Archive OOC · Legacy archive
Superheroes Ltd OCC
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Superheroes Ltd OCC
#1Can we start now? or do you have directions for us?
Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. Curious players want to know. -
Superheroes Ltd OCC
#2Let the games begin.
As of this posting only Moon has submitted his character bio. The first post has been placed. This would be a good time for me other vict, er...players to do intros and such. I think that moon will be leading off.
Game on! -
Superheroes Ltd OCC
#3What info should I PM you with? -
Superheroes Ltd OCC
#4Intros as in what exactly our charries are doing in Van Buren City? -
Superheroes Ltd OCC
#5Okay.. since the initial post is based around my history... I will post to this thread in an hour or so...
I will be a good poster - flat and everything - suitable for a dorm room wall.
I will be a good poster - flat and everything - suitable for a dorm room wall.
I will be a good poster - flat and everything - suitable for a dorm room wall.
I will be a good poster - flat and everything - suitable for a dorm room wall.
I will be a good poster - flat and everything - suitable for a dorm room wall. -
Superheroes Ltd OCC
#6Okay, Moon submitted me a second quite nicely wrapped up character bio with some more detail on his secret identity and on his powers and weaknesses. He also elaborated on the spiffness of his characters disguise. It isnt necessary, as I have retained all info everyone else has sent.
As for Intros, what do you do in the VBC, how would your character found out about sinister villian of the month? -
Superheroes Ltd OCC
#7Would it be allright with you if mine was working for a tabloid that wants an exclusive on the super villain? -
Introductions....
#8Has everyone introduced their character in the game. I would hate to post the "we search for bad guy" scene and somebody has not had a chance to introduce themselves into the setting.
Am I the only well adjusted Xeo (well as well adjusted as an Xeo gets) in our bunch?
Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. Supers are fun. -
Superheroes Ltd OCC
#9All characters have been introduced, it is time for everyone to meet in the bar and decide to go slay the dragon...erm...well sort of.
Seriously, I am going to bring everyone together now.
Enjoy. -
Superheroes Ltd OCC
#10Folks... You might want to ammend your last couple of posts.
Ace (Trevor) has been seen in action for a while now (been active for a few months). He appears to have low scale superman-esk powers- toughness, flight, strength, and maybe some kind of energy discharge, superspeed, and super senses. Just thought you might want to know. -
Superheroes Ltd OCC
#11Ah, yes. Right. Sorry, Moon! :) -
Important Directions!
#12Since right now I am the only person who knows everyones powers, this puts you guys at a disadvantage with one another. I would like to request the next set of posts to be done responding to identical sets of challenges in the obstacle room. I will list the challenges, and it is up to your characters to overcome them whoever you see fit. All parts of the course are easily replaceable and doing so doesnt take long. This is where Ultraman excercised, and the other Xeos who 'work' for him practice themselves. Time to show off!
1. Automated Droids (3) - designed to survive xeo-damage, equivalent to non-xeo humans. Street thugs. Droids break apart under stress, so tend to have a crash test dummy aspect to them. Punch and kick.
2. Gymnastic display - cross a large opening similar to the gap between two buildings. There are ropes, and whatever other jumpy-swingy-spinny things you might need, should you need them.
3. Wall of Fire - A natural gas fed wall of flame a foot thick, and twelve feet high, very hot. Creativity might be required.
4. The Guardian (1) - another droid, this one the size of an automobile. Equivalent to a low level video game boss. Shouldnt be defeated to easily, but still breaks apart like the Automated droids. Punches with steel fist, and has a chain flail attack. -
Maggot
#13You are up. If CP is done, then post yourself. I should be the last PC to go. I will probably go after Perceptor, if he is running the course.
I await your every post.
Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. Posts are good. -
Superheroes Ltd OCC
#14Ace's answer was my "no think" response to the problem. The answer has been seen in the comics from Psylocke and a few other mentalist types. It also the anime answer to the problem of crunchy mentalists. The reason it took him so long to respond was the "working up of his nerve". Back on topic, anime inspired a character in my Supers game.
One of the most powerful, most useful, and longest lasting character in my Champion campaign was Malstrom (I think she made 400 eps, at a rate of 2-4 a week, before being retired). She was a mentalist in a light battlesuit. A little laser, some targeting senses, slow flight, some enhanced strength, and some good resistant defenses were tacked on to an average mentalist (telepathy, empathy, Tk, mind control, mental illusions, mind scan, and some enhanced mental senses). There was a lot more to her, but from a mechanics point of view she was really effective - a mentalist that could survive in a tactical situation. She was a low average combatant, and started as a low average mentalist. She was two characters in one... making the one quite above average in effectiveness.
Not that I am suggesting you do that here. The term very experimental is not something I would want to avoid. You could very happily be in a padded kevlar laiden suit with some tools (flashlight, night goggles, etc). But hey, if the GM likes the idea, I think a mentalist in light powered armor is a good thing.
Having an ultra car or ultra van for all of you non flying people is not a bad idea.
Next we teach all of us some martial arts and a little in the way of citymoving (the running, jumping, hurdling, along walls, walkways, and such in an urban environment).
About the game, we can assume that all this decision making and manufacturing is occuring off camera. We can move on to the action.
(Or if you want to try the battle armor option, we can throw you out in the suit into the course....)
corrected for spelling error -
Superheroes Ltd OCC
#15Is there anything else to post, or do you (scras) want to set up a new scene for us to run with?
Do any of you have thoughts on any of this? Off camera and metagamingly?
**tap** **tap** Hello? Is this thing on? Bueller? Bueller?
Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. Four color comics are bright. -
Superheroes Ltd OCC
#16Weeeell...
As far as I know, there's really nothing my character could say at this point which wouldn't be simple irritation. -
Coal Harbor
#17Nearly eighty years ago, VBC was one of the nations leading exporters of coal, as well as moving a signifigant portion of the coal produced and shipping within the US. The Coal Harbor region still ships coal to the various coal fired power plants along the US Eastern seaboard, and remains a vital if very very dirty part of the city. Pollution is a constant problem, smog acid rain and corrosive gases are all common among the coal refinery stacks, and holding bins.
Crime is heavy in the area, with VBC gangs holding their own against the local police, providing plenty of fist-fodder for up and coming supers. Ships here are loaded with coal take from freight rail lines, provinding lots of heavy iron to swing and smash. -
Superheroes Ltd OCC
#18If I have gone too far forward, please feel free to either back post or to delete my post and I can repost it afterwards.
Forum diving is fun. Restart an old thread today. Forum diving is fun. Restart an old thread today. Forum diving is fun. Restart an old thread today. Forum diving is fun. Restart an old thread today. Forum diving is fun. Restart an old thread today. Forum diving is fun. Restart an old thread today. Forum diving is fun. Restart an old thread today. Forum diving is fun. Restart an old thread today. -
OH COME ON!!!!
#19It HAS BEEN THREE DAYS and you both have logged on the board. POST.
Going Postal has different context on a forum. Going Postal has different context on a forum. Going Postal has different context on a forum. Going Postal has different context on a forum. Going Postal has different context on a forum. Going Postal has different context on a forum. Going Postal has different context on a forum. Going Postal has different context on a forum. -
Superheroes Ltd OCC
#20Okay Scras... Hit me with it again. The same post you took down on Saturday. sigh.
Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. Sigh. -
Poking with a Sharp Stick
#21Captain Penguin, Maggot, are you guys still in this? The next step is a stern PM, and then, it's the old thumb across the throat.
C'mon, seriously guys. -
Superheroes Ltd OCC
#22Well... I dunno'. I'm still a little confused as to what has just happened...
We're practicing, they talk about perceptor supers, and then...
We're flying to fight the buckethead?
Huh?
Oh well. Let me re-read, and I'll get posting. -
Superheroes Ltd OCC
#23By the way...
Should I do like a dramatic flying leap out of the superjet...
Or should I be smart and jump onto the top of a building?
Or just stay on?
Or what?
'Cuz Buckethead is kinda' flying right now, and I'm not sure how to really fight him, since I can't fly. -
Superheroes Ltd OCC
#24And,er,what should I do? I can't fly or create fire with my fists. All I can do is wait till either the Captain or Moon somehow bring BucketHead close enough for me to infiltrate his emotions. -
Superheroes Ltd OCC
#25Let see. Ace was waiting for the Ultra-craft to move into range before he made his move, so Azai and Zero could unleash their abilities (or are both of your powers touch only?). It was not like they were hundreds of feet up... just something in the tens. There is also the weapons on the hover craft, or did you miss that part of the description?
I didn't know that Empath's ability had a range shorter than line of sight (and that was asked earlier... You need line of sight right?)
So open a window or pop the roof hatch or something.
So even if you didn't take an empowered action, there is always a quick... "Hero sits in the bumpy jump seat, wanting to act.... but can't because of XXXX... and maybe a bit of internal dialog (references to Starship Trooper... flashbacks to other times waiting for crap to happen... thinking about how scared he is...) That way we know you are still involved in playing, even if your character isn't doing something.
Besides Zero might sit on his hands just to piss off the bossy kid who is upstaging him, but a scene to that effect rather than just nothing would be appreciated.
If you were lost, then why not post in here saying you were... and what the fck was happening? -
The Hovercraft
#26I think there have been some misconceptions about the nature of the 'hovertank'. It is a conventional hovercraft, floating on a cushion of air created by a series of impellers driven by a turbine engine, ala the Harrier jet. It 'flies' about 6 to 8 inches above the ground, but can move very fast across smooth surfaces, such as water, grassland and the like. These vehicles currently exist and are used by the military, some exceding 100 tons in wieght.
It certainly has a variety of weaponry, lethal and overwise on it. It can be assumed to have some sort of net-launching gun, stun grenades, smoke and tear gas launchers and the rest of the gear you could expect on a well stock police SWAT vehicle. It is also armored against small arms fire, and since few xeo-powers are specifically armor piercing, it is fairly effective against their powers as well.
Spotlights, at least 1 mounted machine gun, and possibly something along the lines of light infantry weapons are present. If pictures and diagrams are need, I can scan some junk out of my Battletech Technical Manuals, but I didnt think that was necessary. -
Empowered Action
#27Arent these two words the heart of Superhero Gaming? -
Superheroes Ltd OCC
#28Ok,just made a post. Hope it goes well. -
re: Empowered Action
#29Empowered Action: Arent these two words the heart of Superhero Gaming?
Well sort of. Empowered Action, in the superhero sense is taking an action with powers. So you can normally only take an empowered action in a supers game, though a case can be made for magic use being empowered actions by this definition. (...though there is a genre change.) However, supers characters can and do perform normal actions and interpersonal actions, just like other characters in other games.
I have seen way, way too many superhero games take regular actions (and lots of time doing soap opera), and little in the way of power use. It just depends on the campaign. -
Superheroes Ltd OCC
#30My latest post edited per Moon/Ace's instructions... -
Bueller?
#31Scras? Are you back yet?
Do we have a cut scene? Do we get info? Do we sit and twiddle our thumbs?
Help us O'masterful GM. We beseech you to further our plots and allow time to go forward.
Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? -
Superheroes Ltd OCC
#32I WILL EAT YOUR FACE IF YOU DON'T POST! -
Superheroes Ltd OCC
#33Guys,I'm attending a convention at Sydney and might not be able to post regularly for the next five days. If Scras wants to take control of my PC so that the game can progress,tell him he is free to do so. Rest assured that I will try to post whenever possible. -
Superheroes Ltd OCC
#34Without our beloved GM to moderate for us, is this game dead in the water?
And what happened to our GM? Does anyone know?
Are we a cancelled series? Do we want to keep going with a new GM? Do we just want to scuttle? And what about our action figures?
These and many more questions to be asked, next Xeo-Time, Next Exo-channel!
Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! Comics rock! -
Superheroes Ltd OCC
#35Can I get a hands up on everyone who wishes to continue this game?
As for my absence, all I can say is that ultra-villian, RL-Man struck again and did a combination of limiting computer time and sapping my creative xeo-power. I had to go to a conference on the Watchtower, it was mostly a bunch of muck about how great Flash is, and then taking turns making fun of the Green Arrow and the Green Lantern. Power over all things except that which is yellow... ha!
The action figures are being molded now, the prototypes are being shipped to Singapore as we speak for mass production. There was a slight problem with Zero's head ending up on the Arazi body, but not much besides that. -
Superheroes Ltd OCC
#36I'm back! -
Superheroes Ltd OCC
#37That's one.
Any word from the good Captain, or Moon?
I know you two are out there, I can hear you breathing. -
Superheroes Ltd OCC
#38My hand has been up so long, that I got tired holding it up. I've been on the site nearly every day. Annndddd.....
Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! Turn the page! -
Superheroes Ltd OCC
#39I've just been waiting... Are we going to move on now? -
Superheroes Ltd OCC
#40So where do we want to segway from here? CP do you want to follow up with your bit with Azai, or was Cranston and I privy to Perceptors revelation about the staff, or what are we doing next?