Land Of The Eshal · Legacy archive

Land Of The Eshal

Started by Maggot Sep 5, 2004 114 posts Locked

  1. The Rsua

    #81
    The final item of the Quop,the Rsua is something out of a rodeo.That's right,he who stays on the pissed off horse,without getting thrown off,is the winner.

    Of course,this being the water logged continint of Tarrod,there are no horses.Instead,an angry,pissed off,Great Serpent is used.Although used as the primary form of transport in the domains of the Eshal,Great Serpnts are not used by those who can afford better,for the simple reason that some of them,especially males,have been known to suddenly go crazy and turn on their owners.Most of these rouge beasts are put down,but the fiercest of them of them are taken to Tawicha for the Rsua.

    The Rsua like most of the other Eshal sports I have just mentioned,is a deadly game.The athlete trying to stay on the Great Serpent,has to remember that it is very simple for the beast to turn it's head around and strike with it's deadly fangs.All it takes is a little nick,for it's virulent venom to kill the athlete.Thus,quick reflexes and persistance are necessary to win the grand prize of a large sea weed plantation and a dozen merfolk slaves.
  2. Land Of The Eshal

    #82
    I would like to applaud for the Rsua, there is not nearly enough rodeo in gaming. The concept of strapping yourself to the back of a really angry animal many times your own size and then seeing how long you can stay on might seem like a dumb idea...okay, so really is a dumb idea. Common sense aside, it is the rush of a roller coaster without the lines, the roar of the crowd, and the prizes to be won in the next go round...

    If you listen to country music, rodeo is a common theme, especially that of a cowboy being more in love with the rodeo than any woman, and selling off his possessions to pay for entry fees. There are rewards for winning, the least of which are the gold belt buckles, but there are also invariably the wounded, injured, and those who were unlucky.

    Still it is a sport that captivates thousands, and ranges from small events with relatively tame animals (Compared to the bulls and broncs that the pro circuit uses) and lesser prizes are awarded. At the highest, prizes run into the tens of thousands to hundreds of thousands of dollars, and the best bulls and broncs, raised and trained for this event are brought to bear.

    Thank you
  3. Thanks!

    #83
    Thank you,Scrasamax.I was very pleased to hear that I may have just introuduced a concept new to gaming.The Rsua as you suggested,would probally be a spot that some take very seriously,most probally herders and mounted warriors,who spend most of their time in the saddle.


    Now that I have wrapped up the Quop and mentioned the favourite sports of the Eshal, I would like to work on the Brotherhood scheming against the Emperor and High Priests.Where do you think such a post should pe put?
  4. Land Of The Eshal

    #84
    Probably in this thread. This is, after all, the Eshal thread.
  5. The economy of the Eshal lands

    #85
    The Eshal do not use money.Instead they rely on the barter system,where goods and services are exchanged.There are no permanent markets or bazzars,with trading taking palce at weekly fairs in every province,that see farmers and herders exchanging meat and agricultural produce for certain things that they cannot make themselves such as skillfully crafted bone knives and cured Groll hides.At these fairs,come lesser priests,scribes agents from the barracks of the War Chief and the offices of the High Priest,who need to get food supplies and certain materials such as squid ink and groll bones.The peasants are paid with excellently made handicrafts and dried sea weed that only the High Priests are allowed to cultivate.Both are the work of the vast army of merfolk slaves that each High Priest has.The agents of the Emperor do not need to purchase the materials that his own scribes and Imperial Guard need,as the tribute he gets from every part of the Eshal lands are more than enough for his expenses.

    There are also honour based credit systems where the one that makes a purchase,does not have to pay up immediately.This normaly happens among the lesser priest and officers,whom when purchasing certain things in bulk from one another,find that their merfolk slaves have not made enough of the things that the other wants.He swears upon his family honour that in due time,the owed goods will arrive.The one who dares ro viloate this promise,will find himself cursed by his ancestors and the Gods who find dishonesty in the Brave People an unforgivable crime.Thus,there is no fear of the debtor defaulting.

    Goods are also used to pay the required dowry,when an Eshal male whishes to take as a consort,a female from a more respected caste.For example,an officer wanting wed the daughter of a lesser priest,must give her father a couple of prized Ranchowen or a set of well crafted jewelry.

    The closest thing the Eshal have to what we think of as money,are the sculptured shells of the black sea snail.These are used when a peasant or craftsman wants to buy a small or cheap item indidvualy,rather than in bulk.These shells are highly prized by peasants,due to the fact that the black sea snail reproduces extremely quickly,thus making it a symbol of wealth and fertitlity.

    (Added the change you suggested and decided to give the shells great symobolic value)
  6. Land Of The Eshal

    #86
    I think there should be a primitive form of currency for use among the lesser castes when bartering might be two large or cumbersome, this could be a hidden thing with non-warriors and non-priests exchaning hand sculped pieces of seashell, or other small trinkets for small items rather than the usual heavy trade of the fairs.

    Otherwise looks nice
  7. Eshal language and script

    #87
    The Eshal use a common language to communicate.When the tribes united to defeat the mer folk,they agreed to give up their tribal dialects in favour of a bastardized version of the Cuada language.This ensured that when the Eshal created their empire,people from the different provinces could understand one another.Pure Cuada is spoken only by the preists and some of the smarter warriors who can pick it up.

    The Eshal script is based on a series of pictographs that were also accquired from the Cuada.A few of these pictographs are simple and can be understood by peasants and craftsmen,but most of them are very complex and can only be read by the priests,their scribes and some of the more scholarly warriors.The pictographs are written on the large,leathery leaves of a certain plant with a bone pen.If more than one leaf has to be used,they are strung together with strong kelp twine.
  8. The Brotherhood Of Larfu

    #88
    In a society where the greater good often gets precedence over the indidvidual and his loved ones,in a society where everyone has a defined place which he would never be able to,nor ever dream of vacating,there exists an organization that seeks to defy the 6 Commandments.

    They are the Brotherhood of Larfu,a organization that feels the 6 Commandments and evrything they stand for are a betrayal of their ancestral ways,that only they remember.They long for the days of the old Clans,when a man would cherish the welfare of his loved ones and his Clan above all else.Where a man's place in life was determined by his courage and skill,rather than the station of his mother.When a chieftain would have to earn the respect of his people,rather than be born with such a privilege.And most of all,they long for the day the Eshal have leaders that are not manipulated by thoses loathsome,spellcasting Cuada.Leaders who would never be corrupted by the foul magic of the salamander men

    Their beliefs and philosopy are symbolised by their worship of Larfu,an old god of the hunt that represented personal courage and determination.Larfu was forsaken by the tribes,following the their unification in favour of the demanding Gods Of Water.But a few of the old Clan shamans remembered him still and passed the old tales to him down to their descendents.

    The movement is very old and has existed for as long as the empire it's self.It was formed in secret by a group of senior warriors and shamans who were determined to preserve the old values,following the formation of the old Clans into a single unified group.Among them,no caste exists and a peasant who shows great skill and courage can climb up their ranks as quickly as a warrior.Most of it's members are peasants angry with the luxuries heaped on the Cuada and warriors who feel that the so called First Born Of The Gods have undermined the abilty of the Brave People to make important decisions.

    The Brotherhood has no supreme leader and instead has a Council of Elders that votes on important decisions.Below them lie the Disciples who asist the Elders in giving orders to the rank and file.There is also an order called the Shamans of the Hunt.They are the gifted ones are trained in the arts of the shaman.They have a council of their own and do not take orders from the lay leadership.

    The Brotherhood has loyal agents planted in every village who moniter the situation and recruit those who seem to have a strong indidvidualistic streak and mutter about Cuada ''meddling.

    Upon joining,every member has to undergoes a certain initiation rite to ensure his loyalty.He is taken to their village office,usually no more than an abandoned store house or pen and takes an oath before a carved wooden statue of Larfu to remain ever loyal to Larfu and the ways of the old Clans.During this rite,small incisions are made along both his forearms.The blood that flows is collected in a small wooden bowl which is poured over the idol of Larfu.This symbolises the fact that his personal honour now hinges on the honour of his Clan,aka the Brotherhood.Then one trained in the arts of the shamans,chants sacred verses and douses him with the blood of a slain shark,Lafu's favoured prey.This represents his status now as the anointed of Larfu.Both these rites prevent betrayal.for betraying the Brotherhood means betrayal of one's very self,something that would mean the total and absolute loss of all self respect.In addition,the betrayer would also loose the wisdom and blessings of Larfu and the feeling that he has proved unworthy of the god,who does not punish so much as forsake.In return,the Brotherhood never commands a member to anything that would stain his honour or put his loved ones in any danger.He is also given a chance to voice his views on any topic,during the Common meetings in which every member is entitled to his view on any matter concerning the Brotherhood.The scars that result form the first ritual,allows members of the Bortherhhod to recognize each other.

    These Common meetings are held in their remote headquaters once a year.The chances of anyone stumbling on it are
    rare,for it is hidden among the ruins of Aflan,the forgotten mer folk city state.Most Eshal believe it it to be haunted by the restless spirits of the dead,a rumour that the Brotherhood has taken great effort to circulate.Peasants usually go with warriors,under the pretence that they have been drafted by them to assist in building new fortifications.


    Initially,the Brotherhood's goal was to preserve traditional Eshal practices and customs,with emphasis being placed on the belief that every member of the tribe mattered and that to ignore his rights and contributions,would result in the Clan collapsing.They also felt that the Eshal should not turn their backs on the old gods like Larfu who made it clear to mortals that respect for gods should not reduce them to the pathetic state where they would be convince that even the slightest trangession would result in dire consequences and that the gods were there to guide rather than command them.Both these notions go against the retribution-driven concept of current religon.

    Although this has largely continued to be it's main objective,something of an of an ideological split emerged among their ranks 60 years ago.Some of the more radical members of the Shamans of the Hunt,unhappy with merely preserving the old ways,have taken to asssinating Cuada mystics and lesser priets accused of pandering to the whims of the Cuada.They call themselves the Spear of Larfu and are regarded as fanatics by the rest of the Shamans of the Hunt as well as by the lay Brotherhood leadership and are thus pariahs at most Common meetings.Unlike the rest of the Brotherhood,the Spears Of Larfu,feel that the Emperor and his High Priests must be overthrown.Recent events involving bloody raids by mysterious humans known as the Snake Riders and battles by warriors,with seemingly mindless,mishappen things that were reported to have come from across the endless Vaet ocean(Helial Slaves),have convince them that the age of the Emperors is about to end.



    Their victim is always found dead with a ritual spear through his chest.Any Cuada who attempts to seize control of the mind of a Spear of Larfu,will find himself confronted by the god as his terrifying alter ego,Kuwasa,the God of Retrubution.For the Cuada,this means death,for anyone other than a Shaman of the Hunt who gazes at Larfu as Kuwasa,in all his naked and terrible beauty,will die instantly.Some of them say that Kuwasa is the true identity of Larfu,but this continues to be a hotly debated subject.

    (Finally finished it,Scras!Hope it meets your exspectations)
  9. Land Of The Eshal

    #89
    I think this looks good, a little polish and it will be nice, real nice. Now, here are a few things for you to consider, during the time of the empire, how much, or how little has the mission of the BoL changed?

    Do the new initiates ape the hate of their elders, or do they follow a more spiritual path...or both? Perhaps there would be some sort of rites of initiation, trials of loyalty and such to protect the order should they fall into the hands of the Cuada meddlers.

    Could there be a radical faction, a sort of salamander KKK that attacks the Cuada while a more moderate faction or cell tries to weed out their influence?

    ZANG!
  10. Land Of The Eshal

    #90
    The Brotherhood is complete!Check it out!
  11. Land Of The Eshal

    #91
    Applause. You have done well.

    I like the ritual use of the spear in the hunting of the Cuada, as well as the small letting of blood with the idol of Larfu, as opposed to the near mindless slaughter that the Eshal currently enjoy (having been strongly espoused by the Cuada as a way to vent eelfolk anger)

    Now, a small addition, if I may.

    The Idol of Larfu

    Larfu, the Deep Sea Treader, the slayer in the waves, the hunter of the eternal sea. He is an old god, a god of wood and stone, blood and lust. To gaze upon Larfu is to look upon the predator soul of the Eshal, for his head is that of the great shark, mouth filled with many rows of sharp teeth. From the great muscular body sprout strong limbs, akin to those of the Eshal, and a strong tail to propel the Waveslayer through the depths.

    Many never see beyond this terrible visage, and fail to pierce the veil of the idol. The great hunter embodies many things, freedom, grace, and honor. The Eternal Hunter is free of all bonds, and no net, no shackle can hold him. The Waveslayer (We like that name!) is unhindered by the trappings, and snare of the weak, for his grace in the water is the beauty of the predator, and the beauty is thusly pure. Certainly not least, the Deep Sea Stalker is bound by ancient oaths of honor and duty. Unlike many of the other old gods, his honor is unsullied, as he expects his children to be.

    Once there were many idols of the Waveslayer. Some were hand carved of driftwood, and coral, by the playful hands of the young wishing to be strong warriors to make Larfu, and their families, and clans proud. Others were more elaborate, some carved of sterner stone, or carefully grown reefs encouraged and pruned over the generations into the totemic shape of the great shark god. All of these coral topiaries were destroyed by the Cuada during the establishment of the Empire.

    Now, the shrines again are being restored, and new hands are seeking to find the spirit of the great hunter within.
  12. Land Of The Eshal

    #92
    Scrasasamax,your moving description of Larfu in all his terrible and awesome beauty, is most welcome.Larfu as you potrayed him,embodies the Eshal as they once were,brave,free and unsullied by the taint of mass,meaningless sacrifces.


    I think I will something called the legend of Larfu in another post. He is like the Feathered Serpent of Aztec mythology,unfairly banished by his wicked,scheming brethen and awaiting the day of his glorious return.
  13. Land Of The Eshal

    #93
    I really like the way everything is going, and the inner stresses within Eashal society. :D
  14. The Legend Of Larfu

    #94
    The Legend Of Larfu is an old legend that forms a very important part of the Botherhood's beliefs and revolves around the theme that The Wave Slayer will one day return to redeem the Brave People.

    When the tribes of The Brave People were united by the mysterious strangers called the Cuada that came from a distant land over the face of the sea godess Vaet,the gods watched with curiosity and marvel.

    Who are these strange beings that command our children,the Brave Ones so,was the question they asked themselves.They had never seen anything like these odd,short statured,almost comical looking beings that had come from across Vaet's endless wates of water and they had seen plenty ever since the Old One had sprung from the womb of Vaet and and had then vomited forth all life,including them.After much disscussion as to who these strange beings were,they agreed to send Quilta the god of fish and the youngest of their phanteon,to investigate the agenda of these visitors.Taking the form of a mosquito,he descended to the great camp where the Cuada leader Toltep was holding a council with the leaders of the various Clans.He watched and listened,as Toltep promised the Brave People victory and glory against their enemies.

    When he returned he ws ecstatic.''Oh,my brothers and sisters,I am conviced that these strangers are beings are the children of mother Mother Vaet,sent by her to lead our children to victory against the pagans and barbarians that refuse to worship us!"'.At this there was much rejoicing and the gods praised Divine Vaet for sending her children to aid the Brave People and their gods in the struggle aginst their foes.But only one of them remained unmoved.He was Larfu,the Wave slayer,the Eternal Hunter,the one that never trusted what he was not sure of.He spent most of his time in Lady Vaet's embrace and she had said nothing about sending her children to aid the gods and the Brave People.

    ''Oh,my siblings,I fear this is some clever hoax to decieve us.Divine Vaet
    told me nothing about these strange beings and that is odd,for I who stalk her depths,am very close to her.I fear this a trap for our children the Brave People,much the same way the angler fish lures it's prey to it,with the it's alluring little lamp.They swim toward the light,expecting food,only to find betrayal and death.Such is the way a skillful hunter entraps it's prey and I have no wish to see our beloved children,The Brave People,enmeshed in such a trap.''At this,the other gods lost their temper.

    ''You primitive fool,skulking in the depths of the divine Vaet,does not elevate you above her!
    How dare you presume to know better than her or the rest of use!'',roared Worta,the brutal,hot headed God of War.''For being so impudent as to doubt the Divine Vaet,you have shown yourself to be unworthy of being one us! You must die!''

    The other outraged gods begun to take up this cry.With a scream of rage,Worta charged at Larfu with his Drah Of Smiting. But the sleek Wave Slayer was much quicker on his feet than the burly God Of War,and jumped out of his way with ease.He then grabbed Worta's striking arm and snapped it off.As Wrota collapsed to the ground,clutching the bloody stump of his ripped off arm,the other gods,determined to avenge the loss of Worta's arm,rushed upon Larfu and ripped him to bloody bits.

    His mutilated remains were then thrown into a lagoon for the sharks inhabiting it,to feed on.But the sharks did not devour them.Instead,they guarded them from other scavengers.The reason for this was that their master,the ancient spirit inhabiting the lake who was known as Poqua,or the Lady Of The Lake,had recognized the remains that the gods of water had thrown into the lagoon,as being those Of Larfu,The Eternal Hunter.He had often hunted along her sharks and she had watched him from afar,admiring his skill and determination.Now upon seeing his scattered remains,she gathered them together and made them whole once morerestored life to The Eternal Hunter.She realized however,that it would be best to keep his resuraction a secret from the other gods.With this in mind,she cast a powerful enchantment on him that would keep him in a deep slumber for eons.She then steeled herslf to take him away to the one place where he would be safe from his foolish and and vain brethen.

    Turning herself and the prone form of Laru into tiny mud skippers,she forced her way through to the very core of Tarrod,where the mother of everything,The Old One slumbered.Turning Larfu back into himself,she carefully laid him next to the vast form of the Old One.Then she departed,confident in the knowledge that the other gods would never venture here for fear of awakening their divine progenitor who not take kindly to such an intrusion on her slumber.

    There he still lies,awaiting the day of his return,when he will appear as the dread Tuwasa and slaughter the imposters known as the Cuada and the arrogant Gods Of Water.

    (I changed it quite a bit.)
  15. Land Of The Eshal

    #95
    This is my second attempt at creating a story worthy of a myth.My first one was a little clumsy and I hope this one turns out to be better.Tell me what you think and any imporovements you think I should add.I'll be working on the artifacts of Tawichi next.
  16. The Artifacts

    #96
    Following the unifacation of the old Clans and their truimph over the infidel merfolk,they decided to erect a vast temple complex to thank the gods for the victory they had given their children the Brave People.This,all the lders of the Clans agreed,could only be done at the bottom of the sacred lake Laguda.It was believed in Eshal traditions,that below the bottom of the lake lay the sbode of the mother of the gods and everything else, the Old Ones.There she lies in her eternal sleep,waking only when she has reached the end of her long cycle and must be rejuvenated by the blood of the gods themselves.


    While erecting there what would later be known as Tawichi,the Eshal stumbled upon myserious and ancient artifacts that mystified them.Convinced that these were the creations of the gods themsleves,they
    wondered if unearthing them from the place where they had been burried would provoke the wrath of the gods who would not have wanted their tools of power to be tampered with by mere mortals.The Cuada who were much fascinated by these relics,convinced them otherwise,saying that the tools were proabaly meant to be passed own to the chosen of the gods,the Brave People and thus could be used by them.With the instructions of the First Born of course.

    The Cuada soon realized that these artifacts were arcane tools of great power.Some of them if unleashed,could have destroyed most of Tarrod.The Cuada for their part,are sure that these tools were created by a long vanished race that must have had great power beyond imagination.But as to who these people were or why they vanished,no answers can be found.

    The artifacts and plints.All of them range in size from small,shiny spheres and cylinders to giant,crytal spires and vast star or triangle shaped constructs that seem to be made of some kind of spongy material.The small artifacts were actualy attached to the various large structures,but were found to be detachable,when examined.The large,immovable artifacts are guarded by warriors while the smaller ones are in the custody of the Emperor and the Cuada mystics who serve him.

    What both the Eshal and Cuada don't realize,is that these artifacts power the bio-mechanical anchors that keep Tarrod in place.The submerged continent is actualy an artificial thing that was created by those same beings.If the artifacts are ever destroyed or removed from the continent,Tarrod will break up into a chain of boyuant islands that will go wherever the waves of the Vaet take it.The consequences of this would be great
  17. Land Of The Eshal

    #97
    So,what do you think Scras?
  18. Land Of The Eshal

    #98
    Awesome work with the dismemberment and ressurection of Larfu, and the apocalyptic prophecy of his eventual return to destroy the Cuada. Nicely done. As for the artifacts, they feel blank to me. Are they small mundane looking things, swords and bowls and other such, or are they things such as great rings of standing stones, or living constructs of crystal and bioshaped plant matter? They feel large to me, like great constructs of steel and stone, immune to the effects of water and time.

    Perhaps a tidal machine that if powered up with enough magic would 'raise' Tarrod out of the Vaet, and return it to a normal continent. Or, perhaps it is the machinery that keeps Tarrod flooded, and damaging it could either completely sink some areas, raise others, and such as that.

    Keep up the good work.
  19. Land Of The Eshal

    #99
    Thanks,Scras.The resuraction and death of Larfu,was inspired by the myth of Osiris.And as for the artifacts,I have edited the post on them and have added general descriptions,as well as the purpose of the artifacts.I think you'll like it.
  20. Land Of The Eshal

    #100
    Very interesting. It makes the concept of a flooded continent viable, with it being synthetic. Perhaps there can be more information of these pregenitors elsewhere, perhaps in half sunken ruins and such, nothing like bodies, but relic weapons of exceptional make that inspired the modern eshal arsenal, and odder weapons that the brave people cannot manipulate or use.
  21. Land Of The Eshal

    #101
    And now to something completely different.

    I guess few of you know the Czech writer Karel Capek, now seen as a science fiction writer. One of his works I was suddenly reminded of by the Eshal, is War with the Newts.

    Very briefly:
    The story centers on the discovery of the newts, or a humanoid, relatively intelligent marine animals. The species is Andrias scheuchzeri which is an actually existing fossile Giant Salamander, once mistaken for a fossilized human being who was a Witness of the Great Flood.

    Humans quickly get the newts working for them, initially to gather pearls and later to do underwater earthworks, such as improvements in the harbors and canals. Later, the governments desiring territorial expansion decide to use them to build artificial islands and continents in the sea, but this absurd idea does not really get far.

    At some point, however, the newts get organized, stop obeying the humans, and set about to blow up the Earth's continents to convert them into shallow littoral waters which are their ideal habitat. Ironically, the newts themselves cannot manufacture the necessary explosive and metal tools (under water they cannot manufacture anything, probably), so they receive all that from the human governments. Each government considers their "own" newts a military force in defense of national interests, and does not wish to stop aiding them lest other governments keep aiding their newts and use them against them. So, soon enough, quite a few nations get sunk, including Germany and much of China. The sinking apparently is done in a rapid, total manner even for very large areas of land.

    The story ends with humans not being able to stop, or stop supporting, the newts, and in fact on the verge of extinction. Here, in a chapter called "author converses with himself", the author steps in explicitly and proposes a possible reason for the extinction of the newts that would allow humans to survive.


    So, thinking about the amphibian Eshal (and other races), do they change their own enviroment in this way? And would a contact with land-based races end like this?
  22. Land Of The Eshal

    #102
    The Eshal actually have made quite a few changes to their enviroment.To aid communication and tranport across the vast domains they have conquered,they have built huge canals that link the lagoons and bays that make up the watery continent of Tarrod.

    Now as for your second question,it is hard to predict the outcome.The Eshal regard air-breathing beings as demons that are to be feared or slain.So unless defeated by overwhelming force,they would probally slay on the spot any dry landers that visited their watery home.Either that,or they would turn tail and flee.Of course,the drylanders could convince the Emperor that they are not demons,but rather people who could do with cheap Esha labourers.And willing to give new technoology in return.
  23. Land Of The Eshal

    #103
    What about humans? Too stupid to be a threat? How were they conquered? Or did they just worship the Eshal?

    The artifacts, and Tarrod being the way it is because of them, is an AMAZING idea, a 10/5, if you ask me. Fantasticamundo!
  24. Land Of The Eshal

    #104
    Well,Captain,the islanders were never really conquered by the Eshal.They just chose to worship them as divine beings of water.They were actually immigrants from on of the nerar by islands.They were forced to flee to Tarrod by another tribe,where they first encountered the Eshal and accepted them as overlords.I doubt if the Eshal would greet all humans that way though.Adventurers from the civilized world,bearing steel swords and and wearing metal armor,would probally be greeted as the evil demons of folklore.The Ehsal know almost nothing about humans,apart fom the islanders.


    I am glad you like the Artifacts.I intend to give them their own thread soon and hint at the dark fate that befell their creators.


    If possible,could you give me some advice as to where I should put the 6 Commandments and the priestly administration?Should I put them under the Brave People thread ,or free that up for updates on Eshal culture and art instead?I've never done anything like this before,so the task is a little daunting.
  25. Land Of The Eshal

    #105
    Are you guys gonna publish this in a book because if you do I will be first in line to buy. This is HUGE!!! How long did it take you?!?


    I will delete this post if its a bother i just dont know where else to post about this.
  26. Land Of The Eshal

    #106
    Ask Maggot- it's his setting.
  27. Land Of The Eshal

    #107
    Not at all,Nosredna. This is the thread where comments of any kind are welcome. To answer your question as to how long it took me,I would say slightly over half a year. It was a long process,filled with much thinking and brain storming. But I cannot take sole credit for this. The contributions of Sascramax and the Captain enhanced it greatly.

    If you decide to use,it I hope you have as much fun as I did making it.
  28. Land Of The Eshal

    #108
    Kudos to Nosredna for complementing Maggot thus! Acknowledgement like this warms a GM's heart.

    Seems like your hard work pays off Maggot. Congratulations! You have certainly earned it my industrious friend.
  29. Land Of The Eshal

    #109
    Thanks AG! I hope you will like my next setting as much as this one. :D
  30. Land Of The Eshal

    #110
    :? :?: Kudos? :?: :?
  31. Land Of The Eshal

    #111
    Google is your friend (write: "define kudos" in the search field)

    answer:(Kudos)
    praise: an expression of approval and commendation; "he always appreciated praise for his work"
  32. Land Of The Eshal

    #112
    ah...

    i see...

    i think...
  33. Land Of The Eshal

    #113
    If you decide to use,it I hope you have as much fun as I did making it.


    I don't understand that either. Use it for what? A school project?
  34. Land Of The Eshal

    #114
    Well this is a roleplaying setting Nosredna. Thus I'd guess you would use it if you were to GM a RPG session. I'd wager that Maggot hopes you would have fun while doing so, for he surely enjoyed creating the Eshal setting.

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