea was edible plants, so the basic list would be roots, seeds, fruit, flower, leaves, etc etc etc

    2. Flavor - this would be basic, savory, spicy, salty, nutty, etc etc etc

    3. Side Effects - makes you fat, good for eyes, enlarges the.. etc etc etc

    So in the end you get something like the Teal Demonberry
    Edible: yes
    Part: Roots/bulb (like an onion)
    Flavor: Spicy
    SE: none

    Later on you can add fluff text that the berries are brightly colored and highly toxic, hard to grow these around children, since curious fingers and mouths lead to tiny corpses


    That is an entirely different kettle of .. plants.

    I don't think it impossible, but might require a bit more in depth programming then might be appropriate for javascript.  I'd want a database or filesystem to draw upon rather then including stuff in the code in arrays for example.
  18. Re: Random Plant Generator, aka RPG

    #18
    Bump. Did this ever happen?
  19. Re: Random Plant Generator, aka RPG

    #19
    Not yet, though it is still a possibility...

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