Deadspace · Legacy archive
A Sample Deadspace Realm
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A Sample Deadspace Realm
#1Great Doghead Realm of Megatrang (GDR Megatrang)
Capitol World/Planet: Burcemia/Windus
Population: 500 Quadrillion (Dogheads 75%, Others 25%)
Ruler: Grand Minister Sotha Vira
Government System: Republic
Assets: 10 Pentrillion Zenny (A form of intergalactic currency)
Armed Forces: The Megatrang Armed Forces (Standing, 200 Billion soldiers)
The Megatrang Aerospace Navy (Standing, 95 Billion soldiers)
The Megatrang Planetary Defense Assembly (Volunteer/Draft in times of danger, 200 Billion soldiers)
Worlds:Burcemia (Realm Capitol, Preserved/Metropolitan World, System Capitol: Windus)
Alathius (Military/Industrial World, System Capitol: Grimward, Site of Kaiser Gate Gamma)
Kukal (Agricultural/Preserved World, System Capitol: Moondraze)
Zissitan (Military World, System Capitol: Agandis)
Podega (Industrial/Metropolitan World, System Capitol: Podega Prime)
Zipoltlia (Formerly Agricultural/Preserved World, System Capitol: Copal, now barren after Xenonid attack)
Gaundunsah (Former Industrial World, System Capitol: Vizzelv, now destroyed after Xenonid attack)
White Knight (Military/Metropolitan World, System Capitol: Arthur)
Genmel (Former Metropolitan/Agricultural World, System Capitol: Grayben, barren after the Trang-Filvor War)
Egenedt (Industrial/Military World, System Capitol: Shalp)
Allies:Hokex Imau Realm, United Telphurian Nations, Bagara Kingdom, Embra Republic, Tishtishan Realm, Pershalan United Bodies, Daambraathan Federation, Chaukonan Federation
Enemies: Varconian Empire, Xenonid Hive Fleet, NORG, Biodermatic Nation, Filvor Realm
Possessions: Helkkted Waystation (Space Station)
Grushdeva Relic (Unexplored Relic)
Melepos Waystation (Space Station)
Temeli Relic (Relic, being studied)
One of the richest, most powerful, and most influential Realms in the Galaxy, Megatrang has taken a large part in many interstellar wars and has had it's own troubles with the nearby Realm of Filvor. the GDR Megatrang has the distinction of being one of only twelve democratic Realms in the Galaxy. It also has given quite generously to other Realms, offering huge aid packages and even (After the Second Chaukona-Varcon War) territory to it's allies. It is also known as the premier military power among Doghead Realms. -
LoadDocC9Zeta: Sub-Route 8Alpha: An Essay on Darkspace....
#2...and it's composition.
-Subject: Darkspaces
-Sent To: GDR Megatrang Windus City Government Labratories; Head of the Interplanetary Materials Division Yulbasz Roulda
-Sent From: GDR Megatrang Battleship Ogre Heart; Lieutenant Science Officer Thoma Razagal
-Dezember 42nd
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The strange and dangerous zones of space known as Darkspaces are little understood and have claimed many lives. But what are these mysterious regions of space? For all the average Doghead knows, they may be doorways to Hell for all they know. Here is what is generally known by those of above-average education:
-They are regions of space made up of a substance called Darkmatter
-They are hazardous to travel through
-They often contain meteors of pure Darkmatter
-They are better off left alone
Darkmatter is a little studied substance that seems to exist in all of the three states of matter (Solid, liquid, and gas) as well as an unknown fourth state of matter. Most of the time, it exists in clouds as a gas matter, black, purple, and very dark blue, or invisible, in color. As a liquid, it floats in globules and appears to have a freezing point fractions of a fraction of a fraction above absolute zero. It also appears in asteroids of pure black Darkmatter floating among the gasses. But threads of violet and black energy seem to arc through the clouds like Darkmatter lightning, and that is the unknown fourth state. It is known that Darkmatter, like antimatter, reacts destructively to normal matter, but in a more subtle way, if a total conversion into liquid-state Darkmatter can be called subtle.
And so, we can say with certainty, that Darkspaces are nebulae of Darkmatter, containing it in all it's states of matter. As conversion into liquid-state Darkmatter is probably not a pleasant experience, and does little for your career or looks, it would probably be best to avoid them altogether.
-Lieutenant Science Officer Thoma Razagal
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Dear Yulbasz,
I hope this clears up anything in the Trainees Department. I'll see you when the Ogre Heart gets to port. We're passing the Von Karten Darkspace in Hokex Imau this very moment.
See you in Megatrang Space,
Thoma -
Deadspace Realms
#3So I take it they either don't consider plasma to be a state of matter, or don't grok that plasma is a form of matter? -
Deadspace Realms
#4Well, they do....
Just that I forgot about plasma at the moment. -
A Student's Point of View...
#5...On Officer Thoma Razagel's Darkmatter Theory
From: Windus City Government Lab Science Academy; Cadet Second Year Myekull Gedran-
Though the great Thoma Razagel is eminent in the Galaxy's scientific community, he seems to have made a careless mistake in his work. He has forgotten a state of matter. Obviously, with all due respect to Officer Razagel, the substance known as Darkmatter must come in the form of plasma. As a superheated gas, Darkmatter may be even more dangerous than in any other state, though perhaps it's fifth state of matter (assuming that this fifth state is not plasma) is even more powerful.
I have presented my data.....(Goes on for several pages)
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Cadet Gedran presens an interesting point, Dr. Roulda. Why not send the esteemed Officer Thoma a memo?
-Head of the Windus City Government Lab Science Academy, Materials Study Division Lisrak Urk -
Anybody have ideas for a Deadspace adventure or campaign?
#6Anybody have ideas for a Deadspace adventure or campaign? -
Deadspace Realms
#7There's always the old stand by of any plot from star trek
Oh look! A space anomoly.
Oh look! A space anemone.
Oh look! A giant purple dinosaur bent on assimalation.
Then you can add in something from aliens, or use it as a stand alone
GM: It leaps at you and wraps itself around your face.
Player: I start frenching it.
GM: Ewwww. That was an unexpected reation. Xenophile!
Star wars can be fun if you want to vent your frustration at Jar Jar
GM: A loose limbed alien with big ears enters ...
Players interuppting: I shoot!/attack!/Jedi force strangle!/launch missile!/Land the Falcon!/eat!/kill and maim! him!
For oldies, you could toss in some Battlestar Galactica or Lost in Space or even some Buck Rogers.
Beedee Beedee Beedee.
With the various Bio/Cyber forms, the plot from Blade Runner could fit in well.
As for an original idea: Well, I'm kinda stuck. What hasn't been done? -
Deadspace Realms
#8How about running around in space in an effort to reclaim a/your planet from an alien power. Doesn't necessairly need to be a race, could just be a single individual with a private army. -
Deadspace Realms
#9A Darkmatter nebula. Or nebulae, perhaps. In motion towards inhabited worlds... -
A classic plot
#10Something comes out of the gate. It is a beachhead force. They have many similarities to old humans, but it is a bit different (just enough that if they bluffed, they might be able to get away from it). They use a powerful, yet odd form of technology that nobody understands. They act like total aliens to our betas (dogheads, bird heads, etc).
Their main weapons create "empty areas". They have the ability to reconstitute the things they "empty", so you might find yourself shot and reappearing in a lab... a hundred years later after they have taken over...
Their goals besides securing territory seem odd. Certain minerals from certain locations. Glands from certain animals.
It turns your sci-fi fantasy game more towards the horror, as these nearly unstoppable things invade. -
I'll copy MoonHunter and make some.....
#11.........Archetypes!
The Humans' Doghead: He would have made the Masters proud. Loyal, strong, follows orders no matter what, dim bulb. Would be good as a soldier who either dies or becomes more self-reliant in the end of the plot or campaign.
Example: Lieutenant Myekull Erawg of the GDR Megatrang
The Mad Scientist: This Birdhead has gone rogue, isolated himself from everyone else, and begun to study things that he really shouldn't be messing with. Would be good as a sort of "Seek him out to find (blank)" character.
Example: Doctor Astar Varthor of Ashmoon
The Mouthpiece: A puppet politician, usually a Doghead, who is merely the figurehead for the true rulers (Birdheads).
Example: Prime Minister Lasdo Willum of Filvor
The Black Marketeer: Is selling things he shouldn't, i.e., Darkmatter(In an anti-grav chamber), pocket-sized nukes, an experimental new Gate Drive, or stolen files.
Example: Issni Venazzi of Windus City
The Old Soldier: A veteran soldier, the usual patriarch character, maybe very gruff or withdrawn.
Example: General Reggon Deegon of Hokex Imau
The Computer Wiz: She knows everything about computers. 'Nuff said.
Example: Corporal Drusilla Gigata of Hokex Imau
The Berzerker: This soldier has given in to the canine savagery. Goes absolutely insane in battle.
Example: Admiral Isk Risvar of GDR Megatrang
The Maverick: A deserting soldier, perhaps a pacifist, who has turned his back on the endless interspace conflicts.
Example: Fuba Westring, formerly of GDR Megatrang
The Brilliant Scientist: See Mad Scientist; Take out part about exiling themselves.
Example: Lieutenant Science Officer Dr. Thoma Razagel -
Deadspace Realms
#12A little off topic as I just arrived yesterday.
The story line looks good, and it would probably be easy to make a whole series out of it. -
Deadspace Realms
#13Why is it off-topic? It's about the Deadspace campaign, isn't it? -
Deadspace Realms
#14And even if it was off topic, well that's just par for the course. :twisted: -
Deadspace Realms
#15Well you guys where all in to species and details, then I came in with an overview. That kindof changes the subject. -
Deadspace Realms
#16Uh, well anyway, all, you may have noticed the Enemies section in my entry about the GDR Megatrang. There are some names in there. But I really don't know what to dake of these enemies, like, what are they? I have a general idea. Any suggestions would be greatly appreciated.
Xenonids: Kind of like Tyranids from Warhammer 40K or Zerg from StarCraft. Devouring swarms of aliens; bio weapons; so on. Don't need any help here.
Varconians: Dunno. Large, horned aliens. Need help with these.
Biodermatics: Some sort of genetic experiment that has become true breeding. Need help here, too.
NORG: Ancient war machines controlled by unknown technology. Common around Kaiser Gate Omega. Don't need any help with this.
the Dragons: Mysterious cabal; Have a hand in every pie and all that. Don't need help.
Lizardheads?: See my entry on Lizardheads. Don't need help.
So basically, what I'm saying is, help me design the Varconians and their Empire, and help me design the Biodermatics.
Please. Help a pirate in need. Yarr. -
Deadspace Realms
#17Varconians
Could they look something like diablo from diablo 2?
How hostile are they?
Are they xenophobic?
Biodermatics
Thoughts on what kind of experiment(ie. Psoinic abilities, super strong, super resistant, an additional limb)?
How does the rest of the universe/galaxy feel about them? -
Deadspace Realms
#18Varconians:
Extremely hostile, expansionist
Xenophobic to an extreme
Strangely, have a soft spot for tiny fuzzy things
Biodermatics:
I dunno. I'm totally blank. Psionics would be good, but I don't want them to be very physically strong.
So afraid of being utterly destroyed that they expand expand expand. -
Deadspace Realms
#19Y'know, I just realized that I forgot to put a poll on this. Dammit! -
Biodermatics
#20They are basically like a race of genetically engineereds that are (usually) physically weak and must use their psionic powers and intellect and such to protect themselves. They are so afraid of becoming extinct (Individual biodermatics are usually almost paralyzed with fear outside of their usual surrondings because of their fear of death) that they must constantly expand and destroy to "save themselves". Every four generations or so, Biodermatic children may be born with or manifest a new kind of mutation.
In a few years (In my Deadspace campaign), a group of Biodermatics will be born with wings!
But what should they look like? (In general, without bizarre mutations?) -
Deadspace Realms
#21I think a poll would be a moot point, considering the response you've gotten so far.
Maybe the Bidermatics look something like the traditional "gray alien." Or maybe the little click-head guys from Princess Mononoke. -
Deadspace Realms
#22Click-heads? You mean Kudamas? Those're cool. I like them.
Yes. Perhaps. -
Deadspace Realms
#23I suppose that's what they're called. I haven't watched it for a while. -
Varconians
#24The Big, Strong, Ork-Like Bullies of the Galaxy
An extremely xenophobic, warlike, expansionist race, the Varconians are often known as "those horned bastards from Varcon", or, among themselves, the "Varconidaah". During the Human Age, they were a bother to colonists of Varcon (Which the humans called Zeus Minor), despite the fact that they were a pre-Gate, Bronze age society. In the modern age, the Varconians have become quite a bit more advanced. They have a massive empire spanning at least 3000 solar systems ruled from the capitol system of Varcon, with the Imperial Seat being the Planet Varcon. The current emperor is His Sublime Majesty, Blessed of the Blood Sun and the Green God, Master of the Great Varconian Empire, the Radiant Emperor Thrug Gakah Gruz XXI.
Physically, the Varconians are extremely imposing. Most stand about seven feet tall and are heavily muscular, much like a Doghead. The great, ape-like heads of male Varconians are crowned with curling horns like those of a ram. Females have a more modest pair of horns. Their skin is leathery and black-blue, like a bruise, and their facial features resemble those of noseless gorillas. They have no body hair. There is very little difference between the male and female Varconian, except for the horns and sexual organs. Varconians' hands have three fingers and a thumb, each with wicked claws. Their feet have only two toes ending in thick, blunt, hoof-like nails. They tend to look slightly top-heavy. Varconians' eyes have slitted, horizontal pupils. Varconians communicate in, predictably, Varconian, a collection of howls, growls, grunts, roars, and primitive words that have not evolved since the Human Era. Though most of the Galaxy regards them as stupid brutes, Varconians can be cunning and even smart. How else do you think they got an interstellar empire?
The Varconians worship two gods, the Bloody Sun, Grokmorg, represented by a red sun with a snarling face on it, and the Green God, a mysterious deity. The worship of the Green God seems not to be a native religion. How they came to receive it is not known. Also, strangely, other races throughout the galaxy seem to worship the same deity or a deity very similar to the Green God. -
10^100
#25By the way, Captain, it's a "googol" (10^100) or "googolplex" 10^(10^100), not a "google" (search engine) or "googleplex" (like a big building where people go to use search engines).
ephe! -
Deadspace Realms
#26Oh. Allrighty then! -
Other Races of the Galaxy
#27Clowns: A race of mute, brightly colored beings dubbed "Clowns" in the absence of a name that they call themselves. They average about 4 feet tall and have porportions much like halflings. Their faces are absolutely featureless except for large, glowing eyes. They are (apparently) only as intelligent as a smart dog and thus are kept as pets and house-servants.
Mardaru: Mardaru exist only in space now, as their home-planet was destroyed by an asteroid storm a thousand years ago. They are tube-like beings about 9 feet long with a lamprey-like mouth at the end. Bioluminescent spots line their bodies, and tiny tentacular feet cover the bottom. They are blind, but possess an extremely powerful tactile sense. They are also powerful psionicists.
Phleig: The Phleig are known only through the technology and computers that they leave behind. They are now extinct, with the last Phleig ever, Sumoc, having died several hundred years ago. They possessed a very advanced level of technology, though most is now non-functional because their power sources were destroyed by the Phleig. Sumoc was quoted as saying that the reason for this was so that "the power source could not be used for evil."
Grammadai: These beings defy science and seem to have DNA constructed from tachyon particles. This would suggest genetic tampering, and, sure enough, they rate high on the Von Arven Genetic Tampering and Construction Notes Scale. The Grammadai themselves claim to have originated in another dimension, a tachyon universe. Birdheads dispute this claim. Grammadai average about 9 feet tall and extremely bulbous, much like a gigantic fungus-shaped blot of black with arms and legs. They have no features, being a smooth, oily, dark surface. -
Deadspace Realms
#28Tachyon-based construction? Interesting... Does this mean they can hit FTL velocity without any help?
And about the Varconians: if they rule an empire of 3000 galaxies (...Must take ages to cross between superclusters), why is everyone else tentative to use the Gate that leads to another galaxy? If the 'dumb brute' Varconians can manage intergalactic trips, the other races would probably do so out of a racial/national pride thing... -
Deadspace Realms
#29Woops. Did I say galaxies? I meant solar systems. Sorry. That was a stupid mistake.
About the Grammadai, the answer would be yes. -
Grammadai
#30They also do not breath and thus can travel without starships. However, this is very dangerous for them. Also, not only do they look like fungus, they are sentient fungi. -
Other Races of the Galaxy, Part 2
#31Chxsuni: That's pronounced check-sow-knee. These vile, stinking creatures are known as the Outcasts, the Sickeners and the Disease-Men. They are about six feet tall on average and are so thin as to be emaciated. They wear thick, concealing robes and masks of black aluminum to hide their faces, which are shaped much like a human's face only sort of puckered and sucked into the center of the face. The only facial features besides the wrinkled, puckered skin folds are four beady black eyes. They have extremely long arms and legs. Their fingers and toes are webbed. Unlike other humanoid races, they wear no boots or gloves, even on the icy metal decks of starships. All places were Chxsuni dwell must be filled with the disgusting, acidic, and poisonous gasses of their home world, Vrxun (works-on) and these gasses seem to follow them wherever they go, lending them an incredible stench and poisonousness, and as such, they are banned from most places and are oucasts in all others. As a result, the Chxsuni are a vile, bitter, and angry people who are intent on making others sick and uncomfortable until they are granted equality. -
Deadspace Realms
#32...The Grammadi vaguely remind me of some flying shrooms from Yuggoth. :lol:
I like the idea of a tachyonic race, though. ...I entertained that kind of notion when I saw the movie K-Pax for the first time. I'm still convinced that Prote existed at FTL velocities. -
Deadspace Realms
#33"Come take a ride on my Mi-Go, come take a ride up above...."
Never seen K-Pax. I wanted to, though. What is Prote? -
Deadspace Realms
#34And also, I'm not really that familiar with tachyon physics.
Would you actually be able to see a creature made from tachyons?
But really, man, what is Prote in K-Pax? -
Deadspace Realms
#35Depends on if he was insane or not.
If Prote was merely a lunatic, then he was a plain human.
If Prote was sane, he was a K-Paxian. My guess is that while K-Paxians may be perfectly material from their point of view, their tachyonic nature requires hosts if they want to interact with a nontachyonic lifeform - which would be why he looked like he did. (Not telling much more - it'd ruin it) and why the physical form was left behind, while the girl Prote took with him vanished utterly, being taken to complete FTL velocity without extricating herself from a host.
And I'd guess a tachyonic lifeform would be visible - it'd just 'jitter' in place to remain still, maybe whipping an angstrom-length back and forth constantly at many multiples of the speed of light.
I'd also guess that a tachyonic lifeform would probably be able to vary their energy levels - after all, tachyons exist in a mirror to standard particles, when velocity is considered. High-energy tachyons slow down, while low-energy tachyons speed up. In theory, if you could somehow reduce a tachyonic particle to 0 energy, it'd hit infinite velocity. -
Deadspace Realms
#36... Ow. This is exactly why I don't like quantuum physics; the very nature of the beast means it doesn't follow the same rules as everything else. -
Deadspace Realms
#37I think it's interesting. Sometimes it can be confusing, but you just have to work through it. -
Deadspace Slang
#38Barmy: Stupid, idiotic
Krudge: Idiot, sh*t-head, sh*t-for-brains
Slukker: Whore
Darsh: Untranslateable; Extremely offensive
Skrymiry: Like Skrymir, strong, large, giant (From ancient Doghead-Norse hybrid mythology)
Lokery: Like Loki, clever, a trickster, a crazy person (From ancient Doghead-Norse hybrid mythology)
Slipper-wearer: Weak, effeminate, stupid
Zeusey: Like Zeus, strong, smart, promiscuous (From ancient Doghead-Greek hybrid mythology)
Xolots: Twins, people who are alike (From Aztec word Xolotl meaning "twin") -
Deadspace Realms
#39The odd thing is that if you look with an open mind, the microcosmic world of quantum physics and the macrocosmic world of Einstein are fractal images of each other.
The thing that bugs me: the universe is symmetrical in nature. Where are the counterforces? -
Deadspace Realms
#40:shock: wow you can tell I a an english major I didn't like physics class (could have been i had a teacher that had no clue what he was talking about.... he was a coach)