Items · Melee Weapons · Magical

Warhammer of Thodar

The dwarfs of Thodar created a weapon of might and power - but how much is the wielder prepared to sacrifice to gain prowess in battle?

90 xp 5,991 views

Appearance

A large, steel, warhammer, slightly bigger than is common. The head is engraved with dwarven runes of magic and power - it is clear upon looking at it that this is a weapon of might.

Background

Long ago, the dwarfs of Thodar were beset upon all sides by enemies. Not only did they have to defend themselves from orcs, monsters and other forces of evil but the wealth of their underground kingdom excited much jealousy amongst the neighbouring elven and human kingdoms. Though valiant in battle, the endless warfare on their borders began to take its toll - not only in life, but also in spirit.

In such a time, the craft of the warrior became esteemed above all other crafts; prowess in battle was the epitome of greatness. And thus it was that the dwarfs of Thodar decided to forge a weapon that was not only mighty in its own right, but could shape and mould the wielder in to a greater warrior.

Magical Properties:

Upon picking up the Warhammer of Thodar, the character who picked it up will feel magic rushing through his body, changing him and reshaping him. This influx of magic will hold the character stationary and helpless for five minutes, though his grip will tighten on the handle, meaning he won't drop the warhammer. The character receives a significant permanent drop in intelligence and wisdom and will lose/become worse in some skills (combat skills are never affected). If the character can cast magic, his skills in this will also be somewhat impaired. He will also gain a major increase in will (by will I mean resistance to fear and similar things) and a minor increase in hardiness (i.e. increase in hit points or similar). These changes are permanent and will not go away if he puts down the warhammer.

The warhammer itself is significantly better than a normal warhammer, both in accuracy of hitting and damage done. It can also harm magical creatures, occasionally split shields (depending on the strength of the wielder) and, if the wielder is quick enough in reactions, can or partially block some spells such as fireballs, lightning bolts.

Notes

The ability gains and losses should be such that, for a dedicated warrior type, it is definitely worth the price (providing you are going to keep using the hammer).

However, they should also be such that if you are not planning to keep using it, the losses are not worth the gain even if you are a straight fighter (i.e. this is not a weapon you use for a few days while your friend is wounded).

If a non-dwarf picks up the warhammer, he will receive the ability losses but not the ability gains. The weapon will also react badly to the touch of a non-dwarf, making it much less accurate in combat causing it to try to twist out of your hands when you use it. This will not be apparent until you are actually in combat.

Scrolls

0 scrolls

Twists, chapters, and details meant to stream with the submission — not general discussion.

No scrolls yet — leave one if you have a twist worth keeping.

Sign in to plant an idea scroll.

Enjoyed this? Sign in and cross blades for Iain — five clashes, up to 25 XP.

Sign in to cross the blades.

Rare mark

Hall of Honour

for Warhammer of Thodar

The Hall of Honour is your mark on a submission you believe is frick’n awesome — so good you would jump in front of a dragon’s breath to protect the scroll it is written on.

Bestowing HoH also highlights it on the front of the Citadel for about a day, so others see the recognition it earned.

You may bestow HoH on the same submission up to your level (with a short wait between strikes). Five distinct HoH voters raise a work to Golden.

Discussion

8 comments

Reader talk, questions, and feedback — not scrolls.

  1. Iain

    Hi - this is my first submission, so if you think it is awful, can you give me some feedback and I'll try to make the next one I do better.

    0 xp Reply +XP
  2. Agar

    Good first submission, I don't think it's awful at all.

    You've made a well rounded item, not over powerful, with reasons for it's creation and effects, and none of it system specific. Great job.

    0 xp Reply +XP
  3. CaptainPenguin

    Yes, thank you very much.

    How could you think it's awful?

    The only thing I have to remark on is that the backstory for the item is fairly bland, but that can be remedied.

    Hope to see more from you, dude!

    0 xp Reply +XP
  4. Zylithan

    It's a nice item and a very good first post. Welcome to Strolens :-)

    0 xp Reply +XP
  5. Strolen

    People are always dragging my first subs back up from the past. About time I return the favor to someone. :)

    Fun one though. I always enjoy these kind of race targeted things. Continues to allow magic weapons to have that unknown to them making the PCs always nervous to be the first one to try a 'new' magic weapon they come across.

    0 xp Reply +XP
  6. valadaar

    Not bad for a first sub... :)

    0 xp Reply +XP
  7. Strolen

    Yep, still holds up as a solid item with some fun results!

    0 xp Reply +XP
  8. axlerowes

    Like that the hammer helps to train warriors.

    0 xp Reply +XP

Sign in to join the discussion.

Retellings

every piece can be retold

No Retellings yet — the best compliment on the Citadel is a Retelling.

Bonds

0 bonds

Curated bonds across the Citadel — sign in to bind a bond. Kindred Favors are another thread in the same weave.

No bonds yet — be the first to bind one.

The graph

Bind a Bond

from Warhammer of Thodar

Know a piece that belongs with this one? Bind them together so every reader who finds one can find the other. Choose how they are bound.

Sign in to bind Bonds.

Use alongside

6

Browse Items Seek the Citadel