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8 submissions · Intelligent Species / Plains
Type
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The Karkos People
Quest entry
The Karkos represent an attempt to create a bad guy race with almost no redeeming features, a true villainous species without resorting to established tropes or handwaving.
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“So, you want to buy a horse?” the grizzled Catfolk horse-master said. “Yes. I'd like to buy a battlesteed and I'll pay whatever you ask,” the human replied. “No. We never sell the Little Broth…
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Displaced natives, the alien Kebah-Di'i have taken to the new ways of their adoptive society with surprising gusto.
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The Hill Folk are friendly, as well known for their crafts as their crops.
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Brutish masters of the Highlands, the grey-skinned, wolf-riding men of the Flinthill Clan are famed for their ferocity and their savagery.
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They are the menace of the borderlands, travelling with their herds paths they used for millenia, and razing any signs of civilization in the process. When the winter is especially harsh or the summer unusually dry, they descend upon the he…
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Towering giants that stand well above 15 feet,these inhabitants of the great grasslands that border the most remote boundaries of the nation of Xhiklus,are an intimidating cross between humanoid and rhino. Their massive heads resemble those…
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When looking for an Orc substitute in a campaign, one should think about just a violent ethnic group of people. Huns, Goths, Visigoths, Franks, and Mongols, have all the same campaign effect of Orcs and other “monster races” …