The Labyrinth · Legacy archive

Labyrinth Wishlist

Started by manfred May 6, 2003 9 posts Locked

  1. Labyrinth Wishlist

    #1
    The amount of time I can spend with the Citadel is slowly dwindling... and will for a few more weeks. Of course, if someone else continues to wrench their brains instead of me, I'll be only glad! :wink:

    Before we return to the intern systematics, I want to add one more thing to the wishlist: non-lethal combat. I do not wonder this options is not available in most computer games, I just REALLY would like to see it working somewhere.

    If you hit/kick somebody with your bare hands/feet, unless you are a personified lethal weapon (tm), only part of the damage is 'real', the rest is subdual. Many skills/feats/abilities can be added to improve your fighting ability in this regard. Among the tactical settings, it should be possible to choose between bloody and not-so-bloody fighting styles.

    This may really change the feeling of the game, and bring numerous new cave-ats. It just happens sooo often that my players forget there are more ways to win besides killing. :roll:

    So, do I dream, or is it possible? Anyone has anything else on his/her/its wishlist?
  2. Labyrinth Wishlist

    #2
    I thought most RPG systems did incorporate some sort of non-lethal combat system, so I definitely think one should be introduced to our system. When you put this on your wishlist, do you mean that you want to see such a system incorporated, or that you'd like exclusively non-lethal combat?

    ephe!
  3. Labyrinth Wishlist

    #3
    most rpg's follow 1 of 2 forms. There are lethal, which involves weaponry and such, and non-lethal. The non-lethal takes more of a pokemon setting, but the lethal is closer to 3'rd person shooter.
  4. Labyrinth Wishlist

    #4
    D&D has systems for both lethal and non-lethal combat, and I'd hardly describe it as a system for "3rd person shooter" games.

    ephe!
  5. Labyrinth Wishlist

    #5
    srry, bad choice of words. I was trying to say it is more shoot-em-up than rpg.
  6. Labyrinth Wishlist

    #6
    I see what you mean, though that depends on how you play it rather than the rules themselves. It does certainly have a perfectly good system for non-lethal combat. Whether or not DMs use it is a matter of personal choice.

    ephe!
  7. Labyrinth Wishlist

    #7
    lethal combat in d&d is more fun. Non-letahl can be used strategically (such as obtaining a scout or hostage) but the main game is based on eliminating your enemies and problems.
  8. Labyrinth Wishlist

    #8
    I LOATH POKEMON!

    On the overall, if your RPG is too combat and action oriented, one finds themselves in a repetitive, easy, boring game like Diablo II. I find that non-lethal combat really improves a game.
  9. Labyrinth Wishlist

    #9
    When you put this on your wishlist, do you mean that you want to see such a system incorporated, or that you'd like exclusively non-lethal combat?


    :shock: Not exclusively, you can be sure! I simply would like to have that option. Sure it is in most (if not all) tabletop RPGs possible, what we create (if we ever manage it :wink: ) will be in fact a computer game.

    Once we do have this option, DMs get a few possible limits to apply if needed:
    - as a cleric of XXX, god of Peace, with numerous nifty abilities to disarm opponents, or otherwise nullify their combat abilities, you can seriously harm other folk only with a VERY strong reason, no such nonsense as don't-spill-blood-so-kill-them-nicely.
    - on a noble quest for the holy Frail, you must stay pure, or else you fail. :twisted:
    - if you mark yourself as 'Good', this is a way to show it.


    ... of course, non-lethal combat is not a solution for everything, I simply would like to have that option from time to time.

    Note: of course, there is Confusion, Paralysis, etc. How many spells do you know, that deal direct subdual damage, as opposed to spells that deal 'real' damage?

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