The Castle (A.K.A. Dreamweaver's Revenge)
A continuation to the plot The Dreamweaver. This time, the PCs might not be so lucky...........
The PCs enter a castle, and after spending a night, Gale force winds prevent them from leaving. Also, they are continually visited by nightmares, where they awake, with actual wounds, similar to what the people in the previous encounter felt in their dreams. (see the prequel to this, The Dreamweaver for details) Not only that, they are being killed off by the secerets of the castle, like the black-colored doorknob smeared with Black Lotus extract, or that brooch the Countess gave them, which is actually a Scarab of death, which will burrow into the player's heart if they fail a reflex save (D&D). Oh yeah, I forgot, everyone in the castle, except the PCs, The Dreamweaver, and his Druid helper, are illusions. The PCs MUST find the causes behind the effects slowly killing them, and who the Dreamweaver and the Druid are before It's too late..........
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? Responses (8)
Ok I need some points of clarity: Are the PC's seeing nightmares while they are awake? Do the PC's sleep and then wake with the wounds they got in their nightmare?
Seems like a quite deadly challenge with all the absolutly death inflicting traps everywhere. Nothing I'd want to take a character I'm fond of into.
They sleep then awake with the wounds they got in the nightmare. After a few weeks of this, they could die. Of course GMs that aren't feeling sadistic would always give the heros a way to survive, and also probably would make only one instant-death trap.
What's the Druid doing there? Why should a Nature's priest enjoy tormenting others through the most natural form of renewal- the dreaming? Some old enemy? Or simply an underling?
Nah. The dreamweaver does the dream torment. The druid, (could be) a mercenary, who has been hired to alter the weather, or an underling, etc. Hmmmmm. An old enemy.... That'd work also.
Ever notice how disaster follows the PC's? Perhaps the Druid has also or his grove was the tragic victim of an angry dragon persuing the PC's. Remember, Druid's represent nature more than goodness, and nature waits to take you back and turn you into dirt, no matter how good or bad you've been.
I would probably play it as simply a cursed castle. Get rid of any inhabitants and make it haunted, but the PCs don't know it. Keep all the characters though and the trap, but they are ghosts. Let them get spooked one night, and if they don't follow up on it, they would most assuredly take a gift from one of the ghosts. This would be a psychic connection to continue the dream torture. Make is so if they try and get rid of the gifts they mysteriously return. So to dump the curse they have to go back.
Still need more motivations to the whys of what is going on, whether ghosts or real. Perhaps they were victims of a grisly murder by somebody the PCs have encountered, and would recognize, if they were able to successfully communicate with the inhabitants.
The druid fighting back because of an indirect assault on her makes sense, but would make more sense if it didn't take place in a castle unless the Dreamweaver has some unknown power over her.
Dreamweaver may have killed the king on accident and ran away once he was found out. Now stays in this keep and is learning how to control the power and needs practice. Found that he can even control people through their dreams and has the druid as a 'slave' because she is following her visions or something.
An okay sub but would appreciate more details along the lines of previous comments.