Cavern of Inane Natter · Legacy archive

Magus' laws of magic

Started by Magus Feb 22, 2004 56 posts Locked

  1. Magus' laws of magic

    #1
    You cant drop a fireball a foot away and expect not to get burned

    Magic hurts your friends, theyll hate you if you summon a meteor storm in the middle of the main battle.

    you cant chants the words to a spell in public without being look upon as either a cultist, or a retard

    Magic is only for those that can contain their emotion, because a pissed mage will do something much more drastic than a pissed ranger.

    A mage would lead every party, but they always seem to lose the arm wrestle.

    haste has long term effects on the target

    Dark magic and light magic depend on how you use them

    Everyone is born with the gift of magic, most loose it to stupidity

    Be sure that you don't acidentally summon acid to heal your allies

    If I spell is the only thing that can get you out of a situation, youre sure to fail

    Remeber that a magically summoned parachute has a time limit

    Pernounciation is everything with a verbal spell

    With all the requirements for a spell, no wonder we have to go to school to learn them

    Some of these arn't as much laws, as they are statings.

    Hunger is what will bring you down, litteraly.

    spells backfire when you don't want them to

    When chosing spells, the most powerfull one in never the answer

    Never try to burn a fire elemental

    Spells attain from gods are not spells. there hallucinations

    You arnt supposed to know how spells work, so dont ask

    If you don't get some of these, its because not all of them were ment for comedy
  2. Magus' laws of magic

    #2
    Pernounciation is everything with a verbal spell


    haha! In the same way spelling is everything with a magical scroll...

    ephe!
  3. Magus' laws of magic

    #3
    Magic is also the key to success. without magic, everyone's melee @$$ would be kicked.
  4. Magus' laws of magic

    #4
    Not if no one has magic. I'm actually rather a fan of taking away player magic and seeing what happens.
  5. Magus' laws of magic

    #5
    But who is the one that can save you from a huge @$$ dragon? a mage, thats who. who heals when items run out? a mage that's who.
  6. Magus' laws of magic

    #6
    besides, a party without mages has a lot of weaknesses. not many people can fuse together something that can cast reflect, shell, and a bunch of other spells. it might be fun to have a totally melee party, but it can be costly
  7. Magus' laws of magic

    #7
    I agree with Ria. sometimes taking away the player magic can be really fun.
  8. Magus' laws of magic

    #8
    Less magic equals better game.
  9. Magus' laws of magic

    #9
    I have never liked a lot of magic. I like it when magic is still mystical instead of every other soul being able to cast spells. Spells, to me, turns a game into a game of mechanics instead of concentrating on the story, plot, and character development.
  10. Magus' laws of magic

    #10
    yes, magic can just get in the way of most campaigns. Usually the mages start getting out of control with their spells, and then you have melee people dieing (sp?) every round because they have to be up close and personal with monsters powerful enough for the stupid mages that hide in corners and cast spell after spell.

    besides, a party without mages has a lot of weaknesses. not many people can fuse together something that can cast reflect, shell, and a bunch of other spells. it might be fun to have a totally melee party, but it can be costly


    That is the exact reason I don't like mages the most. Without these things people have to be careful with their resources, think every action through, and actually make sacrifices when they use items of any kind. With a mage who cares how many times you do things or how stupid they are? You have a mage to take care of you, and the game becomes pure magic battles instead of any storyline whatsoever.
  11. Magus' laws of magic

    #11
    also for more magic stuff, the 'Spice up your magic' in essays, grouped tips, etc also has some good ideas of magic. mage/magic oriented people should check them out.
    Although i like to see some awesome magic executed and kick some enemy's ass, i also like to use melee and melee skills to do devastating damage. Mostly, i like to play with mages and melee combined, but it can be nice to play with only melee too.
  12. Magus' laws of magic

    #12
    Let me just point out that roleplaying isn't about doing damage, nor about killing stuff.
    It's about being a different person, telling a story, living a different life.
  13. Magus' laws of magic

    #13
    that is absolutely true. besides the fantastic storyline on some of those, you have to admit that some spells can be pretty cool, even if it isn't about doing damage and killing stuff.
  14. Magus' laws of magic

    #14
    Psh - Web. Confusion. blindness.

    3 off the top of my head. None lethal, nor directly dangerous in any way, but all extremely valuable. Web restricts/slows movement allowing more time to think tactics, or even use a projectile to attack the foe. Confusion can cause foes to attack their own allies, thinning out the opposition and making another easy target. And all people rely too much on their sense of sight, cut it off and they'll flail around aimlessly, creating a hazard for themselves and their teammates.

    I'm not even sure why I posted this in here just then, apart from the fact I am defending the one thing which most of my ideas come from: magic.

    Personally, I dislike 'uber-magic' type things, anyway. Fireball, meteor and what-have-you. Such things require no tactics apart from aiming, and perhaps making sure you don't have splash damage to injure yourself. A world with little offensive magic, but rather passive/tactical magic would be quite enjoyable.
  15. Magus' laws of magic

    #15
    yes, defensive magic can become really handy in bad situations, especially when you run into something that you weren't planning for.

    For me, i like to use offensive magic as much as i like to use defensive. i mainly use offensive in a dire situation when i need to end it quickly, or if the enemy has a major weakness to a certain element. Defensive is great for when the party runs into some big thing that likes to give out hard hits. But more than offensive magic, i prefer to use melee skills and attacks. melee + defensive magic can be an awesome combo, and one that i like to use in most situations.

    But mostly you are correct, shadow, and i can't argue with you on the point that little offensive and more tactical magic is fun.
  16. Magus' laws of magic

    #16
    Anything can be an offensive measure if used properly. Right now I'm playing a character that knows no magic but some seemingly useless cantrip type things. I enjoy the challenge of using these effectively as offensive spells.
  17. Magus' laws of magic

    #17
    Magic is supposed to be mystical isn't it? Mysterious? Difficult?
    So what is so mystical, mysterious, and magical about shooting a big fireball?
  18. Magus' laws of magic

    #18
    I don't know...is a fireball mystical? or is it just some ordinary thing with no significance?

    The way you use the spell depends if it is "mysterious" or difficult. "Mysterious" magic can be like communicating with some undead reaper that you need to pass to get to the final point of some mission. Difficult can be focusing the magic to lift some enormous object out of the path and chuck it aside the road.

    In other words, the description of magic comes from the way that it is used.
  19. Magus' laws of magic

    #19
    I'm not trying to tell you, in a lot of words, that you are wrong, i was just stating an idea. Everyone has a different point of view on magic(for you mystical and mysterious and me cool and fun), and it's good that everyone has a different POV on it. If every outlook on magic was the same, it might make people focus only on one part of magic and not allow diversity into the game.

    Magic will truly be fun if you use the magic that you like to use and the way you like to use it. If you do this, magic will add a fun touch to the game. If not, magic can become utterly boring and unwanted.
  20. Magus' laws of magic

    #20
    Though I am inclined to agree with your POV on Magic. In my opinion in many games that share the view piont of using magic whenever they become extremely boring instead of interesting. where as if it is found found far and few between it posses that mysterious allure, and it doesn't become a crutch for brains!
  21. Magus' laws of magic

    #21
    Look, as you all know, i am a strict believer of magic. My previous post was deleted for reasons that will remain annonymous, But I'm going to have to ask you that if you are going to dis magic, than please do it else where. That way, i won't have to go medieval on all you alls.
  22. Magus' laws of magic

    #22
    I think I've figured it out. It isn't magic we object to (or at least me), it's the overuse of magic and the way using magic is handled in RPGs that we object to. To my mind at least, magic should be some mysterious, but damn impressive force that's reletively rare. If there's too much of it, it's no where near as impressive. Walking out of a magical portal is only impressive the first forty times. If magic is overused, or handled badly (which remains my complaint with magic in RPGs) or both, it's not impressive any more. I mean, really, is any one REALLY impressed by something like "I cast Fireball!" If I recall correctly, the Magic Missle spell of D&D is so overused it's become a joke. That's not right.
  23. Magus' laws of magic

    #23
    Yeah! What Ria said!
  24. Magus' laws of magic

    #24
    Yeah! What Ria said!

    I try to avoid the use of conventional magic at all, anyway. I always attempt to twist it in some way or another - Such as me mage Tarquin, who warps all his spells so they cause peculiar effects. And the ghost in my Revenant ring which infuses all spells with 'spirit magic'.

    To me, magic should not be something which people can fling around. It takes great stamina to cast, and so the spells must be chosen carefully to avoid exhaustion early in the RP.
  25. Magus' laws of magic

    #25
    :D Ria did an excellent job of portraying the message that we were trying to get across! I enjoy a RPG that contains magic, But it is commonly overused and it becomes an escape to every problem which makes the game become predictable and boring!
    Magic is good if it is used resposibly. :idea:
  26. Magus' laws of magic

    #26
    ((First time here and look what caught my eye))

    In some RPGs I've played I found that magic can be useful and fun.. One time I remember me and some friends were playing a RPG over at some forums.. It was fun how we discrive the use of migic, very descriptive... I can remember a line.. but let me translate it to you:

    "Suddenly, his eyes starts to blur... he's starting to watch a haze, or like a mist, first from his hands, then from his body, then it's everywhere, in the buildings, in the air.. in the ocean.. everywhere.. also things seem to happen slower, almost like the time stopped there.. like everything else, he's moving slower too...

    Then he realized that he can feel the misty haze inside of him.. He can feel how it moves.. how it emanates from him.. Now, he feels he can control it..

    The haze is staring to flow more and more from his body, he feels how it starts to compress in his hand, how it's staring to create heat, how it combust and how that haze transforms into fire.."

    That was an intro to magic... and we used that way of playing.. it can be fun if you know how to use it...


    ((By the way... this was from a RPG made in forums, not with board and dice or video games..oh, and sorry for the grammar.. I'm learning english))
  27. Magus' laws of magic

    #27
    Now THAT is roleplaying.

    That is much better then "I cast Fireball" and exactly what we are talking about. It is much more fulfilling and fun when you treat magic with the respect it deserves then using it like a fork.
  28. Magus' laws of magic

    #28
    well thanks for the compliment... but this is mere logic...
  29. Magus' laws of magic

    #29
    Mmmm, very descriptive - that's not too different as I used to roleplay at my old site. Magic needs to be mystic, and barely understood, not mundane and routine.
  30. Magus' laws of magic

    #30
    Yes, that is descriptive, but it's not any different from "I cast Fireball", save that it is actually described.
    Your grammar, Corinthian, is excellent. You have nothing to worry about.
  31. Magus' laws of magic

    #31
    Look, just because you guys fear magic, doesn't mean you have to provoke it to smite you down.
  32. Magus' laws of magic

    #32
    Good, I'll keep that in mind. :roll:
  33. Magus' laws of magic

    #33
    YOUR ---- RIGH YOU WILL!
  34. Magus' laws of magic

    #34
    I agree with the Captian and Ria. Magic is great, but only if used in small amounts and for very spectacular effects. I run a number of D&D games and I have come to the conclusion that the magic system for D&D is what turns a lot of potentially good, imaginative players into power-gamers or munchkins.
    The descriptive passage written by Corinthian is how it should be, not "Ok, my turn. Um... I guess I'm going to cast a maximized fireball." ::Rolls Dice:: "Let's see that's... 826 damage. We win!" That's not what it was originally meant to be. I become very pleased when a new player opts to become a fighter or rogue or something else with little or no magic power. It allows them to develope their potential as good roleplayers much better.
  35. Magus' laws of magic

    #35
    Just an observation, going back to a prime resource of fantasy gaming, The Lord of the Rings. How many spells did Gandalf cast? Not very damn many did he, he wasnt casting fireballs and lightning bolts, and summoning monsters. That might be a good hint.
  36. Magus' laws of magic

    #36
    Thats it, WIND TUNNEL TIME!
  37. Magus' laws of magic

    #37
    Who is going to wield the magic that smites me down?
    And how do you provoke it?
  38. Magus' laws of magic

    #38
    Magus your a monk, not a mage you can't cast wind tunnel, you just don't have the power.
  39. Magus' laws of magic

    #39
    the Wind Tunnel isn't a spell
  40. Magus' laws of magic

    #40
    Ok, then I counter with AK-47 Attack.

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