Browse
Systems
3 submissions · Architectural / Specific
Focus
-
As the population boomed in the late Petroleum Era, there was a demand for more building, more homes, more businesses, more offices, and all competing for the same real estate
-
In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion. This isn't nonsense--this is logic!
-
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?