V2.0 - Threads Moved to Main Citadel · Legacy archive

Cantrips

Started by drphluid Feb 24, 2003 19 posts Locked

  1. Cantrips

    #1
    I have always liked to include cantrips in my games.

    I find it enjoyable to utterly crush an opponent.
    Example:
    Rothgar the HUGH steps out with his sword of Massiveness and swings hard overhead. Smiting his opponent so hard that the life is crush out of him, leaving a lifeless shell.

    But that can get a little boring. More fun is beating someone who is tougher than you are. Beating them stealthily requires though, a plan, and a little luck. I think it is fun to use distraction and manipulate the victim to do what I want instead of what they want.
    Example:
    Rothgar the tiny (a magic school drop out) cast “spot on the wall,� one of the few spells that he ever learned, causing a red spot to appear on the wall in front of Mangus Magnison the giant guard. Mangus immediately saw the spot and began to follow it; Rothgar saw this and caused the spot to go down the hall away from Rothgar. Then Rothgar …

    So that is my reason. The key thing is that none of these are powerful, no body will wil the war single handedly with these cantrips.

    Some of the cantrips that I like are (standard saving throws apply):
    Twitch (cause victims eye to twitch)
    Sneeze
    Itch
    Spot on the wall
    Breeze


    Somewhere in my collection I have a D&D net spell book, that has a good collection of cantrips, if I can find it I will post the cantrips. Can anyone think of fun to do spells that do not have to much power? I am looking for something a Magic School dropout/washout might have learned before leaving Magic School.

    p.s. I should include a link to Strolens own http://www.strolen.com/netbooks/cantrips.txt
  2. Cantrips

    #2
    The following are spells learned by first-year wizards, and which drop-outs from magical universities may remember in their future lives.

    Groan: A spell which generates groaning noises. These could be used to embarrass foreign dignitaries, engender caution or fear in mineshafts or create distractions. It's more limited than ordinary aural illusions, as it can only make groaning noises.

    Summon wasp: After a whole term's work on conjuration theory, this is the first conjuration spell learned by all wizards in their first term at university. It's fairly self-explanatory.

    Extinguish candles: Creates a mere whisper of wind for blowing out candles at a distance. This is the sort of spell learned by naughty first-year wizards who are punished by being forced to clean up after the senior wizards' dinners. Walking from one end of the table to the other is seen as too strenuous, so cantrips like this are learned for efficiency.

    Minor telekinesis: This is for manoeuvering small objects from a short distance. Pens can be lifted, but coherent writing is very rare. It feels like trying to do up a button with cold hands.
  3. Cantrips

    #3
    rustle - cause a small rustling or snapping sound to divert attention. Particularly a teachers attention diverted away from an act.

    minor illusion - allows the student to look awake and mask any snoring noises while sleeping in class.

    wilt - at a touch and dry up and shrivel a plant. Can possibly be used as a prank to drain a class of liquid as well.

    control insect - only a single small bug at a time, can direct the bug to move where the caster wills.

    mind blank - works only on a single thought, but can make the person who is trying to make a point draw a blank and momentarily forget what they were talking about. Only lasts small amount of time then they can remember naturally what they were saying. No long term affects.
  4. Cantrips

    #4
    Students NEED practical jokes. And what is a better joke that causing someone else to project a body sound. Were would we be with out this kind of fun.

    The following are minor versions of Ventriloquism (Ignore any Game-Specificness). To use them the caster must create the sound and project it on the targets area, not necessarily the target himself/herself. This cantrip is designed to teach the student how to summon the appropriate mystical energies. This cantrip cannot be used to project voice, or else the caster could not chant and therefore not cast the spell.

    Burp Self explanatory
    Fart Self explanatory
    Stomach Growl Self explanatory

    Requirements - Line of sight, Caster must create the sound, chanting (does not have to be loud)
    Distance - 50 yards
  5. Cantrips

    #5
    Power Word Poop – cause the target of your choice to greatly desire to defecate (something akin to two strong cups of coffee). Can work instantly with animals like horses that have no desire to restrain themselves. Can wreak havoc during parades when preformed simultaneously with eight or so friends.

    Requires chanting
    Distance touch (no where specific)
  6. Cantrips

    #6
    Lube - designed to allow students to lubricate door jams and hinges. Can be used on anywhere that oil can be applied manually (e.g. armor, doors, windows, other places as well)

    Requirements - oily rag
    Distance - Touch
    Reversible - yes requirements are a clean rag
  7. Cantrips

    #7
    Hat Trick
    Pull a small illusion out of one's hat (i.e. rabbit, squirrel, mouse)
  8. Cantrips

    #8
    Spark - used to light candles and pipes; a favorite of the students who are too lazy to get up first thing in the morning. Might also be able to light a torch, if the spark was sustained.

    Flicker - an illusion for the aspiring mage, it ceates a faint motion in the air, just enough to attract attention and distract people.

    Magelight - a ball of pale light that hovers around at the caster's will. It sheds only enough light to allow a mage to read within a 2' radius, and allows sight to perhaps 10'.
  9. Cantrips

    #9
    And to drphluid: If it's similar to two strong cups of coffee, shouldn't it be 'Power Word Piss', or something similar? Caffeine is a diuretic, and leads to such, after all.

    ...As a fellow I knew discovered one day on the way to visit someone via a five-hour drive...
  10. Cantrips

    #10
    I take it you do not drink a lot of coffee. :shock:

    Power Word Poop has a diuretic effect. While Power Word Piss might be a good cantrip that was not the effect that I was alluding to.

    It is possible that coffee will have more effects than the cantrip will deliver, however Power Word Poop only delivers the one.
  11. Cantrips

    #11
    Om the contrary; I drink several pots of coffee each time I get dragged to Denny's by my roommates.

    I must say that I've never felt any particular urge to defecate as a result, but an extremely full bladder at irritatingly frequent times often does...

    Anyhow, I will allow as to how the cantrip could be entertaining if orchestrated. Moreso, perhaps, if several individual apprentices concentrated he cantrip on a single person.
  12. Cantrips

    #12
    Bird Attack is a very insidious way to disturb someones attention:

    This cantrip summons a tiny birds' poopie, that falls on the target's shoulder (alternatively it could charm a bird to do so). May not be noticed in the heat of battle, but a standing guard that is supposed to be alert...

    The ultimate distraction.
  13. Cantrips

    #13
    Flavor - enhance the natural flavors of the food being consumed.

    Mask Flavor - Subdues the natural flavors of the food being consumed. Good for those pepper eating contests.

    Alter Flavor - Makes a subtle change to the flavor of the food being consumed, so gruel could taste more like oatmeal with apples and cinnimon, hard tack could taste more like a flaky pastery, or conversly, some offending persons steak could taste more like it was marinated in the privies. The caster must have knowledge of the flavor being imitated, though...

    Booger - Make the illusion of a slimy booger just on the edge of hanging out of the targets nose.

    Gooseflesh - Gives target goosebumps. Great for those campfire stories.

    Smudge - Creates a small blurry mark on the surface of an object.

    Naughty - Creates a brief mental image in targets mind of something obscene and uncivilized. Examples: French kissing your mom, Seeing grandma naked, rubbing your naked body with produce, etc. They arn't compelled to act, but simply get the small flash that may or may not influence them.

    Break quill - Weakens the tips of feather quills to cause them to snap. Will not work on especially exotic feathers, like the kind used in scribing scrolls, or any other type of quill, like metal or bone.

    Tinitus - Creates a ringing in the targets ear that makes things a bit more difficult to hear. Picasso suffered from chronic tinitus, which drove him mad and was one of the reasons he cut off his ear.
  14. Cantrips

    #14

    Picasso suffered from chronic tinitus, which drove him mad and was one of the reasons he cut off his ear.


    That was Van Gogh. Picasso just did alot of pictures where the shapes were changed from organic to geometeric (aka cubism).

    Zit - creates the illusion (possibly a real one?) of a pimple on a person's face. Useless for an orc or goblin but works wonders on the vain. I mean, don't most people freak out when the wake up to discover a large zit on their face?
  15. Cantrips

    #15
    Fluff - dries, cleans, and generally straightens up a single object. So called because of the routine use of it on pillows when making a bed up.
  16. Cantrips

    #16
    Tangle - for shoelaces, purse strings etc. Makes a very difficult knot to untie.
  17. Cantrips

    #17
    Serpent Charm - the cantrip counter to tangle, it unravels tangles of laces, hair, rope, twine, etc with little trouble.

    Tune - a favorite of bards, this cantrip tunes any stringed insturment to perfection.

    Puff - conjures a puff of smoke; often enough to distract a guard for several minutes.
  18. Cantrips

    #18
    Smoke Ring - Can shape a puff of smoke (usually from a pipe, but any puff will do) into any shape that the caster is familiar with.

    Example: Fellowship of the ring, Gandalf while talking to Frodo (I think that is where I saw it)
  19. Cantrips

    #19
    The Kinetic Sequence

    Push- like a strong shove from the caster.

    Pull- a single handed pull from the caster

    Veer- Makes a thrown or rolling object veer to the right or the left. Works only on a single object. Useful defensive cantrip.

    Toss- As if the caster tossed said item. If the caster has no skill in tossing or throwing, the aim of said item can be dodgy at best.

    Stay- Hold the item down, as if the caster was holding said item down with one hand.

    Spin- Will cause the item to spin. The amount of spin depends on the weight or the resistance. The amount of spin is based upon the caster's strength with one hand.

    Together- Cantrip makes any bundle or bag stay upright and together, as if the caster was there holding it and trying to prevent it from spilling.

    Spill- The reverse of together, as if the caster was knocking the bag over. Usually the only way to knock over a "together" item and have it spill.

    Light- It makes it easier to carry an object. It is as if the caster was lifting (or assisting in lifting) target object with a single arm.

    The item required to cast all of these is a glove.

V2.0 - Threads Moved to Main Citadel · All categories · Guildhall