Cavern of Inane Natter · Legacy archive
Armorican Kingdoms 2.0?
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Armorican Kingdoms 2.0?
#1I've been thinking about something...
I'm not satisfied with Armorican Kingdoms. I like it, but it's just not what I originally wanted. Too much like the real world, among other things.
So I was thinking of making a new Armorican Kingdoms, of course, with some of the old stuff in there, but making things less familiar, and darker. I want to take a more horror, less fantasy approach to it. I want just as much sorcery and warriors and such, but there are certain things about it that the original left me unsatisfied with, and I'm think of this as a chance to start over.
So... Who thinks this is a good idea? -
Armorican Kingdoms 2.0?
#2Most definitely - I loveses the horror! :)
Sorcerers will probably be identified with the occult - mystic, Taboo rituals containing organs of humans and the like. All the evil stuff like that.
I wish that Dhampire roleplay got going :( Perhaps we could try and restart that sometime in the future. -
Armorican Kingdoms 2.0?
#3Perhaps we could restart Dhampiri. I liked it. But we'll see.
I'm thinking priests as Magi, kings with divine authority, of course, the requisite barbarian warriors, plus evil, organ-removing sorcerors, demons of the Outer World, strange gods, vast wildernesses, creeping horrors, great battles, and swords! SWORDS! -
Armorican Kingdoms 2.0?
#4Nations: Mysia (new version of Arcturus, less Roman), Carmania, Arachosia, Cilicia (new Alssonia/Northrons), of course Kozkil, Izada, Sacon, Sagartia, Bithynia, Parsis, Media, Gedrosi Desert, Casdia, Aradash, Massagettan Wilderness, Phasis, Radoth (same old Radoth), and the Three Kingdoms {Alaroth, Amardoth, Kerastar}, Kharesmian Peninsula, Ahursis (Cemitum revamped), Bohaaki (remember Botheria?)... -
Armorican Kingdoms 2.0?
#5Anything that motivates you is a good idea to me. I can't even get around to Aros part 1 let alone redoing it so I think Amorican Part Deux is awesome.
You can only improve a solid foundation right?