Citadel Tavern · Legacy archive

Add a Twist...

Started by Wulfhere Apr 21, 2007 6 posts Locked

  1. Add a Twist...

    #1
    How about this:  We start with a basic, even clichéd situation, then add a detail, twist, or clarification.  Then we add another, and so on, until we have made the idea into something different or even unexpected.

    To begin:  The elves of the ancient Gloamswift Forest have vanished, leaving their (clichéd) treetop homes abandoned.  No word has come to the nearby human village that explains their flight.
  2. Re: Add a Twist...

    #2
    To be moved to the gaming tavern on monday.
  3. Re: Add a Twist...

    #3
    Several people of the town, and a few travellers, at the local tarvern decide to investigate.  At first light, they head out with nothing more than their personal gear and a map on how to get there.
  4. Re: Add a Twist...

    #4
    Unbeknownst to the searchers, the map is incorrect in three or four vital ways, but not obviously so.
  5. Re: Add a Twist...

    #5
    Instead of arriving at the Gloamswift elven village, they run into the territory of feral elves.  They mistake them for the ones of Gloamswift and believe they have all gone mad.
  6. Re: Add a Twist...

    #6
    looking through the possessions of the feral elves, they find letters threatening them with madness, from a seemingly uber-powerful necromancer.
    These are stage props from a theater company that was attacked by the feral elves.

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