Browse
Articles
13 submissions · Scenario
Focus
-
The Demons of the Underworld are powerful, but there is a price to pay for their help, that is often not worth it.
-
Often magical healing is commonplace, but here are seven reasons why it may not always be the best thing to do when one gets injured and more mundane forms of healing might be better.
-
Murder is highly illegal, but it is something that those on an adventure tend to commit. Assuming they didn't do it in public, they have the problem of a body to conceal to give them time to get away from either law enforcement or an angry …
-
Seven encounters for your PCs to have whilst out in the hot desert wastes.
-
The sword may be a famous and fearsome weapon, but even the best of them may have problems with it
-
Why is most magic used for evil? Well, because...
-
Have a dungeon that could fit anywhere? Want to get the heroes there in a hurry? Try this.
-
Often PCs get on the wrong side of powerful users of magic or break into enchanted tombs, either may get them on the wrong side of a curse.
-
30 Nobles
Codex
Many roleplays are set in a world where much of the land is held by barons and other nobles serving under the King or Queen. Sometimes the PCs may need to meet these nobles to ask for help in their Quest, at other times they may be caught f…
-
You can have a world, you can have players. They might have even made characters that were so beautifully crafted that you cried when reviewing them. But if you don't have a plot, your game ain't goin' nowhere.
-
Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world.
-
This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man's Guide for Constructing a Call of the Cthulhu Adventure, written by Sa…
-
Traps need to make sense. Somebody must of made it for a specific purpose.