Sagely Advice · Legacy archive

The Rest of the Cast - Extras and Minor Characters *

Started by MoonHunter Jan 26, 2005 48 posts Locked

  1. The Rest of the Cast - Extras and Minor Characters *

    #1
    This is a thread to post NPCs of the Extra and Minor Character level - the rest of the cast for your game.

    These are characters that you would not be posting in the current NPC system on the front page. However, they do have a place here.  They are useful to have a stack of just "hanging around" should you need them.  So use um all, we will make more.

    By Our definitions:

    Extra: These are members of the background that fill the world behind the player characters. They are needed to give versimilitude and life to the game world the players are passing through. Any Extra character would be either a typical character or a nearly typical (just different to stand out slightly) character. The players might have a line or two of dialog with them. If the extra is interesting, there might be more interaction with them, and the extra becomes the springboard for minor subplots in the game.

    Extra-Horde: These are groups where a single character sheet and description defines (nearly) every member of the group. This would be for dockside bandits, Ninjas, pitchfork and torch wielding peasants, BlackMoor Barbarians Riders, or some other loose group of near identical people.  Hordes are almost always antagonistic.

    Minor Character: These are characters that are of minor importance in this chapter of the character's existance. They are either minor villians (important minions, lieutenants, monsters of some note), minor allies (supporting characters), or Color characters (the local headman, a healer, soothsayer, the troll beneith the bridge) The line between Minor Color Characters and Extras is a little fuzzy. It all depends upon the character's presentation to the players.

    Rules of the Thread
    1) One character, One post. Do not piles multiple NPCs in the same post unless these characters can not exist without each other.

    2) Every character must have the following elements
    2a) Name - The title of the post normally
    2b) Summary/ Blurb - Just like the big NPCs
    2c) Description - Race/ Gender/ Age and quick description
    2d) History/ Life/ Explanation -  This is a minor character or extra, do not invest too much time into this.
    2e) Roleplay Notes... not always required, but nice to have.
    2f) Associated links to threads or items.

    3) Keep it brief. Only invest as much work into these characters equal to the amount of impact they will have upon a campaign. So while we complain that most NPC entries are too short and too brief, you should not get that comment here.

    4) If you are commenting on a character, then list which character you are commenting on in your title.

    Cut And Paste Bellow to cheat on the headers...

    Name - Subject Line

    Summary

    Description
    (Include Race/ Gender/ Approximate Age)

    History/ Life/ Explanation

    Roleplay Notes

    Associated links to threads or items.
  2. Fredius D'Amar

    #2
    Description
    Human Male Early 40s
    His darker skin and large dark mustach always show him as a foreigner. To compound that, he wears Amarian robes despite the colder local climate (Antioch). (To be honest, he wears warmer clothes under them).

    History
    He is a merchant of fine wines and due to his connections the only provider of sparkling wines in the region. After working with a caravan company, he moved to Antioch and brought his savy and contacts with him. His shop has made him a good living.

    His wife is a beautiful local woman even after children. He has eight daughters and two sons (4 sets of twins) that are equally beautiful with a touch of the exotic. He is arranging good marriages for them, into more prosperous houses. The sons are still deciding who will run the business.

    Roleplay Notes
    Fredius is a master of social nicety and politeness. He could teach many a noble the art of manners. Despite his formal politeness making him seem distant, he is a friendly man... who sees everyone as his friend, and his enemies as people to be forgiven.

    Fredius does have a less public face. He is a man who never forgets a slight and will hold a grudge for decades. He will always get even, never more... never less. He is mostly a man who wishes to socially embarass those who have slighted him, but he might hire a few dock toughs to bring the point home.

    Link
    http://www.strolen.com/forums/viewtopic.php?p=28318#28318
  3. Marcus Dominitan

    #3
    Minor Colour Character

    A small fish in an even smaller pond, Marcus Dominitan is the harbourmaster of the port of Al'Alaric. A petty man with a big ego and greed to match, he is not above taking bribes to allow unlawful cargo, or to hire thugs to assault those he dislikes.

    Description:
    His thick black hair is peppered with early grey, and his face is begining to age into permanent frown lines. His piercing grey eyes betray his Gothic parentage, and his dark skin are inherited from his Bizzannite mother and a lifetime of work in the sun. Dominitan likes to dress well, preferring stylish and new atire, with his current favourite being a black velvet jacket lined with silver. He keeps his jewelry modest, and rarely caries any weapon or much cash.

    History:
    Marcus Dominitan began his early years as a common dock worker. His dislike of physical labour coupled well with his innate talent for playing people off against one another. This would have led him eventually to a foreman position, or less-reputably to a gang leader. However, the old harbourmaster was retiring, and Dominitan had a plan. He had rivals at each others' throats even more than ever, with a few well-placed rumours & a few select fights started, and capitolised on his Gothic ancestry by impying that he was somehow connected to the Darklings. This allowed him to gather enough support to overcome his rivals for the position--who were focused more upon each other--and solidified it by hiring thugs to threaten attack any who would not support him during the elections.

    Roleplaying notes:
    Dominitan will be a potential problem for some groups, and an easy bribe for others. Marcus alternates between complete silence, and loud interrupting--he can be a real jerk if he's not getting his way. However, he does run the docks efficiently, and can be rather demure if things go smoothly. Shift your eyes back & forth when playing him, and be prepared to switch from polite to boorish if the players aren't giving you your proper respect. Dominitan isn't ambitious, but he is greedy & has a quite preenable ego, but will instantly dislike someone he thinks is making fun of him with false praise. Remember also that there are a number of unproductive sorts loafing about who are more than willing to do your dirty work and inflict violence upon someone for a few coins--don't hesitate to use them.
  4. Crunk

    #4
    Horde

    Crunk is a typical sailor aboard the privateer Blue Raider. The ship sails from Formour, but like most of its crew, Crunk is from Osterre. As a Half-Orck, Crunk always has something to prove, and a chip on his shoulder large enough to throw his posture off.

    Description:
    Crunk is short and stocky, with short-cropped hair. He's physically unappealing, with numerous scars and a face pocked from a childhood illness. Crunk preferrs sleeveless shirts, and short pants, and usually goes barefoot especially when aboard ship.

    History:
    Until signing on the Blue Raider, Crunk has never felt wanted. He's never met his Ogre father, and his Orckish mother never had time for the youngest of her seven children. As a Half-Orck, and a Runt as well, Crunk never fit in well with his clan's society. Desiring to get away and find his place in the world, Crunk became a crewman onboard a pirate ship working for the Scourge. However, he was still the lowest rung on the ladder, abeit a ladder with a higher chance for fatality. With the death of that leader, and the invasion of the Orckish Highlands, Crunk was now out of the only job he knew, and stranded in distant Byzant, with no home, no income, and he didn't even speak the language. Fate finally smiled on this miscreant, and he finally found work aboard the Blue Raider, captained by a Human woman who would take anyone willing to work hard and earn their place on the crew. With such a merit-based setup, Crunk was able to overcome his cultural limitations, and become an effective privateer and respected member of the crew.

    Roleplaying notes:
    Crunk is an obnoxious little Runt, and still very conscious of his Half-Orck status. When he's placed in charge of a detail, he becomes very brash. loud, and demanding. Crunk is a hard worker, and never questions an order... mumbles obsenities under his breath when he thinks no one can hear him, but never directly questions or refuses. When he is angry or frustrated, Crunk's voice rapidly rises from his normal almost-whispering growl to a high pitched whining tone. Due to a lifetime of being at the bottom of every pecking order, Crunk still flinches alot, but has not yet backed down from a fight--and won't as he still has to perpetually prove his courage to himself.
  5. Sharry

    #5
    Extra

    Sharry is a typical Formourian street urchin. Her name is a corruption of her given name, Michele of Ryanhold (where she's from). She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.

    Description:
    Sharry has curly sandy-brown unkempt hair. Her face is round and seemingly always smudged with some sort of dirt or grease. Her prepubescent frame sticks out of her now undersized blue dress--blue only in memory, now more of a greyish colour like an evening sky. She's thin, but still retains some baby-fat. She is just cute enough of a kid to avoid punishment for some of her antics, but never anything major. Sharry hasn't ever worn shoes, and thinks that they are "stupid and ugly."

    History:
    Sharry is a runaway. She tells everyone that she's an orphan, but the truth is that her parents are still very much concerned about her, even though they have all but given up hope on her still being alive years ago. Sharry believes that she was escaping an abusive father, but again, the truth differs somewhat from the reality. Sharry was a difficult child, forever causing some sort of trouble. Until she ran away, her childhood was much like that of other Formourian peasant children, and she was no more cruelly treated than what would be typical punishment for her transgressions--in many households, a spanking for throwing the cat into the boiling stew is getting off light. She snuck inside a haystack of a wagon bound for market in a nearby town, and from there stowed away on another wagon bound for her current home of Argent.

    Roleplaying notes:
    It's amazing how someone living on the streets--and coming from such humble roots--can be so spoiled. Sharry is quiet and timid, but something of a bully to children much smaller than her. When there's something she wants, she's not afraid to demand it, which gets her into trouble with local shopkeeps who catch her stealing. She then promptly demands that they give her whatever she was trying to steal, and makes her getaway while they stand there perplexed over such boldness. Sharry has a habit of twirling her hair on her finger, which only adds to the wild curls. She has some skills as a pickpocket, but rarely uses them, or other theivery, as she is afraid of being caught. When she feels it will benefit her, Sharry tries the cute act, and if that doesn't work, she tries to play upon the heartstrings with her sad (fictional) life's story. Her best weapon, is her ability to cry on command: rivers of tears streaming down her dirty face, trembling lip, short sobbing breaths, quivering & pleading voice, the works.
  6. Chae Il Seung

    #6
    Extra-Horde

    Chae lives to serve, and ultimately die in that service, if need be. As a Bushi-Killian warrior in the service to Lord Kim, he focuses upon his given missions & tries very hard to stay part of the crowd. When on assignment, Chae is a relentless, dedicated, slayer of men.

    Description:
    Chae is physically imposing, not only due to his strong arms broad shoulders, nor to his blades, but more to his confident stride, standing fully upright, and he never deviates his eyes from the path ahead--both litterally and figuratively. Chae prefers to go unarmoured, counting on his skills to keep him safe. Chae is a practitioner of the Quad-cut Style, and is never without his swords. He wears a simple short red robe, without trim. Chae refuses to follow the current trends among some Killian for peircings, or to hang baubles from their head frills. He wears no jewelry, and carries money only when he desires to purchase something.

    History:
    As one of only three viable hatchings, Chae was much beloved--some might even say spoiled--by his parents. He was given the best that they could afford, and taught the arts of war from an early age, in hopes that he might someday be a great warrior like his great-grandmother. Chae considers himself fortunate that he serves a master who is unyeilding and decisive, and who makes quick decisions. He has been serving under Lord Kim for 10 years, and has no greater ambition than to continue to serve as a soldier/marine under her.

    Roleplaying notes:
    Do, don't think. Worrying is for those who can afford such luxuries. Instead, act out on your first impulse, and do so decisively. Always see things through to the end, even if (or especially if) it means your own death. Chae is very proud of his family, although he does not talk about them much. While his warriors' code teaches that he must consider his lord's honour above his family's, disrespect to his family or their honour is met with aggression. Chae is taciturn, and speaks only the minimum. If this means short, choppy sentences, or even one or two word answers, so be it.
  7. Theodoronus "Theo" messenger

    #7
    Blurb
    Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).

    Description.
    Theo is a tall thin young man who looks like he will blow way in the wind. Yet he is as strong as the wind and nearly as fast. His dark curly hair, escaping from under his cap, flies behind him while he runs through the town. His heavy booted feet clomping like a horses hooves. His backpack is almost always full, looking like it will spill contents at any moment.

    History
    Theo is the best Red Cap in the city. All the really important messeges go to this reliable runner who knows the city streets (and its alleys and rooftops) like the back of his hand. He handles all Governor and GuildMaster messages.

    Roleplay:
    He is extremely friendly. Everyone Knows him. They wave as he runs by, he waves back.

    He is athletic and good looking, so all the young girls sigh as he goes by. He likes to flirt with the ladies (old, young, pretty, plain), but it is all in fun as he is "promised" to someone else.

    An old lady is often chasing him out of her "courtyard" as he has vaulted a few walls as a short cut.

    He asked to be assigned to this foreign city in a foreign land (He is from Excellius on SecondLand) to keep himself and his lover safe. His love is a young Noble Clanswoman whos father does not approve of their match.

    Links:
    http://www.strolen.com/forums/viewtopic.php?p=28943#28943
  8. Statlerus and Waldorus

    #8
    Two old pentioners watching the world go by and commenting on it.

    Description
    Both are old decrepit human males. Both are wrinkled, mostly bald, with shocks of white hair on the sides of their head, with large noses. Statlerus is shorter and rounder, Waldorus is taller and longer in all things.

    (Think the two hecklers from the Muppet Show)

    History
    These two guildsmen have been friends since forever, yet they never agree. Unlike most people, they have paid attention to the history of things and all the news since they were born. Since they have managed to retired (to cranky to die, quips Waldorus) they now take their leisure sitting together in parks or cafes (and later - taverns) talking about the world and current events and what is wrong with everything. Since they are both fairly deaf, these discussions/ arguments are fairly loud and you can't help but overhear the two cranky men discussing what is going on in the city.

    Roleplay Notes
    Two cranky old men with wry senses of humor - think what would happen if two Mark Twains sat next to each other drinking coffee and smoking. They like to crack jokes, usually at the expense of a political/ guild/ noble figure. They are both cynical, yet if one puts forth a cynical point, the other feels obliged to put out an opposing point. These two are great social commentators of their day. (in fact, a young writer at a nearby table or bench is copying down what they say... to create a history and commentary of sorts of the city).

    They are useful to impart bits and pieces of the political and social situation to the characters. These two rant at each other as the PCs are walking by, and you get an admusing moment and a little piece of info imparted to the players. If asked something about the city or city history, they probably know the answer... and will start a rank about related subjects.

    Associated links
    Arth, Antioch (in neighborhoods)
  9. Summer Word Aka Helioglyph

    #9
    Blurb
    Some time magic users are less magical than one expects.

    Description
    Human/ Male/ 40ish
    Helioglyph is a man of moderate height and build. His eyes are an odd golden green color. His nose is quite large, hooked and hawk like. His hair is blond threaded with a great deal of white. His skin is soft and fair, showing he has not worked hard, except for his hands which are scarred and calloused.

    History
    Summer Word was a simple young apprentice to a gold/ silver smith when he became interested in magic. It seemed the man next door was a wizard of some minor repute. Summer spent much of his free time with him. Though disappointed that he did not have "The Gift" to any real degree, he still studied the interesting symbols and patterns associated with magic. He incorperated patterns into his works when he became a journeyman. They were unique and well received. Since magic is such a touchy subject, most smiths avoid it. Since He made a wizard's set as his master work, his identity as a magical jeweler was cemented.

    He eventually moved into the magic quarter because his clients were either there or expected him to be. Like all "workers of magic" he took on a magename, Helioglyph. Being a non-magical worker of magic, he was able to go places and do things that most magical workers were unable to do. Thus he has become a "community leader" in the magic quarter.


    http://www.strolen.com/forums/viewtopic.php?p=24744#24744

    Grammer corrections edits 05/14
  10. Captain Marrionus Archerious D'Antioch

    #10
    Summary
    A natural leader of men, his troops would follow him to the nether realms, because they knew he would bring them back.

    Description
    Human/ male/ 40ish
    He is a large man, tall and well muscled. 6'4" (193cms) and 280 stones/lbs (140kg). He is sun tanned, with dark deep set eyes and the sun has lightened his brown hair. His body is a quilting from all the scaring he has had. He has what has been called an honest face. Not handsom, but ruggedly good looking.

    History/ Life/ Explanation
    Rather than work in his father's glassworks, he signed for the Militia - the city forces. While not a commissioned officer, he has worked his way up the ranks and has recieved the last few for exceptional duty. He has stopped riots, captured bandits and smugglers, stopped attempts to topple Antioch's council, and riggings of guild elections. If it is something that needs being done, the Militia leader calls Archsoldier Marrious.

    He and his immediate troops watch the gate of Antioch.

    Roleplay Notes
    He is a working officer, he does (almost) everything his men do.

    He is honest, plain speaking, and steadfast in his beliefs in honor and duty. His are high standards and he expects his men to strive for them, even while off duty.

    Associated links to threads or items.
    Arth, Antioch Neighborhoods
    His Second and Mirror Opposite
    http://www.strolen.com/forums/viewtopic.php?p=29549#29549
    Buckwheat
    http://www.strolen.com/forums/viewtopic.php?p=29553#29553
  11. Soldier Fredius Wagonsmith/ Militiaman

    #11
    Summary
    Every troop has a shifty eyed grumbler. This is ours.

    Description
    Human, Male, 50 something
    Of average height and build, his defining features are his huge lantern chin (which is always half shaven) and beady squinty eyes. He is known for "the look", that look of a man who has seen too much death.

    History/ Life/ Explanation
    Like many young men trying to escape a guildsman life, he took to petty crime. While tough enough, he was not fast enough to escape the militia. Given a choice of joining the Militia or spending most of his life in the Gaol, he joined the militia. He was a born soldier, with a talent for combat and watch work (he finds it ironic that now he is catching the stupid kids who were doing what he was doing before joining up). He has seen some of the worst things possible in Antioch and has survived many of them by being under The Captain. Though his morals and conduct are sometimes suspect, he is the Captains Go-To guy for any dirty job.

    Roleplay Notes
    "Been there, seen that." and "Can't believe this is happening to me."

    Grumbling about something, anything really.

    He is cranky, cynical, and bitter. He often rolls his eyes at the Captain's moral high horse, yet he respects the man for his skills and grudgingly his honor.

    He, like many men married to the Militia have given up his guild based last name and taken his new guild "Militiaman".

    Associated links to threads or items.
    He is often the Second of Captain Marionous
    http://www.strolen.com/forums/viewtopic.php?p=29548#29548
    Buckwheat
    http://www.strolen.com/forums/viewtopic.php?p=29553#29553
  12. Gregory Merchant

    #12
    Extra

    Gregory Merchant is an art dealer in Daggersford. He is well-versed in art, history, and art history, but rarely brings these subjects up other than in context of a sale. His sales technique is very low-pressure, and he is content to let people browse his shop. There are a few small statues available, but the shop focuses on paintings of various sizes, values, and significance. He seems perpetually distracted. Is it a ruse?

    Description:
    Gregory is a balding Formourian man in his early 50's. He wears respectable and stylish clothes, if a bit drab in colour. Gregory is a patch of grey in a sea of bright and multi-hued paint. The walls of the one-room shop are completely filled with art, with a few hanging from the ceiling, and lower-valued paintings leaning grouped against the walls on the floor.

    History:
    His life was remarkable only for its uneventfulness. As the only child, he inherited the business from his father, and his father before him. Gregory is a confirmed batchelor, and does not socialise extensively. Other than a polite "hello" in reply to familiar people in the area, he doesn't seem to have much of a life outside the shop. Uknown to most of the residents of Daggersford, Gregory's early teen years were spent with a rather rowdy bunch of other youths. Several of them went on to more exciting lives of crime (life at hard-labour for two of them), but Gregory instead would return to his parents and their art shop, where he remains to this day.

    Roleplaying notes:
    Reply to most statements or questions with "Huh, what?" while looking away, then reply. Do this even when you've been talking to them for several minutes. If someone shouts, get perturbed for a moment and state thay you hear just fine, then promptly forget the incidence ever occurred. Don't look directly at someone, unless they are directly talking to you. If they inquire about the art, look off at the (pantomimed) piece instead and focus on it exclusively. Rub the side of your head whenever someone asks you a question, or you are remembering a fact about a painting. Gregory isn't stupid, and isn't easily tricked. He always knows both the fair price, and what the value to the prospective owner is (sometimes much more, sometimes the same).

    Fun facts:
    * Gregory purchases from local artists only rarely. He prefers older pieces from established artists. The older, further away in origin, and more famous the artist, the better. Note that this means that one can sometimes find a painting by someone famous for other than their art--a large oil painting of a post-battle scene by a well-known Bizzannite general (and only an amature painter) hangs over his small desk.
    * He is red-green colourblind, something that he never reveals, and even kept hidden from his parents.
    * The small desk where he writes up bills-of-sale or other paperwork contains his money in a locked drawer. There are a few coins in a locked box inside the drawer, and more coins in a hidden bottom under that. The bulk of Gregory's monetary wealth, is in a false bottom under that. Most of his true wealth is in the paintings, however.
    * Some of the paintings are stolen, and purchased from a fence (one of his childhood friends, but one he only sees now for business). These paintings are never well-known, and are always stolen from distant lands.
  13. Soldier Adamus "Buckwheat" Plotsman

    #13
    Summary
    Some people are going to be the "new guy" all their lives.

    Description
    Human/ Male/ 18

    He is a good looking young boy, dark hair, blue eyes, fair skin, who will become a handsom young man. He looks almost 13. He will be blessed or cursed with looking almost a decade younger than he is for the rest of his life.

    He has this air about him that he is new and inexperienced (even though he has served for a year or so). His uniform seems cleaner, newer, his gear less worn, you can practically hear the crinkle of the wrapping paper he came out of.

    History/ Life/ Explanation
    He ran away from his feudal lord in The Villages to Antioch. Having no other skill than farming, he joined the militia.

    Roleplay Notes
    Key Words: Bright, Eager, Intelligent, Questions things, and always quoting "The Book".

    He is a young and inexperienced version of Marrionus Archerious D'Antioch. In twenty years, he will be the hero of Antioch, right now... he is just The Buckwheat... the hayseed farmer who joined the militia.

    The Captain has taken him under his wing. As has Fredius, who wants to teach him that all these high ideals will do nothing but get him and his men killed. (Fredius is also abusing him, but in a friendly manner.... to toughen him up... and No ONE is able to abuse him but Fredius)

    Associated links to threads or items.
    He is often the Second of Captain Marionous
    http://www.strolen.com/forums/viewtopic.php?p=29548#29548
    http://www.strolen.com/forums/viewtopic.php?p=29549#29549
  14. Lynnia HarpCrafter

    #14
    Summary
    A harper is a harper no matter where they are

    Description
    Human, Female, 40ish

    She is a slender, almost gaunt woman, with exceedingly long finger. Her hair is a mousy brown shot through with grey. Her face has many, many laughlines. She has difficulty walking, so she does so with an unsteady gate and a slow pace.

    History/ Life/ Explanation
    She has been a harper for her entire life. She has never played for kings, but she has played for nobles. Her instrument is a full sized harp. She has had a problem walking for a while, but it has gotten worse over the last fwe years. One day she was travelling along, and her horse fell off the road, wrecking her cart and killing the horse. With some assistance of the local farmers, she and her harp were extracted from the ravine. Since she can't walk out with her harp and will not leave it behind, she has stayed in the village... eking a minor living there.

    Roleplay Notes
    Tired. Resigned to her fate.

    Associated links to threads or items.
    None
  15. Thenadore the young

    #15
    A minor colour character

    A small boy who always laugh and who is considered a child prodigy. He will help elderly ladies, tell polite and remarkably intelligent jokes and sometimes talk in academic terms with adults. But when the other children comes he runs away with them, shouting and giggling, with the profound joy only a child can show!


    Description
    Human boy age 7, his hair is blonde and his eyes are brown. He always laughs and likes to play pranks (kind ones) on people he love. He doesn't care too much about his outwards appearance, much to his mother's distress. Can usually be found discussing politics with his elderly grandfather (and others), or playing hide and seek with his friends.

    History/ Life/ Explanation
    Thenadore is the fourth son of the town/village miller. Everyone talks about his mother in a reverent tone; apparently she was the town beauty in former days and her beauty is still recognizable, in spite of greying hair and wrinkles. She dotes on Thenadore, but is worried about him.

    Thenadore was born on the night the great archmage Niluran died. The midwife found the dead old man in a ditch by the fields near the house, just as she left after the delivery. Unbeknownst to anyone, the mage watched the birth through the windows of the miller's home, and when Thenadore arrived his soul probed the young newborn for a shelter and a host in the years to come. Curious, the innocent soul of Thenadore accepted, and in the last seven years they have co-existed in a symbiotic and benevolent partnership.

    The only two who have an inkling about this is Thenadore's teacher, Marcus the learned, and the boy's mother. Thenadore loves to quote the archmage Niluran when alone with Marcus, who was a former (failed) student of the mage. "Marcus, young whippersnapper, forget your daydreams for a moment and concentrate on the matter at hand" Thenadore will taunt, much to the teacher's distress. As for his mother, she has spotted the young boy at play in his nursery, apparently addressing the empty air in conversation with himself. First he will ask a question just as an innocent and gullible seven year old would have This will be followed by an answer in the worldly wise and weary perspective of a kind old man. His mother is frightened but is unsure about what she should do. She is afraid what the Hexenjaegers (witch hunters) will do if they suspect something is amiss with lovely little Thenadore. Their asylums and exorcism by fire and hot iron are things she dread. Thus she can often be found running about town shouting "Thenadore, Thenadore!" with a shaky, clearly nervous, voice. Thenadore will usually come running and then hug her adoringly.


    Roleplay Notes
    Play him as an active young boy, running around giggling and shouting. Then later he can be seen in a temperamental debate with the town elders. His voice is thin and he always smiles. He has been known to disappear for short periods of time, and at these moments he can be met in the forest gathering herbs or in the library studying old, dusty tomes.

    Note: Soul shifting is extremely rare in my setting so most people won't understand the connection between Niluran and Thenadore
  16. Capri InnServer

    #16
    Summary
    "Do you want crisps with that?"

    Description
    Human/ Female/ 20ish
    Capri is a classic fire person. Her hair is long, wavy, and a redish brown. Her skin is fair and eyes are green. Long of limb and graceful in most ways, she floats along the ground like a dancer across a stage. She is very easy on the eyes.

    History/ Life/ Explanation
    Born to an Inn Family. Started working when young. Realized that being nice earned more money. Though efficient and professional, she is always smiling and joking with customers. She prefers being outfront, than trapped in the kitchen.

    Roleplay Notes
    Efficient, Professional, and when she is on with customers, she is "on stage"- always being helpful, happy, bubbly, and friendly. In the back she is still fairly upbeat, but not as happy and bubbly. She is also vastly smarter than her bubbly public persona makes her seem.
    Associated links to threads or items.
  17. Jania (Mouse) Housecrafter

    #17
    Summary
    " ", she really does not say much.

    Description
    Human/ Female/ 30ish
    Jania is a tiny girl with a nervous nature. Her hair is brown, as are her eyes. She is straight and plain in hair, features, and body. Her nose is long and she does wrinkle it quite frequently. Though she is a woman, she looks much like a young girl.

    History/ Life/ Explanation
    Her family have always been servants in great houses. After many of the great houses have fallen upon hard time, their servants have fallen on harder ones. Unable to find a proper position, Jania found work at the Inn. She has been quietly working here every since.

    Roleplay Notes
    Nervous, Quiet, and attempts to be invisible. Painfully shy. If you suprise her, she really does make a "squeek" like a mouse.
  18. Constable Thomas Mountian

    #18
    Name Thomas Mountian

    Gender: Male

    Age: 25

    Religion/God/dess Worshiped:* No paticular God/Goddess at the moment

    Race: Human

    Occupation: Constable, Valermoore City Guard

    Physical Appearance Brown eyes, brown hair.

    *Personality: He is normally friendly towards those he meets, willing to help out those who are in trouble, and come to the aid of someone who is being attacked, even when he is off duty. He longs to meet a Human girl of his own age one day and settle down with her. He is unforgiving, however, of liars and criminals (except when the crime committed is so petty that few would even consider it a crime) and speficly joined the City Guard to fight crime rather then for money. He has a burning desire for promotion but is able to keep it hidden.

    Magics He has limited fire magics, just enough to make a small amount of someone’s skin or clothing burst into flames for a few seconds, which is a great advantage in a fight.

    Strengths/Good Qualities: He is kind and helpful to people, is a good swordfighter, and has a burning desire to do the right thing.

    Weaknesses/Bad Qualities: He never learned any of the hand-to hand martial arts, so if he loses his weapon in a combat he is likely to be overpowered quickly unless he can cast a fire spell. He is unable to tell a lie without blushing scarlet, and his desire to do the right thing can sometimes lead to him annoying people including fellow City Guards.

    Belongings: Sword, dagger, baton, Valermoore City Guard uniform/armour, small book of the lesser Fire Spells, enough money to live on.


    Character History

    Thomas Mountian at birth seemed to be one of the least likely people to be a City Guard ever. He was born to a wealthy coastal crime family known to outsiders as the Tens. The Tens were known for their habit of being split into loose ten-person cells, so that if some of them were killed or captured by City Guards or vigilantes, the others would survive. They also extracted 10% of the profits of those under their rule, maiming or killing those who refused to pay tribute. It was not a lot but when everyone paid it, it added up.

    From birth he was taught to hate the City Guards. At the age of ten he started going with other Tens to collect tribute money. At the age of thirteen his father paid for him to go to the Isle of Adepts to be taught Fire Magic, and whilst he never quite reached full Mage level, he learnt enougth of it to be able to set people's clothing in fire in places.His father warned him, however, to be careful not to use the magic in public unless he had to,for fear of bringing mobs of vigilantes and powerful clerical mages down upon him.

    He seemed all set for a life of violence and extortion until in a fight with a rival criminal gang, the powerful Red Hands, his brother Rufus, died in his arms after getting a dagger wound in the heart. He decided to turn his back on his entire family amd the night after his brother's funeral and burial, he fled to the capital city of Valermoore, a week's travel away, keeping warm by night by lighting a fire with his magic, telling nobody in his family where he had gone.

    Seeking redemption for a life of crime, he enlisted as a lowly constable in the Valermoore City Guards, where he placed his life in danger in the service of the law. Unlike others, he refused to take bribes from anyone to let them escape, drop criminal charges or reveal the indentity of informants and witnesses, nor did he fit up the innocent by planting banned weapons and/or banned magical books on them.He didn't tell lies in court either.

    He became nicknamed "Holy Mountian" because of his goodness,and none of his fellow City Guards knew of his wicked past.

    Roleplay Notes : He cannot tell lies, or fight well without magic or a weapon. He can also be highly irritating to fellow PC's at times.But he is basicly a good and loyal person.He will not want to get involved in crime.
  19. Toppum

    #19
    Summary
    He is the Fat Chief, the one that inspired the phrase, "Big Guy in charge"
    "You there, Get back to work".

    Description
    Human/ Male/ 30ish
    He is a man with broad shoulders, stocky build, and is developing a bit of a gut. He is as bald as a baby's butt, and just as pink as well... no matter how much sun he gets (when he might turn red if not for a big hat he always wears outside).


    History/ Life/ Explanation
    He is the guy in charge. No matter what the group, he seems to take over the day to day running of things. He is the village headman, the militia sargent, the guild master, the high priest, and so on. There just seems to be a Toppum everywhere.

    Roleplay Notes
    Stern but fair. He has a friendly demeanor, just because it makes people work more efficiently for him. He has the ability to scold people into doing what they should be doing, like a father scolding a child. It does not matter who the other person is, he has that effect upon people.

    He likes everything running smoothly. He wants to organize the world. He keeps on top of things for those in charge.
  20. Jamius

    #20
    Summary/ Blurb
    I look Splendid don't I?

    Description
    Human, Male, Teen/early 20.
    Jamius is handsome, with a strong chin, good profile, blond hair, blue eyes, good skin and teeth. He wears a brilliant red over tunic (coat/jacket), which is far beyond his means and station, but looks quite dashing on him. All his clothes look "good on him".

    Story
    A young man of grand ideas, he thinks he looks grand and should be an "Important Person". He dresses and acts the part, but in reality he is just another worker.

    Roleplay Notes
    A charismatic young man with high ideas of himself. Vain, but not excessively. He presents himself as "an Important Person here", but in reality, he is just another schmo.
  21. Gordus

    #21
    Summary
    All mages are not small, frail little scholars. *sniff*

    Description
    Human/ Male/ 40s
    Gordus is a huge man, nearly two meters, 280 stones (lbs/ .5 kg), barrel chested. He jaw is as powerful as his build. He is nearly bald. His features are practically set in a scowl. He is always sniffing, part because of his air of superiority, and part because he is allergic to grass and dust.

    History/ Life/ Explanation
    Gordus finished his training decades ago. Like most journeymen, he wandered. He settled in a number of places over that time. He has been a local spellsmith (spell caster) for a number of towns in the region. Now he has a shop in the large town/ small city.

    While Gordus is intimidating and physically able, he never did learn much in the way of combat or athletic skills.

    Roleplay Notes
    Gordus is focused upon tradition, honor, and what is dignified. It is "waht is proper". Being without real wealth, and with little prestige, he treasures his dignity and honor. He thinks most people ignore what others think of them to their own detriment.

    Think English Butler or lesser English Noble in terms of his personality.

    Associated links to threads or items.
  22. Emily

    #22
    Summary
    Every village and neighborhood has one, and this one is a doozie.

    Description
    Half Human and (insert race, usually elven)/ female/ 28... forever.

    Emily is a moderately good looking woman. She would look better if she took more than a passing interest in her looks. (Her long wavey dark hair, her nearly purple eyes, and fair skin give her an exotic look). Emily does insist on things being clean, so she if very scrubbed, her clothes are clean and well maintained, and her home is spotless.

    She is also smart as a whip and hits like one too. She actually reads books. Her tongue is sharper than a serpent's tooth and she has comebacks and snide comments like a stand up comedians.

    History/ Life/ Explanation
    Emily's parents moved in the area before she was born. The locals have gotten used to them and even accept them. Emily is just another native, despite her exotic background.

    She is also the area's "Bossy wench". She is often in people's business, telling them what they should do (her advice is good) and why they should. This tends to get on people's nerves. While they roll their eyes as she goes on rampages, they do what she says; partially because she is right and partially because she won't shut up until they do.

    Roleplay Notes
    Her roleplay notes are described in the History and Description.

    While she wants love and romance, her shrewish behavior has scared away all the locals. She just says "she has high standards".


    Associated links to threads or items.
  23. Beccia

    #23
    Summary
    Sigh. Sometimes the road is harder than long.

    Description
    Human/ Female/ 30
    Beccia was once a pretty woman. Now she is looking fairly worn, with lines on her face, bags under her eye, and her once perfect skin ruined by sun, soap, and tanning solutions. Her figure is still quite girlish, though gaunt. You would think her hair would be greying, but it is still a deep brown with sun touched highlights. Her hair is the one remnant of the earlier times, as it is held back in one long thick braid that reaches mid thigh

    Story
    Beccia was a town beauty that followed her heart and the traveller that came to town and swept her off her feet. Unfortunately a travelling tinker's and entertainer's life is not always easy. Sometimes you must do odd things, liking dying clothes, or collecting wood, or starve in the lean times when you are living on the road. Especially after she lost him to another pretty girl a few years later. She drifted from town to town, job to job, eventually landing one in the kitchen of an inn. There she has been for the last few years.

    Roleplay Notes
    She sounds like a bitter old bitty most of the time. But she can show suprising tenderness to someone who is seriously down on their luck or that she might care for.

    She runs her kitchen like a Liche runs an undead army. Commands are screamed and must be obeyed immediately.

    Associated links to threads or items.
  24. Eena

    #24
    Summary
    There is so much beauty in the universe. It makes the heart ache.

    Description
    Human/ Female/ 20s
    Eena is an average looking female with thick glasses and her raven black hair set in a ponytail. She is well endowed chestwise and rather bright, if a bit naive. She favours shades of red combined with black, but usually has several stains of paint on her skirt. When she meets old friends, regardless if she just met them yesterday, she will make alot of noise and hug intensely.

    Story
    Eena was the apprentice of a small time enchanter, but lost her apprenticeship due to the fact that the mage "needed some peace and quiet". She only knows a couple of cantrips, which she use to enhance her art; for she is an enthusiastic painter and actually manage to paint quite some romantic and idyllic paintings. They are technically good, if a bit cliche. She is a hopeless daydreamer and harbours all sort of romantic notions. She is waiting for "the one" but feels that he sure is taking his time.

    Roleplay Notes
    She is an annoyingly intense girl with an irritating inability to perceive when things look bad. Once in a while she falls head over heels in love and woe to her inteded groom to be, unless he is of a like nature.

    Her voice is loud and girlish, her manners those of girls 5-8 years her junior.

    Associated links to threads or items.
  25. Tirah S'Cabro

    #25
    Summary
    The new royal nurse, young and innocent

    Description
    Human/ Female/ 19

    Tirah is young and slender. Her face is pretty and innocent, her eyes are brown and enthralling. Her hair is dark blonde and her skin is fair. She is usually silent, save for when she runs after the princeling as they "wage war" throughout the royal gardens.

    Story
    Tirah is the new royal nurse, the caretaker of the two youngest princelings. She was chosen for her humble nature, good looks and noble blood. She belongs to the important, but poor S'Cabro family line.

    She has grown genuinely fond of the princelings, but is afraid of their father and has noticed the lust in his eyes. The Queen has put the young girl under her wing, however, and has so far thwarted all of the King's attempts to have his way with the royal nurse.

    Roleplay Notes
    She has a mild tone of voice, and an equally mild demeanor. She will not look directly in the eyes of those she speak with and might blush if she talks to handsome boys. She is slightly frightened in the presence of the King and stammers when he address her.

    She is genuinely boring when you get her to speak; not interested in more than make up, fashion and, ever since her new post, how impossible some children are (albeit she says so with obvious fondness for the princelings).

    Associated links to threads or items.
  26. Ilkah the stablehand

    #26
    Summary
    Old and resentful. Still a stablehand despite being in his 50s.

    Description
    Human/ Male/ 50s

    Ilkah is old and sweaty, often reeking of alcohol. His eyes are bleary and his breath is foul. He is well fit though and strong as an oxen, something he is proud of. As a result he is a bit of a bully, except on the job, which he really needs to keep. He might have looked good once, but is neglecting his appearance; he is obviously not sleeping much and does not bother combing his thinning hair.

    Story
    His life has been largely the same. A new job every other month after having lost the old one due to his rebellious nature, bully-ish behaviour and alcohol consumption. He is genuinely trying to behave this time and has actually had the job for over a year. At home is a tired wife, disillusioned and disappointed with her lot in life, something Ilkah gets to hear all the time. Even though he is a brute, he never touches his wife which he love above anything else. She won't have anything to do with him when he is drunk. He is good with horses.

    Roleplay Notes
    Easy to anger and not too bright. Ilkah has that awful breath and bodily odour that makes other people want to get away as soon as possible. He will get furious over the slightest thing, but will curb his anger. (Which can still be seen, poorly hid as it is.)

    Associated links to threads or items.
  27. Benseth

    #27
    Summary
    A soldier. Not a recruit, not a veteran.

    Description
    Human/ Male/ 20s

    Benseth is an average looking man that takes care of his appearance. His moustache is thin (think Errol Flynn), his brown hair is well kept. He obviously cares about how he looks (even in the field). He is of average build and slightly muscular.

    Story
    Benseth is the son of a minor farmer, eager to prove his worth. His eldest brother will inherit the farm, so there is nothing at home for Benseth, save menial labour on the fields.

    Roleplay Notes
    Benseth is really, really likeable. He is not too bright, and yet not dumb. He is average at almost everything, except that he has a lovely voice and is the squad singer. Whenever the squad needs cheering the sarge gets his instrument while Benseth sings, which is guaranteed to make an evening in the city watch, or in the field, alot more fun.

    Associated links to threads or items.
  28. Think-Too-Slow

    #28
    Summary-
    Village idiot, slow of mind but helpful and well-meaning

    Description-
    Human male, late 20s

    Bandy-legged, with a curiously "pinched"-looking face and a constant silly smile, Think-Too-Slow is the village idiot. He is not very dextrous, nor very strong, but he does his best to be helpful, within his odd definitions of such. He is dressed by his mother, and generally appears tightly bundled (to protect his fragile body), though late in the day he is often disheveled because he puts no thought into his physical appearance.

    Story-
    His mother was attacked while she was pregnant by his father, who then abandoned her. When Think-Too-Slow was born, the trauma of the attack had damaged his fragile brain.

    Roleplay Notes-
    Think-Too-Slow is a very childlike, sweet person, with great curiosity, even about things which he is quite familiar with. He is forgetful, physically fragile, and is mentally impaired, but he attempts, in his own idiom, to be helpful to everyone, even if they do not want to be helped.
    His mother is extremely protective of him, and refuses to let him leave the house without many layers of clothing to "protect" him.
  29. Dougilus Magicus

    #29
    Summary
    Though he like a bit of the drink, he is the proper organizer for the district.

    Description
    Human/ Male/ 49
    He is a short, slight man. Balding. He has deep set eyes that seem to twinkle. He frequently has a wry little grin, making one think he is keeping a secret. He likes to wipe his forehead. He is always refering to his little book.

    History/ Life/ Explanation
    Someone has to do it, so Dougilus does. Dougilus lends small bits of money and works out payment with people. He is the district's matchmaker. So he often suggests people might want to talk with him, if they want to be married. He makes sure the proprieties are observed at all times. Lastly, he is the district bookie... taking bets on almost everything.

    He also does a little blackmail on the side, since he is often privy to all those dirty little secrets. His fees are quite modest and never more than a slight inconvience to the target.

    He keeps a little list of options in one of his several black books. (It is either written in code or his handwriting is SOOO bad, it is all indecipherable).

    Roleplay Notes
    He is a fun sort of guy, jovial most of the time... though that may be the drink. When he needs to be serious (as when he is negociating a proper matchmaking) he is overly serious... almost comical.

    He likes his drink, so you will often find him in the local pub (which he is part owner).

    While he scribbles in his book, he actually has a photographic memory. So despite the book... it is all in his head.

    He has several hideyholes around the district (one of which is under the local chapel) where he keeps blackmail evidence and some of his cash.

    He has lots of friends. So if anyone touches him, he better run far and fast, as the has friends all over the county and they will take out any insult or injury against this man in blood (and the hefty reward he normally offers).

    Associated links to threads or items.
  30. Cheya GreenCloak

    #30
    Summary
    Somebody got's to do it.

    Description
    Human/ Female/ 20 something.
    She is the classic idea that bards have of a healer. She is young and if she bothered to take care of herself/ clean up, she would be beautiful (right now, she is merely pretty). She is tall with an athletic build. She has a firm jaw, ice blue eyes, and long wavey blond hair that never quite tucked into that pony tail. Her voice is strong and clear. At festivals she will frequently sing with various players.

    In another life she could of been a super model, but here and now she became a dedicated healer.

    History/ Life/ Explanation
    Cheya is a good healer, knowledgable in herbs, healing touch, and magic. She is one of several full healers attached to their local center/ temple.

    She apprenticed herself to the local healer. Finding out she has the gift, he shipped her off to the academy where her gifts were cultivated. One of the top students in her class, she asked to be assigned (here) because it seems like the best spot for her.


    Roleplay Notes
    When she is healing, she is all business. She is professional, caring, and focused.

    When off duty, she is rowdy, friendly, and a lot of fun. Like many healers she tends to drink too much when off duty. (SHe is fun at first, but morose later).

    She is really not romantically interested in anyone. Don't even try. Someone who is not trying to woo her, who works side by side with her in some crisis might be suitable.
  31. Gideon

    #31
    Summary
    A family member from the big city. Haughty and dishonest. Could be used as a hook for adventure.

    Description
    Human/ Male/ 20s

    Gideon is flamboyant, loud and brash. He is extremely good looking and wears only the latest fashion from the big city. He has dark hair which has been cut short and styled with immaculate care, he is closely shaven and has intense brown eyes.

    Story
    He is the half-brother, or distant cousin, of a PC. The PC has not met Gideon since childhood and really have no idea on how he is doing.

    Gideon himself has fallen in with a bad crowd. He is a con artist and a drug dealer. He is closely connected with the underworld in the big city and has friends among the shadowy crime lords. He is is unwanted by his mother, who is too embarrassed to tell the family about him.

    Roleplay Notes
    Gideon is plain and simple high on himself. When he meets the PC for the first time he will say "Hi it is I, Gideon, your from the city". Then he will look at the PC and begin smirking. If asked why, he will say it is because with the PC (Haircut is awfully out of fashion, the clothes are all wrong, he is too muscled, too fat, has a too high forehead, too low, too tall and skinny, etc...) Nothing is good enough for Gideon and soon he will whisper how everything in this "dirty, godsforsaken backwaters" is out of date and hopelessly backwards. Of course, it is all because Gideon needs to pull others down to feel good about himself.

    After a while of this behaviour he will begin bragging about his influence in the big city. it will slowly become clear that his tales are loud and exaggerated. In the end he will suddenly leave, bringing along the PC's possessions like valuable weapons, gold, paintings and ... everything that he can bring along in his small cart.

    If the PC, and other PCs' that stored valuables within reach of Gideon, want to see their valuables again, they must enter the big city and search for Gideon in Gideon's element; among the thieves and thugs.
  32. Ardoscia

    #32
    Summary
    An old, kind apothecary. She is sweet as honey and genuine too.

    Description
    Human/ Female/ 60s

    Ardoscia is a retired herbalist that loves her small garden. She often wears flowery baggy dresses and a wide straw hat. Her hair is grey and the wrinkles are plentiful, but she always has that radiant smile that makes everyone adore her.

    Story
    Ardoscia has had a good and long life. She is satisfied and friendly, often supplying her neighbours with tasty Sugarleaves or the headache removing Tenderstraw. She is the daughter of the ancient Sage known as Cassio the Wise and helps her father out now that he has become old and fragile. Cassio can always be found in the comfortable chair on Ardoscia's porch, sleeping soundly or mumbling to himself.

    Roleplay Notes
    Ardoscia can be used when the PCs' need herbs. Most of her garden is dedicated to normal, everyday herbs, but she keeps a couple of special herbs as potted plants within the house. If anyone would be so despicable as to rob her, they will discover that the old woman is well loved, and her friends are plentiful and well armed.

    -She smells like sweet flowers all the time. She use some flowers to concoct a special perfume.
    -Her voice is mild and her laughter is always present. A warm, loving and gentle laughter, making you want to hear her laugh more often.
    -The kids in the neighbourhood often knock on her door, asking to do favours for her. In return the kids get candy made of orange and lemon juice, rose flower water, caster sugar, cornstarch and other delicious ingredients.
  33. Beerhall crowd

    #33
    Summary
    They are farmers and other general workers from the area. The Beerhall is where they come to blow off steam and spend a few pennies before going home to sleep (and family if any).

    Description
    Humans/ Male/ 20somthing to 40 somthing
    They are somewhat dirty, somewhat smelly, having just cleaned up a touch and came straight from work. Now they are downing the local cheap beer and singing songs and throwing darts.

    These are laborers, so they are fairly strong, fairly tough, and not the sharpest tools in the shed. Add to that a few pints of beer, and they become a mob. They don't have their impliments with them, just their aprons.

    History/ Life/ Explanation
    They work hard and have really short and uneventful lives. However, once the night has gotten started, they basically become a single entity, a mob. If someone could motivate them (which is fairly hard, since they are mostly a good bunch), they can unleash a horde of chaos... generating hangings, beatings, barn raisings (while drunk... so think about it), hunting of monsters, levy repair (while drunk, but they sober up quick enough), and riots (which is mostly just them chanting things and stumbling about drunkenly).

    Roleplay Notes
    There may be indvidual personalities, but basically they all fall into the same mold.
  34. Grisus

    #34
    Summary
    Though he is always in the background, the assistant magistrate's mind is always in the forefront

    Description
    Human?/ Male/Middle Aged
    He is of average build and height. His clothes are passible for his station, but you can tell he is not paying much attention to them. His hair and beard are kept very short and very neat. His eyes are the only distinctive feature. With an overhanging brow, he seems to be perpetually squinting. His bright green eyes still shine even though they are practically veiled.

    History/ Life/ Explanation
    The Magistrate has something of a repuation for Solomonic wisdom and the determining of past events. While the magistrate is not a stupid man by any stretch of the imagination, his reputation stems from his assistant rather than his innate abilities.

    Grisus was raised in a scholarly monestary after his mother passed. This clerical environment was unique as it actually studied scholarly material and magics, rather than simply focusing on faith and prayer. Upon achieving his majority, Grisus took the civil servant tests to become a magistrate. Grisus passed all the tests to be a magistrate with high marks, yet did not become one because of his lack of connections AND his apparent desire not to play courtly/ political games. So he was attatched to the Magistrate.

    That was twenty years ago. In that time, he has used his keen eyes, his strong logic skills, and some alchemical abilities to assist the magistrate in determining the truth of the situations they have investigated. Together they have resolved the truth of many criminal and civil situations, and from that truth they have applied the law.


    Roleplay Notes
    He is a fairly quiet man, always looking about and examining things. He seems distracted. He is always assembling evidence in him mind which will tell him what is going on around him and what has happened in the recent past. He is not shy, just quiet. He often asks people questions, which sometimes seem out of context or distracting.

    He prefers things to people, as people are known to lie to serve their own ends (or that of their liege).

    He has a pet ferret which is often hiding in his cloak.
  35. Jessius

    #35
    Summary
    A charismatic young man. A local community leader.

    Description
    Human/ Male/ 20

    Jessius is a very good looking young man, with strong features, gentle brown eyes, fair skin, brown hair. His voice is musical and strong. He is athletic in build. He is generally appealing in look and action.

    History/ Life/ Explanation
    Jessius's life is just like everyone else's in the area. His parents did the same work as everyone else (farming, mining, what ever is appropriate for the region). Jessius is one of many young men in the area. However, he is their defacto leader. He was always the "captain" for every team. He was the one people asked advice from. He was the one who was in charge of the games. In fact, Jessius has such a charismatic presence that he is the "social leader" for people much older and much younger than himself. Someday he will be a "village elder", soon he will be the area's "head man". Right now, he is just the guy people turn to to make decisions.

    He has a "side kick". Jefficus has been his best friend since they were toddlers. Jefficus has been helping Jessius "run things" since they were small. If you have an issue, you find Jefficus to get Jessius.

    Recently, he confessed his true feelings to a local girl called Amya. Amya's miller family moved to the area when the old miller died about eight years back. Nobody except Jessius really liked her, since she was different.

    Roleplay Notes
    Generally happy and well adjusted.

    He is somewhat careful. He knows he has a responsibility to the people who look up to him.

    He is insanely loyal to Jefficus.

    He is head over heels in love with Amya.

    Associated links to threads or items.
    Jefficus: http://www.strolen.com/forums/viewtopic.php?p=33296#33296
    Amya: http://www.strolen.com/forums/viewtopic.php?p=33294#33294

    His link: http://www.strolen.com/forums/viewtopic.php?p=33290#33290
  36. Amya

    #36
    Summary
    That girl. Jessius's girl.

    Description
    Human/ Female/ 19
    Amya is different than most of the people around here. Her hair is long, wavy, a light amber color with sun kissed highlights. Her eyes are large and dark, dark brown. Her skin is almost too fair, so she is always wearing a huge hat. She has the same hooked nose that her family has, though on her it looks cute rather than hawklike.

    History/ Life/ Explanation
    Her family came this was as refugees. They were running away from the great troubles in their homeland. The Miller here took them in, given that her father was a miller. Her father took over when the Old Man died.

    The locals, like most small town people, who like knowing "whos people" a given person is, did not like the New Miller, his strange accent and ways.
    The local girls had taken to teasing Amya for her odd accent, strange name, and odd (for the local area) words. Even Jessius befriending her, and occasionally defending her and her brother from the taunts and torments of others, only blunted what other children did to her. (The local good looking girl found her a threat to her own power and her own designs on Jessius, so she used her popularity as a weapon against her).

    Still life went on. Things got a little better. Childish things went away. The snubs and issues fell mostly to the wayside as life continued. She was still isolated from most of her peers because she was different, but they somewhat accepted her over time.

    Then the impossible happened. Jessius said, he loved her. Those three words washed away years of bitterness and loneliness.

    Roleplay Notes
    Its pronounced Ah mai ya, not the correct pronuciation amy-ah. She is constantly correcting people around here (most of which are doing it on purpose).

    She is defensive. Most people do not like her and her "outsider" family.

    She will be guardedly friendly towards any strangers. If the locals show dislike towards you (and you are not OBVIOUSLY EVIL or DANGEROUS), she will treat you like a close friend.

    She loves Jessius more than life itself. She even thinks Jefficus is funny and likes him like a brother.

    Associated links to threads or items.
    Jessius: http://www.strolen.com/forums/viewtopic.php?p=33290#33290
  37. Jefficus

    #37
    Summary
    Jefficus? Oh yes, Jessius's friend

    Description
    Human/ Male/ 20

    Jefficus is like a scaled back version of Jessius. He is merely a good looking young man, with good features, brown eyes, fair skin, brown hair. He is athletic in build. He is often acting goofy.

    History/ Life/ Explanation
    His and Jessius's father are friends. The two of them have been playmates and friends since they were small. As Jessius was the popular one, some of that popularity has rubbed off. If Jessius is not around, Jefficus becomes the leader. Unlike Jessius, Jefficus only has the role of "leader" for those in his age range. He does not speak for the older young men or kids.


    Roleplay Notes
    He is often clownish. He keeps things light.This contrasts with the seriousness that Jessius projects.

    He loves Jessius. They are best friends. He does not mind be his sidekick and always in his shadow. It is a big shadow to fill.

    He secretly loves Amya. He had tried to court her a while back, but she was not that interested (or did not undersand his intent). Now that she and Jessius are together, it gnaws at him.

    This scaled down version of Camelot with less music can only lead to trouble eventually.

    Associated links to threads or items.
    Jessius http://www.strolen.com/forums/viewtopic.php?p=33290#33290
    Amya http://www.strolen.com/forums/viewtopic.php?p=33294#33294
  38. Beckem

    #38
    Summary
    "Who trusts a thin inkeeper?"

    Description
    (Include Race/ Gender/ Approximate Age)
    Human/ Male/ 40ish
    He is a large man, and round too. He says he carries a few extra servers and cooks with him, "just in case". His skin is ruddy, mostly red from the exertion of moving all this extra weight. His head is smooth and bald, but he has huge mutton chop sideburns. Oh, the man's hands are HUGE in comparison to the expected.

    History/ Life/ Explanation
    He inherited the kitchen from his mother. He eventually inherited the Inn from the previous owner who had treated him like a son. For the last twenty years he the inn staff has been something of a family to him.


    Roleplay Notes
    Jovial, Friendly, Humerous. He is also organized and patient. In short, the perfect inn keeper.
  39. The Rest of the Cast - Extras and Minor Characters

    #39
    "Maggie"

    Summary:
    Matronly owner of the local tavern.

    Description:
    50's, human, female, rotund.

    History:
    She's been around the block, and she's seen it all. She's had her share of kids, and she raised them all proper and right. She's been the owner of the local tavern for as long as anyone can remember, and she makes the tavern her own whenever she's in it. She commands the respect of the regulars as though she were their own mother, and the regulars include commoners and nobles alike. She has transcended her middle class status by sheer likeability and force of personality. People in her bar know they will be treated like family, and they provide her the same respect.

    Roleplaying:
    Imagine the stern but loving mother, and you've got this one down. She commands immediate respect from the regulars, and the regulars enjoy that her bar is relatively free from conflict. To this end, she has no problem stepping into the middle of a developing fight and making her "kids" play nice, despite the fact that she is little more than a commoner. Attention grabbing face slaps are not uncommon for the rabblerouser to recieve from her, and her audacity is backed by almost everyone at the bar, if anyone feels offended enough to try to do something about it. She means well, and these tactics worked on her kids, and they seem to work on the patrons as well, who seem to appreciate the mothering that they get in the bar. Once the "punishment" is doled out, she bears no grudges, and holds no ill will, as long as the offending person apologizes for their behavior. The reason she can get away with this activity? She's consistent in her treatment of the ill-behaved, and the people who prefer to enjoy their mead and ale in an atmosphere of joviality and tolerance will back her every time.

    Personal Note: "Maggie" made quite an impression on the party the first time I introduced her. They happened to be in the bar with a group of ne'erdowells, and something was about to start. Maggie flies in and slaps the biggest fighter in the party and the person he was squaring off with, and everyone in the bar basically stood shoulder to shoulder behind her, despite the fact that two obviously experienced fighters were about to duke it out. It really put a kibosh on the whole thing, allowing for "another time, highlander" type of interaction between the two fighters.
  40. Gallius

    #40
    Summary
    Many who see him think he is a powerful, scary, and undead. Two out of three are correct.

    Description
    Human(we think), male, 62 years:

    He is a gaunt and thin man of moderate height. While quite thin, he has ripcord muscles providing him great strength and speed. He is quite pale, with sunken cheeks and eyes. (He does avoid the sun, so he has a parasol when forced to go outside). His eyes are vibrant blue which sets off his nearly white skin. He has pattern baldness, empty on top, long white hair along the sides and in back. His smile seems carniverous.

    His clothes are expensive, but dated. They are dark and velvet, they scream GOTH. However, we are a few centuries before that.

    History/ Life/ Explanation
    He is a minor noble with nothing of lands or money. He came to his current senechal (or factor, or guy in charge) position quite by accident. He was down on his luck at the right time at this place. He utilizes his keen intellect, commanding presence, and understanding about "how things work", to keep the operation running.

    Note: He is quite skilled at military arms, though it has been a decade or so since he actively practiced it. He is pretty dangerous for a man his age.

    Roleplay Notes
    He is aware that his presence unnerves people. He will not do anything to diminish people's discomfort around him. In fact, he seems to work on his "scary" image. He will utilize this unnerving to get people to do what he wants.

    "Please young lady, I will not bite you. Now go and ......"

    He is unfailingly polite. His threats are more by tone of voice and veiled references, than simple barbaric descriptions.

    "Once you get used to him, he is quite a nice man." ... "However, he is hard to get to know."

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