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Weather related PlotSeeds *

Started by MoonHunter Mar 30, 2004 12 posts Locked

  1. Weather related PlotSeeds *

    #1
    Here is my thought.  The weather can be used as the genesis of many adventures.  I thought we might just collect a few of them here.

    1) After particularly intense lightning storms, a green glowing fungi can be found on the trees and plants. New monsters seem to be springing up in the region. These storm are obviously bringing these things from other places and depositing them with the wind, rain, and goop upon the land.

    2) Every now and again, the region encounters a dense blue fog. Every now and again, things disappear into the fog never to be seen again. The odd part is that "things", odd things from other places occasionally appear. Some of them are odd people who do not speak the local language. It seems the Fog is some extra-dimensional force that transports people and things between the worlds.
  2. Weather related PlotSeeds

    #2
    This one is also related to your other thread about borrowing plots from classic sources...

    The Emperor is mad. His ministers are on the verge of assassinating him out of pity when he comes to the players with a request. "For months now the realisation has been with me. I have seen it in my dreams and waking nightmares. My ministers believe I am paranoid, but I know better...

    I have seen the flood, the blanket pall of rain, the livid lightning arcing toward the seething bloated ocean. I know what will befall our world.

    I want you to build me a ship from wood. Make it (arbitrary dimensions, probably in archaic system of measurement like cubits) high, (ditto) wide and (ditto) long. In it you will take me and my most trusted counsellors, enough food to last us (n) days and one of each pair of animal in the known world. You have seven days."

    He will not explain any more than that.

    Surviving on a makeshift raft for (n) days with dragons, wildebeest etc. could prove taxing to the players, trying to keep the peace...

    ephe!
  3. manfred's bits

    #3
    1) A merchant wants to reach a good business opportunity before anyone else. You have to get him through impassable terrain, be chased by wolves, fight bad weather, and generally collect subdual damage and fatigue. Enjoy the pain.

    ---

    2) A village was separated from the world by an avalanche or something, and needs help and supplies. Get there, help as you can, and clean the road as you come back.

    ---

    3) One particular location is spared from the effects of the usual harsh winter. It snows very little, and it is surprisingly warm for this season. People are content, if every winter was like this, great! Is it only some kind of anomaly, that will pass, or is something stranger going on, possibly evil and dark, etc? (insert random demon/deity/whatever)


    These came from the thread....Winter Adventures
    http://www.rpgcitadel.com/guild/index.php?topic=1026.0
  4. Weather related PlotSeeds

    #4
    1) A great storm has just finished pounding the island. Upon it shores, brought up by the cyclone, are the remains of a dozen ships lost through the centuries to the Tilda Reefs. Treasures once thought long lost are now being massaged by the lapping waves and slowly buried by the shifting sands of the beach.

    Could be any number of magical/nonmagical artifacts. The treasure alone can change the fate of a nation.
  5. Weather related PlotSeeds

    #5
    An unusually warm summer causes the Irongrip Glacier to melt partially, revealing the ruins of an ancient city.
  6. Weather related PlotSeeds

    #6
    Melting of a glacier covers a coastal city with the extra 10 feet of water it added. ;)

    Fist size hail severly damages a city, perhaps weaking defenses or halting and destroying their construction.

    A mudslide reveals a long ago covered cave system.
  7. Weather related PlotSeeds

    #7
    A river floods its banks burying a small village. In the aftermath the river has cleared a bunch of land that can now be used as farming with a little work but has also moved most of the towns houses directly on top of the main road passing through.
  8. Weather related PlotSeeds

    #8
    Strange winds are felt, and sometimes noises of battle and growls are heard over the wind, but not seen. Some weird natural occurence or a rip in the fabric of some plane?

    Winds bring viruses of some exotic kind to a country?
  9. Weather related PlotSeeds

    #9
    Every twenty-five years or so a great acid rain falls over the lands sending the people to live underground or deep in caves for many months.
  10. Weather related PlotSeeds

    #10
    A sudden plague of tornados is ripping through the once peaceful valley. Crops and homes are destroyed forcing the kingdom to find somewhere to import food from or face a famine.

    A large earthquake ruptures through the land. A once common pass between two divided regions is now the location of a huge unpassable crevasse. Builders and supplies will be needed to create a bridge to connect these now separated areas. Problem is that the quake damaged the homes of many unsavory beasts which now plague the area. May need to protect the builders or somehow send some protection to the otherside to protect the stranded countrymen.
  11. Weather related PlotSeeds

    #11
    A large volcano (or volcanoes) erupts, sending ash high into the atmosphere. This can cause a drop in temperature and an increase in precipitation. The reach is potentially global. Even if the eruption is so far away that the players will never hear of it, there can still be unseasonable weather patterns (e.g. summer snowfalls in a Mediteranean climate). I used this one as a long-term story element, to great effect.

    Using cruel weather is one of my favourite evil GM tricks. See also the other major weather-related disaster, where a change in rain patterns caused wide-spread famine:
    http://www.strolen.com/forums/viewtopic.php?p=28367#28367
  12. Weather related PlotSeeds

    #12
    The summer has been extremely hot. The valley is almost like a melting pot. In one of the hottest days a great thunder like sound is heard all over the valley. It seems that the heat has caused parts of the great glacier to fall of, revealing the ruins of an ancient city inside.
    In the next days snow avalanches reveal more and more of this city. The area is flooded by melting water. But the PC's might be more interested in
    exploring the ruin city in the mountains...

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